Thing with the Execution though, is that it fights against the very core mechanics of the rest of the game itself. As SD themselves admitted, it was mainly planned to be kind of a transistion mode from other, more round-based FPS titles, into spawnwave- focused DB. Abilities, merc traits, even loadout and squad system were all planned with SW/Obj modes in mind, and not Execution. Latter seemed always like more of an un-finished, half-assed afterthought, added in just because games’s like CS:GO’s and R6 Siege’s popularity. Those 2 games simply have been built around round-based format, they do it so much better. There are interesting mechanics focused on that, they have something (let it be in-match money or such) that carries between rounds, etc. DB has none of that because it was never ment to be a game with rounds, but rather game with spawnwaves. Someone saying SW isn’t “skilled”, “competitive” mode? Try it out with people actually knowing how to utilize spawntimes and build strategies around them, DBN pugs for example and you’ll see how ultimately wrong you are. Pub nonsense means squat, no matter the mode in question.
I’m not saying there is anything inherently bad in enjoying Execution, no. Everyone has their preferences and its respectable. However no matter how little resources they would dedicate to it (see requests for keeping ie. 2 servers per region up) its still resources that could be dedicated and focused elsewhere. Eventually people in those little groups would start demanding for more content into Execution, and we’d be all over this resource- issue again; forwarding developer time into ridiculously small part of the community. Dropping the official support completely is better for the health of the game and playerbase in the longer run.
This resource-issue however could be dealt with by keeping the existing content in the gamefiles, and allowing community servers run the mode and the maps would they so wish to do. Reason I’m happy that official support for Exe is dropped, is because it removes the splitting issue of the community, and focuses almost everyone into modes which DB is truly about, which it is balanced around. Even if the splitting was becoming ever so smaller and smaller due absolutely tiny amount of players playing Exe.