[quote=“Jostabeere;145404”][quote=“Anaconda;145229”]
It was restricted because your accuracy and chances of winning a battle have drastically gone down if you move in combat and get at close range as compared to if you stay at a distance and play slower, aiming down sights.
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You successfully ignored my question to show any evidence of your claim in the last post.
So I kindly ask you again. Can you show any visual evidence of what you claim being true while multiple people disagree with it?
To be exact, the major punishment in accuracy while strafing or moving without leaving the ground for mid-air shots.
Would be nice, thanks.
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And how do you propose I do that? It’s not like I can load up a copy pre-patch to illustrate side my side with the post-patch effect. Nor do I have the time, or really, the desire to invest into learning how to record, edit and package game footage. I work a full time job and game for FUN in my spare time. I don’t have time to run “experiments” trying to convince people who already made up their mind.
I simply wanted to voice my displeasure at Splash Damage’s decision to severely change the mechanics of the game, but apparently action oriented, casual players like me are few and far between, or don’t want to post in order to avoid the ire of the loud majority that want the game to be slowed down and more “realistic”.
I’ve always been a fan of Splash Damage games and the mechanics have always been arcade-like, which is something I like. I was thrilled at the wall jumping mechanics and I even enjoyed Brink, a much maligned game. Yet, what’s the point of wall jumping and the long jump especially, post patch if it nerfs you in combat? Just to get across the two plank gap on Dome? Exciting stuff. That’s one of the things that upsets me the most, such a great innovation and feature going to waste because modern gamers literally have no combat movement sense.
Anyway, like I said, I’m not here to argue. Just voiced my displeasure. It’s a shame, I’ve played DB since the closed beta and no one had ever raised this issue until the game came into open beta. I guess the game couldn’t survive with the kind of players that were attracted to the closed beta in the first place.
I guess it’s back to Quake Live for me until Overwatch comes out. Judging by the trailers, it looks like Overwatch is not trying to be serious and is a more arcade oriented game. Hopefully Blizzard won’t cave in to the modern FPS crowd and start making their game “more realistic”.
At 568 hours according to Steam, I really can’t complain, it was fun while it lasted.
PS, your bias against fast paced combat is clear by your signature’s statement of "In the New Year…I hate Proxy even more. ". Of course you would love a patch that obliterates the many strengths of your least favorite class.