The era of good FPS titles has long since passed and is not returning


(SphereCow) #81

Don’t be a twa*.
Assuming that people don’t have any other interests because they had a passion for truly hardcore and oldschool shooters like Quake or RTCW as opposed to mainstream games like Halo or CoD is pretty stupid. “Girlfriend girlfriend girlfriend.” I’ve had girlfriends, one of which liked ETQW. Does that make her a sorry ass loner, too?

Some people enjoy shooters as opposed to things like sports, and play them socially, or competitively because it challenges them in ways they deeply enjoy. So don’t be surprised you can’t understand it if you like to play them casually. That’s fine. But move along, this argument is not for you.

On the other hand:

That’s pretty true. Shooters do suck pretty hard these days because they’re dumbed down. For a simple example: Jumping through a window in CoD = running up to a ledge + pressing a button, compared to Quake or ET, where you’d circle jump + crouch while aiming at the window. Far less engaging, and it starts stripping the game of layers of elegant nuance that enhance the entertainment. On the other hand, there are other great things in life.

If you’re not playing games, you have so much more time to enjoy other aspects of your life. : P


(SphereCow) #82

God. I really could go for an Ultimate Burrito from Pollo Loco.


(Szakalot) #83

they werent ‘designed’ for gaming; but i would argue that gaming was originally designed around them.
PC once ruled the gaming world, at least for the major AAA titles.

Not having to know how to update your drivers, make your rig compatible with whatever s*** the game is giving out, having to learn the button layout instead of having ‘press X to not die’ ridiuculous quick time events, those are all characteristics of the pc games.

Its not necessarily that the evil console designer forced the games towards simplicity. But consoles themselves were a symptom of such a need on the market, the ‘sunday’ call of duty players that never tried online, and just have an hour of chill after teaching their kid how to bike. Those people needed all those silly explanations, obnoxious instructions and simplified game design, because they wouldnt have the patience to learn the game.

Success of such games on the market, and the viewpoint of the developers nowadays resemeble that now. You make youre game easy to get into, because you need to compete with all those successful titles that do make their games easier than any game ever released on PC ; P


(Bakercompany) #84

[QUOTE=Szakalot;321018]
the way consoles are designed , they target the softcore playerbase.[/QUOTE]

Then why are there so many people begging for Xbox 360 Controller support on the PC?

Theres nothing softcore about the FPS audience on the 360, minus the price range makes it more available to annoying kids.

Pretty sure Microsoft targets the hardcore audience. At least thats what every reviewer/magazine/news source etc has said for years…

EDIT: Meant to say, comments like that just make you sound like you’re trying to assert your PC dominance. In no way is PC gaming more hardcore than console gaming. Like the above poster said, just because you use a mouse and keyboard doesn’t change a thing.


(Ashog) #85

[quote=silver1;321102]the reality is that after these few cash prize tournaments conclude, this game will be abandoned and will die out and FPS gamers from the golden era will continue to search for that “next big thing”.

Will we ever find it? Probably not honestly.[/quote]

You know, sometimes I think maybe it is good so. Not for everyone but for us. Maybe it’s time to go for something different - namely real life with its as well rare accolades such as rest, good sleep, nice food and good drinks, movies and going out, driving a car, flirting, traveling and spending more time with parents and earning money - there’s a lot of that out there. I know that you know that we, FPS gamers, are actually lucky not to be the MMORPG zombies with no rl at all :wink: So use it!


(howie) #86

Because they’re not used to using a m&k?

There’s a reason why all popular online console fps are slow paced - you can’t accurately twitch aim or track a fast moving target with a pad. It can’t be done. That’s not a problem in itself - the problem is that developers are catering for the cash cow console market and then porting these slow shooters, with their clunky and massive huds and crosshairs, to the PC. So we end up with many 1000s of devoted PC shooter fans who for the last 5-15 years have been playing fps that are all about reactions, speed and twitch aim, and suddenly they’re stuck playing Modern Warfare and its clones because there’s nothing else being released. It’s like forcing a chess fan to play checkers.


(tokamak) #87

[QUOTE=ThePuzzldPirate;321107]Key board and mouse were created to interact with computers, not for gaming and doesn’t make you “Hardcore.”
[/QUOTE]

Gamepads were designed as to not be needing a desk.


(SphereCow) #88

[QUOTE=Bakercompany;321195]
EDIT: Meant to say, comments like that just make you sound like you’re trying to assert your PC dominance. In no way is PC gaming more hardcore than console gaming. Like the above poster said, just because you use a mouse and keyboard doesn’t change a thing.[/QUOTE]

Lol.

I enjoy playing Modern Warfare 2, and would even get a 360 solely for that game, but this is completely not true..

Skip to 4:30ish and explain to me how this takes an equal amount of skill as something like MW2 or Halo.


