The decision to nerf movement and jumping while in combat in the last patch is really dissapointing.


(NexDroid) #61

So you’re saying, a long range merc is good at long range?

Just trying to point that out, you should never fight certain mercs in their area of expertise.

Like don’t fight a Fragger at medium range, or don’t fight Rhino up close, or don’t fight Fletcher in closed areas.[/quote]

But sometimes you have no other choice. Like when you try to plant C4 on objectives and there is fragger or rhino. Sometimes you just have to do what your merc isnt created for.


(watsyurdeal) #62

So you’re saying, a long range merc is good at long range?

Just trying to point that out, you should never fight certain mercs in their area of expertise.

Like don’t fight a Fragger at medium range, or don’t fight Rhino up close, or don’t fight Fletcher in closed areas.[/quote]

But sometimes you have no other choice. Like when you try to plant C4 on objectives and there is fragger or rhino. Sometimes you just have to do what your merc isnt created for.[/quote]

Or work with your team, or exploit weakenesses.

For one, Vasilli sucks at close range, or when you shoot him from an angle where he’s not looking at through his scope.

You can easily get around on most maps to solve this, the only real issue is the last spot on Chapel, but Fragger is great at that area.

As for Fragger and Rhino, your best bet with Fragger is to shoot him while he is cooking or ambushing him, because once you get the first shot in he can’t really run away. Rhino is all about keeping distance and exploiting corners.

Saying you don’t have a choice is simply false, you do, you gotta learn how to exploit the merc’s weaknesses. And I still don’t see how panic hopping actually plays into any of this. If you’re jumping around at long range well, it’s not like you’d hit them anyhow, jumping accuracy was never good at a distance to begin with.


(CCP115) #63

So you’re saying, a long range merc is good at long range?

Just trying to point that out, you should never fight certain mercs in their area of expertise.

Like don’t fight a Fragger at medium range, or don’t fight Rhino up close, or don’t fight Fletcher in closed areas.[/quote]

But sometimes you have no other choice. Like when you try to plant C4 on objectives and there is fragger or rhino. Sometimes you just have to do what your merc isnt created for.[/quote]

Or work with your team, or exploit weakenesses.

For one, Vasilli sucks at close range, or when you shoot him from an angle where he’s not looking at through his scope.

You can easily get around on most maps to solve this, the only real issue is the last spot on Chapel, but Fragger is great at that area.

As for Fragger and Rhino, your best bet with Fragger is to shoot him while he is cooking or ambushing him, because once you get the first shot in he can’t really run away. Rhino is all about keeping distance and exploiting corners.

Saying you don’t have a choice is simply false, you do, you gotta learn how to exploit the merc’s weaknesses. And I still don’t see how panic hopping actually plays into any of this. If you’re jumping around at long range well, it’s not like you’d hit them anyhow, jumping accuracy was never good at a distance to begin with.[/quote]

If you don’t have a choice, e.g. you turn a corner in a small room and a Fletcher is standing there, either run, or hope you can outplay him.

It’s a game of strengths and weaknesses, sometimes you get fucked cos you misplayed, and sometimes because of circumstances genuinely out of your control. It is those circumstances out of your control that make people rage.


(DMaster2) #64

I don’t mind jumping that much. But Aura and Proxy jumping around like rabbits and headshot you with shotguns was completly retarded, so i’m glad that this instance is much more rare now.


(Amerika) #65

In most of my games it still happens constantly since that mostly happened in CQC anyway and very little has changed with jumping and firing in CQC.


(Anaconda) #66

Game is really jacked up now. It’s no longer tactically wise to really move in combat, and much better to just stay at a distance and ADS, crouch and stay stationary. If you want to perform well, it’s no longer a fast game, I’ve found myself forcing to slow down just because there is such a huge penalty on movement now.

One of the reasons I was such a big supporter of the game is that as an older player who got his start in Quake 2/3/Unreal Tournament, I’ve always enjoyed fast games that were more about reaction and dancing in combat rather than strategy and aiming at a distance.

Really sad that Splash Damage decided to take their game in this direction. There are plenty of strategic games out there, most of which do that kind of gameplay better in the first place. DB is no longer unique gameplay wise. I might as well be playing COD or Battlefield.

