The decision to nerf movement and jumping while in combat in the last patch is really dissapointing.


(Jostabeere) #101

[quote=“Jesus;146991”][quote=“Jostabeere;144267”][quote=“SnakekillerX;144264”]The way some people are describing things its like if there is a rhino and you are a proxy, then don’t even try. Well, what if I need to plant the bomb and there is a rhino guarding it? What if my team is dead and its my only opening. I figure it would still be better to try than not to.

I also don’t feel like I should have to 100% rely on my team to take out 1 player, regardless of the merc.[/quote]

And you’re describing it like you can’t face a Rhino at all but only with jumping off of walls.[/quote]

when you have a proxy you cant really go alone agaisnt a rhino if you cant jump shot him.
I mean you can try with exploding the mine on him but one wont kill him, not even two i think. So in the end on 80% of the time youll get killed. And no i dont think we should have to rely on a team because not everyone plays comp with a teamspeak actually most players dont they play comp wit no real instant communication and you know as well as me that the kind of cooperation you described almost never happen in pubs which are the most player and the biggest part of the game and therefor should be more taken in account and the scenario in game should be pre defined by which merc you are playing or else there is no point playing any more. It always feel amazing to be able to kick his ass to full life rhino with a squishy merc because of your skill, may it be bunnyhoping skill, because if the rhino isnt too dumb he will get his shotgun. Now if everything is predicted like that by which merc you play there is no room for movement skill anymore and the only skill that will be valued in the game will be tactical skill or this game isnt a tactical shooter. [/quote]

I killed a Rhino 7 times in a game yesterday with a Hochfir Proxy without jumping a single time. Strafe and duck.
You can go alone or leave the Rhino.
If you need to rely on being a monkey, learn to actually play your merc.


(Spiraldeath) #102

What’s it matter how balanced the individual characters are if half your games look like this. This was the second match in a row that looked like this.


(Jostabeere) #103

[quote=“Spiraldeath;147123”]What’s it matter how balanced the individual characters are if half your games look like this. This was the second match in a row that looked like this.

http://i.imgur.com/g4NEtVL.jpg[/quote]

Glad to see you come across so many experienced players who care about balance and nice games.
No, honestly, fuck’em.


(LifeupOmega) #104

It completely kills Vas in higher level play, he was already a bad pick compared to Redeye and Sparks, and now there is zero use for him at all. Being skilled enough has jack to do with it when your enemy team are also on the same level and knows how to destroy a player who peaks for more than a second.


(Anaconda) #105

Well, I’ve playtested the changes extensively in several days of gameplay, and I have to say that the game style has definitely changed. Its not just the jumping, but I’ve found that it is much more efficient to A) Move slower B) Engage enemies at a distance and C) Crouch + Iron Sights, mainly because getting closer and moving is so much less effective now and any jumping, including wall jumping is suicide now. A lot of players don’t realize this and continue playing in the same style, making for some easy kills.

Its definitely adaptable, but the game on the whole, is less enjoyable and less unique. It feels like playing COD now as opposed to playing Quake. I can understand what Splash Damage is going for, ie, it’s definitely easier to attract more new players with a slower game with modern FPS mechanics ala COD, but I personally find the game to be much less enjoyable and there really is absolutely no point or reason to use walljumps or the long jump anymore, which is a shame because it was a pretty cool innovation on behalf of Splash Damage.

All the players saying this patch only addressed “spam hoppers” probably never really moved around or used wall jumps in combat in the first place. “Spam hoppers” were never a problem or threat in the first place if you knew how to maneuver around them. There’s a difference between “mashing jump” and using jumping as a method of evasion and a way to add unpredictability to your attacks.

Too bad the majority of FPS players these days are stuck in the CS mentality of gameplay.

And I don’t know how I can “prove” this to all the rabid people in this place yelling for “OMG PROOF” because I don’t have a copy of the pre-patch Dirty Bomb to put side to side with the post-patch, but I am definitely not the only one who’s felt a real change in the game’s play style.

Really disappointing decision on Splash Damage’s part, and not an economically feasible one either. I understand they want to attract more modern gamers, but those gamers are not going to stick around once a new COD or BF pops up. Now instead of a game with innovative gameplay, you’re stuck with a dime a dozen shooter.


