It’s sad to see that Splash Damage gave in to people complaining that the game is too fast paced and they can’t handle what is termed “bunny hopping”. There are PLENTY of slow paced tactical/realistic games, and what made this game stand out for me, is that it was much closer to old school shooters like Quake 2/3 and Unreal Tournament, where moving around in combat and jumping ( yes, jumping, not “bunny hopping”) rewards you in combat. Jumping and moving in combat takes skill, despite what people who are used to slow games like counter strike will tell you. Old school gamers such as myself enjoy games where the ability to move fast around the environment and your enemy rewards you rather than hinders you. Sadly, due to the popularity of counter strike, battlefield and call of duty, such games are extremely rare these days because everyone wants maximum realism and the ability to just sit in a corner somewhere and pick off enemies.
Nothing wrong with that, but I don’t think Dirty Bomb should be that kind of game and it’s really disappointing that Splash Damage is taking it into that direction. I know the developer’s objective is to make money, but changing the mechanics of the game to appeal to modern gamer’s love of slow paced “realistic” shooters is not productive. They won’t stick around once a new COD or CS game comes out. Why not leave the game as is, and let the minority who enjoy playing fast paced, UNREALISTIC, games play the game? It’s not like the game was short on players, or people weren’t spending money in the store, they were.
There are plenty of realistic or semi realistic shooters that people can play where “bunny hopping” is movement in combat is not rewarded. There are plenty of games where people can sit in a corner, aiming down sights and camping for the next enemy.
There are few games these days where players who enjoy fast paced movement can play.
It’s a real disappoint that Splash Damage decided to change the mechanics of the game in such a drastic way, just because Counter-Strike player #16 is upset that people are jumping around in combat, since he never experienced that in old school shooters like Quake and Unreal.
I have 566 hours in the game. I was really enjoying it. I was really happy that a developer finally made a game with old school, unrealistic, shooting mechanics and I am extremely disappointed that Splash Damage has decided to change the game’s style just to make more money. People who complained about bunny hopping and fast movement have hundreds of other games to choose from, why not let fast paced old school players have their game too?