I put in good faith effort into adjusting to this new patch, but I found myself being forced into a playstyle that I do not enjoy, and a playstyle that is done better in other more popular franchises. DB has lost it’s niche, its uniqueness, and it’s a shame I no longer have the game I’ve really enjoyed over the past few months. After this patch the game is no longer fun to play, it feels like I’m playing Bad Company 2, with smaller maps and no vehicles.

I wish they’d had instead left the game as is, and released a second game mode with these changes, call it “Hardcore” or “Pro” mode, and let those who like classic movement based shooters play the game you made in the first place.

Oh well, money talks, and Splash Damage has to do what’s best for their bottom line.


(Anaconda) #67

Why was it retarded? What kind of game did you come in to play? DB was never suppose to be realistic or tactical, it was advertised as a fun, action based shooter, more focused on twitch skills rather than tactical gameplay. Why was it retarded? If you don’t like that gamestyle, why not stick to Battlefield?

Just because you couldn’t handle these players and your reaction times weren’t up to par means the game needed to be changed? What if I say, I’m tired of all these Sparks and Vasilly players one shot sniping you from a distance and that the developer needs to adjust the guns so they do much less damage at long range?

I wouldn’t come into Battlefield and demand that they promote jumping around in combat, so why do players feel justified in coming and trying to change a game’s entire playstyle just because it’s not compatible to the kind of game they are used to…


(watsyurdeal) #68

[quote=“Anaconda;145140”]Game is really jacked up now. It’s no longer tactically wise to really move in combat, and much better to just stay at a distance and ADS, crouch and stay stationary. If you want to perform well, it’s no longer a fast game, I’ve found myself forcing to slow down just because there is such a huge penalty on movement now.

One of the reasons I was such a big supporter of the game is that as an older player who got his start in Quake 2/3/Unreal Tournament, I’ve always enjoyed fast games that were more about reaction and dancing in combat rather than strategy and aiming at a distance.

Really sad that Splash Damage decided to take their game in this direction. There are plenty of strategic games out there, most of which do that kind of gameplay better in the first place. DB is no longer unique gameplay wise. I might as well be playing COD or Battlefield.

I put in good faith effort into adjusting to this new patch, but I found myself being forced into a playstyle that I do not enjoy, and a playstyle that is done better in other more popular franchises. DB has lost it’s niche, its uniqueness, and it’s a shame I no longer have the game I’ve really enjoyed over the past few months. After this patch the game is no longer fun to play, it feels like I’m playing Bad Company 2, with smaller maps and no vehicles.

I wish they’d had instead left the game as is, and released a second game mode with these changes, call it “Hardcore” or “Pro” mode, and let those who like classic movement based shooters play the game you made in the first place.

Oh well, money talks, and Splash Damage has to do what’s best for their bottom line.

[/quote]

Are freaking joking right now? I can still strafe, crouch, and hipfire without missing a beat. Literally nothing was changed in this patch unless you frequently jump to avoid getting shot in a close range fire fight. At a distance or just simply to evade and rush past people, nothing has changed a single, freaking, bit.

So please stop over exaggerating, the game hasn’t suddenly been killed or destroyed in any manner.


(Jostabeere) #69

[quote=“Anaconda;145140”]Game is really jacked up now. It’s no longer tactically wise to really move in combat, and much better to just stay at a distance and ADS, crouch and stay stationary. […]
[/quote]

I don’t even want to read the rest. Don’t make yourself even more ridiculous than you already are.
Show a single damn piece of evidence where fucking movement without jumping was restricted in any way by the patch. Gosh, seriously.

“If I exaggregate and scream really loud, my arguments are more true”


(srswizard) #70

FIX VASELINO OR RITO


(CirclesofJerk) #71

TORTELLINI AND PASTROMI TOO PLEASE


(zealousHumdinger) #72

[quote=“Anaconda;145141”]
Just because you couldn’t handle these players and your reaction times weren’t up to par means the game needed to be changed? [/quote]
So just because you couldn’t handle the players post the change and your reaction times weren’t up to par to not hit while jumping means the game needs to be changed? Hypocrisy much.


(Anaconda) #73

[quote=“zealousHumdinger;145193”][quote=“Anaconda;145141”]
Just because you couldn’t handle these players and your reaction times weren’t up to par means the game needed to be changed? [/quote]
So just because you couldn’t handle the players post the change and your reaction times weren’t up to par to not hit while jumping means the game needs to be changed? Hypocrisy much.