(tominatorx) #106

The only thing I can say to this is that imo there is no change whatsoever in the speed of the game. If your really think that Dirty Bomb is getting similar to CSGO then I can tell you one thing try playing CSGO you will see a huge difference I promise you. I play both games and they are nothing alike. Try to run and fire at the same time in CSGO with an AK47, it’s not going to work.

Recently I played a competitive match with a team of friends in CSGO. I was absolutely terrible (I hadn’t played that game in 4 months). I tried to move and strafe because I was used to that in the many hours I played Dirty Bomb. And guess what? I missed every single shot.

So please stop saying Dirty Bomb and CSGO are similar because I can tell you they’re most definitely not. :slight_smile:

Just because you don’t like the change they made, doesn’t mean that it was a bad decission for the game itself.

I use wall jump to out manouevre the enemy player and then shoot him. So basically movement is still important and if you think it’s not then well I don’t know where you got that idea from.

Well the problem is that you are claiming several things while a lot of people don’t see a difference. You will need proof to show them that there is. I personally don’t see much of a difference. I’m still seeing bunnyhopping Aura’s and Proxy’s in CQC who kill you with 1 shot from their shotgun. It didn’t affect them appaarently otherwise they would have stopped trying to use that tactic.

[spoiler]Honestly I have a feeling this thread is going nowhere guys.[/spoiler]


(FeralFlame) #107

Im just saying this post hasnt made any progress towards anything but arguing and fighting :cry:


(Jostabeere) #108

[quote=“Anaconda;147248”]Move slower

[/quote]
You still keeping up with this totally false BS?
Can you prove any of the stuff you’re telling us and we all disagree with? Or are you just trolling?
@Amerika Maybe you want to end this? Maybe?


(FeralFlame) #109

[quote=“Jostabeere;147287”][quote=“Anaconda;147248”]Move slower

[/quote]
You still keeping up with this totally false BS?
[/quote]

Sadly Anaconda is, Im all for shutting down this thread.


(Anaconda) #110

[quote=“Jostabeere;147287”][quote=“Anaconda;147248”]Move slower

[/quote]
You still keeping up with this totally false BS?
Can you prove any of the stuff you’re telling us and we all disagree with? Or are you just trolling?
@Amerika Maybe you want to end this? Maybe?[/quote]

https://data.desustorage.org/tg/image/1448/05/1448051432654.png

How do you propose I “prove” this?

Can you get me a working copy of the pre-patch game along with a populated server so that I can directly compare and contrast? Wait, then you’ll just say, “You’re missing shots on purpose!!!” or something like that.


(Anaconda) #111

[quote=“FeralFlame;147288”][quote=“Jostabeere;147287”][quote=“Anaconda;147248”]Move slower

[/quote]
You still keeping up with this totally false BS?
[/quote]

Sadly Anaconda is, Im all for shutting down this thread.[/quote]

Shutting down the thread because I’m making reasonable and valid observations and arguments from my experiences post-patch, while the people throwing out personal insults are not punished in any way? Why is it acceptable for someone to curse me out on this forum just because he hasn’t experienced the same thing as I have in the game?

If anyone should be penalized, it’s posters like Jostabeere who use profanity and direct personal insults because someone disagrees with their feelings on the game. I have been nothing but courteous in describing my experiences in the game based on hours of direct gameplay.

Yet you are insulting me by calling me a “troll”, yet the guy USING PROFANITY against me is allowed to roam free?


(FeralFlame) #112

@Anaconda you must put a picture of a cock in the forums xD. On the serious note this forum has just led to fighting and salt. @RazielWarmonic Could you kill this post?


(Anaconda) #113

Why kill my post and not kill the posts of the guys PERSONALLY INSULTING and harassing me for having a different in game experience?
Where in the forum rules does it state that it is acceptable to “curse out members you disagree with”.

But no, you go after me, just because my playstyle is different from the majority of gamers.

That still doesn’t give you the right to throw out personal insults and profanity.


