[QUOTE=Bluecewe;320939]I enjoyed Battlefield: Bad Company 2 greatly. I have also found Brink to be what I was expecting, and I am looking forward to the DLC.
I really think that this whole debate centres around the fact that the gaming world is changing, and those who have been in it for a long time do not like what the next generation likes, and this is true in all areas of society.
If you don’t like what you are being given in Brink and other modern FPS games, instead of stating that you preferred the old days; give some solid feedback and explain what is wrong, what is missing and what needs to be changed and/or implemented.[/QUOTE]
I’ll bite on that one.
It’s pretty simple really, modern games (especially FPS) are generally being designed for the lowest common denominator, easy to understand, easy to master. While simplicity is good in a game, they’ve also removed a lot of the skill and challenge, making them rather hollow experiences with no replay value, as for me, improving at something is part of the fun experience of doing it. Blame the ADD generation, imagine what they would have made of Jet Set Willy, a game where only 0.1% of the people who played it could even complete it!
It’s not all doom and gloom though, I’ve seen the gaming industry from it’s very earliest days and it goes in cycles (still remember the old Spectrum 48k vs C64 battles). More people are starting to turn away from the glitz of high budget graphics with no gameplay to low budget games with great gameplay, as shown by the recent successes of quite a few indie companies. These companies will then expand, make great FPS games for their niche audiences, and then go mainstream trying to break into the big market (where most of them fail and go under and one or two make megabucks) and the whole cycle repeats itself!
Additional - remember the old Jolt3 servers, was one of my favourite places to play, along with the two telnet belgium servers, always full of amazing teamplayers.