(Tinygod) #89

[QUOTE=Bakercompany;321195]Then why are there so many people begging for Xbox 360 Controller support on the PC?

Theres nothing softcore about the FPS audience on the 360, minus the price range makes it more available to annoying kids.

Pretty sure Microsoft targets the hardcore audience. At least thats what every reviewer/magazine/news source etc has said for years…

EDIT: Meant to say, comments like that just make you sound like you’re trying to assert your PC dominance. In no way is PC gaming more hardcore than console gaming. Like the above poster said, just because you use a mouse and keyboard doesn’t change a thing.[/QUOTE]

are you joking? there are 100 times the people begging for keyboard and mouse support on consoles.


(Bloodbite) #90

Do that and they will eventually start making unrealistic demands… like how they ‘deserve’ modding tools despite their systems not being able to handle it (ie the Microsoft bank account can’t handle losing its choke hold on licensed content).

Seriously, these are all just electronic gadgets and they each have their advantages for certain types of games and gaming lifestyles. All this PC versus Consoles stuff is for retarded 12 year olds.

And make a note of the fact that those annoying 12 year olds that scream into their voip… they have infested every single platform (ie anything that runs the latest standalone CoD4 patch).


(Nail) #91

[QUOTE=Bakercompany;320714]To the OP.

I’d love to see a great classic Quake game again. I really enjoyed Quake III Revolution on the PS2. Would just love another good fast-paced FPS that doesn’t feature iron sighting for a change, or the massive health pools of Halo.[/QUOTE]

there’s always Quake Arena Arcade


(xdc) #92

every FPS game on the console is considered casual gameplay, doesn’t matter how you look at it. other games like street fighter, etc are different

whats wrong with brink is that it was developed for the consoles(this is obvious), then basically ‘ported’ to the PC. The problem with that is alot of PC players who played SD previous titles (which were made for PC first) are not looking for a casual ‘console port/gameplay’ game.

If brink is gonna leave its roots of console gamplay, etc its gonna need some decent patches. The patch that came out today was just fixes/performance boost/minor crap, etc but still I find it funny they didnt put firstperson spectating in, its something that is too easy to re-implement.

If the next few patches doesn’t do anything for PC brink players, I’m just gonna uninstall, and it will collect dust


(Boltthrower) #93

I just don’t get it fps seems to be the one market of games going backwards. The amount of guns, levels and customizations is not depth! Gameplay accuracy tactics that’s we need. Developers keep telling us what we want,smart system! omg you will love it! even though brink is LESS movement based then rtcw et and etqw. I actually came out of fps retirement not that I wanted to quit I just couldn’t find anything worth while to play and had to switch to mmorpgs. Maybe in 3-5 years again I will try to play somehting else worth while but I don’t see anything on the horizon brink was about it.


(Tinygod) #94

[QUOTE=Bloodbite;321326]Do that and they will eventually start making unrealistic demands… like how they ‘deserve’ modding tools despite their systems not being able to handle it (ie the Microsoft bank account can’t handle losing its choke hold on licensed content).

Seriously, these are all just electronic gadgets and they each have their advantages for certain types of games and gaming lifestyles. All this PC versus Consoles stuff is for retarded 12 year olds.

And make a note of the fact that those annoying 12 year olds that scream into their voip… they have infested every single platform (ie anything that runs the latest standalone CoD4 patch).[/QUOTE]

Dude i hate the console wars as much as you, I’m just stating that keyboard/mouse is superior to controller for first person shooters. its not really even debatable its just a fact


(xdc) #95

this pretty much sums it up


(pinksocking) #96

[QUOTE=xdc;321329]every FPS game on the console is considered casual gameplay, doesn’t matter how you look at it. other games like street fighter, etc are different

whats wrong with brink is that it was developed for the consoles(this is obvious), then basically ‘ported’ to the PC. The problem with that is alot of PC players who played SD previous titles (which were made for PC first) are not looking for a casual ‘console port/gameplay’ game.

If brink is gonna leave its roots of console gamplay, etc its gonna need some decent patches. The patch that came out today was just fixes/performance boost/minor crap, etc but still I find it funny they didnt put firstperson spectating in, its something that is too easy to re-implement.

If the next few patches doesn’t do anything for PC brink players, I’m just gonna uninstall, and it will collect dust[/QUOTE]

Ahahaha, the devs have said on numerous occasions that the game was built for and on the PC first and foremost


(Nail) #97

Actually, Paul said lead platform was PS3


(pinksocking) #98

Are you sure? Can you cite your source?

iirc I heard the game was built on the PC then outsourced to be designed on the consoles.


(Brink Lags) #99

How could the lead platform be Consoles when there isn’t a basic lobby integration, no dedicated servers and what looks like the worst P2P implementation of all time?


(Nail) #100

nothing was outsourced, all “versions” were done in house