(FeralFlame) #114

Why kill my post and not kill the posts of the guys PERSONALLY INSULTING and harassing me for having a different in game experience?
Where in the forum rules does it state that it is acceptable to “curse out members you disagree with”.

But no, you go after me, just because my playstyle is different from the majority of gamers.

That still doesn’t give you the right to throw out personal insults and profanity.
[/quote]

No dude it was a joke about the chicken. I agree with the insalting people (yes inSALTing) i just think this forum has started fighting amongst the few DB players and for no reason. I think that if you disagree you click disagree and maybe tell them why but not insult them.


(watsyurdeal) #115

Can we kill this thread already???

Cause this video is pretty recent, and pretty much proves you’re full of shit. He can strafe and shoot perfectly fine, only couching to reduce the effects of bloom.


(Amerika) #116

@Anaconda the thing people are confused by is mobility wasn’t changed or nerfed. Close quarters jumping and shooting is still viable. The only thing that is a bit less viable in regards to offense only is if you were mid to far range you are now subject to even more RNG if you simply started jumping while firing. Jumping in a firefight still works fine defensively as it potentially increases the TTK on yourself by making headshots harder to connect. So the only people this affects are the types who relied on winning firefights by jumping randomly while firing and hoping they connect more shots than the person shooting at them. Which rarely worked against good players anyway due to the game already making the jumpers shots pretty random and them fairly predictable to hit. It did work against mid to low level players a lot though. It now works much less often.

If you are strafing and firing, nothing changed. If you were using jumping to get around the map and get into an area offensively nothing changed. If you are jumping in CQC very little changed. If you were jumping to extend your TTK out so that you could evade or wait for people to help then that still works just fine.

The only scenario where you would by hit hard is what I described. If you disagree can you say exactly how you disagree?

And yes people, debating can be passionate (as it should be) but keep any insults to a minimum. I don’t think anybody is harassing anybody else but please tone things down and keep it civil.


(MTLMortis) #117

Those are two completely different thing. It’s not a case of the change having to be balanced around a single weapon.

[quote=“Amerika;146989”]
You still haven’t done what I asked. Provide the logic path of how the game is now better and how Vassili’s playstyle and value is better with this change.[/quote]

It was never a question of bettering the game for Vassili, it was a case of if you do X (jump around) then your aim is affected by Y (RNG). It’s an overall balance change, not specific. My jumping combat mercs playstyle and value certainly took a hit to the nuts. It’s a whole lot more than “barely affected”.

[quote=“Amerika;146989”]
And identify how he was “OP” before (like, give situations). So far you’ve talked about Rhino having a laser, comparing it to aimbots/wallhacks, “eye for an eye” balancing where “well my proxy was affected so your Vassili should be too” and other rather ridiculous things that has nothing to do with balancing Vassili himself and making him fun and versatile and all the things needed for a faster paced FPS game (not 3km shots with bullet drop in BF4). All of that makes it very hard to take you seriously on this subject.[/quote]

The whole Rhino thing was completely fascetious. Rhino laser would be so overpowered as to be ridiculous. I was fairly certain that I’d conveyed that adequately in my post.

Like it or not you will have to adapt no matter what they do. We all do every time there’s a change in the game. Every time there’s a new merc released there’s a massive upheaval to the meta (<— and I absolutely hate having to use that word, but it applies in this case). I do not see a lack of Vassili’s on my teams. As a matter of fact I get multiples on my team every round. It’s pretty damned annoying most of the time. If the change is reverted then people will have to adapt to that reversion.

Vas is not OP, he’s just in the same place as everyone else.


(pumpkinmeerkat) #118

DB encourages strafing while shooting so the choice to further penalize shooting mid air feels inconsistent in a game that relies so heavily on jumping for mobility IMO. Precision weapons suffer the most from the added inconsistency while shotguns and sticky bombs remain completely effective when jumping in CQB.


(MTLMortis) #119

Then there are those of us that jumped purposefully and tracked our targets before pulling the trigger. The notion that it was always some random connect the shots combat is absolutely false.


(FeralFlame) #120

@Amerika Please god kill this thread, its a valid thread but everyone has gone all salty and aggressive.