[/quote]

Yeah, I am not a fan of slow tactical shooters where you need to camp and aim down sights from a distance. That’s what I liked about the original Dirty Bomb, you could move fast and you were rewarded for being good at movement and your ability to utilize wall jumping. My reaction times have nothing to do with it, reaction time is no longer a factor, it’s about who can aim better from a distance, just like in Battlefield.

Why even keep wall jumping and long jumps if it’s basically suicide to do it in combat?

Just to jump over one or two planks on Dome? Waste of a good game mechanic imo.

I don’t even want to read the rest. Don’t make yourself even more ridiculous than you already are.
Show a single damn piece of evidence where @$!# movement without jumping was restricted in any way by the patch. Gosh, seriously.

It was restricted because your accuracy and chances of winning a battle have drastically gone down if you move in combat and get at close range as compared to if you stay at a distance and play slower, aiming down sights.


(watsyurdeal) #74

Again, no, it wasn’t

You can still strafe, duck, hell even jump once without suffering too many penalties to accuracy, and still hipfire just fine.

Only consecutive hopping was significantly changed, so please, stop making crap up.


(FeralFlame) #75

I enjoy the change. If your skilled enough this shouldnt have changed very much, this mostly stops the spam hoppers from… well spam hopping! I can understand the complaints but at the same time this forces you to change your play style a little bit, its not a drastic change! :sunglasses:


(Jostabeere) #76

You successfully ignored my question to show any evidence of your claim in the last post.
So I kindly ask you again. Can you show any visual evidence of what you claim being true while multiple people disagree with it?
To be exact, the major punishment in accuracy while strafing or moving without leaving the ground for mid-air shots.
Would be nice, thanks.


(Anaconda) #77

[quote=“Jostabeere;145404”][quote=“Anaconda;145229”]

It was restricted because your accuracy and chances of winning a battle have drastically gone down if you move in combat and get at close range as compared to if you stay at a distance and play slower, aiming down sights.

[/quote]
You successfully ignored my question to show any evidence of your claim in the last post.
So I kindly ask you again. Can you show any visual evidence of what you claim being true while multiple people disagree with it?
To be exact, the major punishment in accuracy while strafing or moving without leaving the ground for mid-air shots.
Would be nice, thanks.
[/quote]

And how do you propose I do that? It’s not like I can load up a copy pre-patch to illustrate side my side with the post-patch effect. Nor do I have the time, or really, the desire to invest into learning how to record, edit and package game footage. I work a full time job and game for FUN in my spare time. I don’t have time to run “experiments” trying to convince people who already made up their mind.

I simply wanted to voice my displeasure at Splash Damage’s decision to severely change the mechanics of the game, but apparently action oriented, casual players like me are few and far between, or don’t want to post in order to avoid the ire of the loud majority that want the game to be slowed down and more “realistic”.

I’ve always been a fan of Splash Damage games and the mechanics have always been arcade-like, which is something I like. I was thrilled at the wall jumping mechanics and I even enjoyed Brink, a much maligned game. Yet, what’s the point of wall jumping and the long jump especially, post patch if it nerfs you in combat? Just to get across the two plank gap on Dome? Exciting stuff. That’s one of the things that upsets me the most, such a great innovation and feature going to waste because modern gamers literally have no combat movement sense.

Anyway, like I said, I’m not here to argue. Just voiced my displeasure. It’s a shame, I’ve played DB since the closed beta and no one had ever raised this issue until the game came into open beta. I guess the game couldn’t survive with the kind of players that were attracted to the closed beta in the first place.

I guess it’s back to Quake Live for me until Overwatch comes out. Judging by the trailers, it looks like Overwatch is not trying to be serious and is a more arcade oriented game. Hopefully Blizzard won’t cave in to the modern FPS crowd and start making their game “more realistic”.

At 568 hours according to Steam, I really can’t complain, it was fun while it lasted.

PS, your bias against fast paced combat is clear by your signature’s statement of "In the New Year…I hate Proxy even more. ". Of course you would love a patch that obliterates the many strengths of your least favorite class.


(Jostabeere) #78

Oh the irony.


(opicr0n) #79

Dont let the door hit you on the way out ;).


(tominatorx) #80

The reason why he wrote that in his signature (if I remember correctly), is because of the mine spam that a lot of proxy players use. I don’t think it had anything to do with bunnyhopping otherwise there would be also Auras and Sparks’ name in there. At least that’s what I think. :slight_smile: