:bump: so nearly 13months old hows this doing??
"The Bridge of Remagen" Beta Shots!
fans= dead
map= 99% , changed to the old NIGHT athmosphere and drakir wants/hast to (muhaha) make the script, then it is done
me= playing around with the doom 3 Engine and so on…
age= in 2 days, 13 months old
we’ll all play RtCW2/ET2 whatever when remagen is released if you don’t start to hurry now :moo:
v31!
Yeah spending 13 months on one map is crazy but waiting for 13 months is almost as bad! Are we there yet?
In case you hadn’t noticed from his sig, BXpress is now working on maps for the Price of Peace mod.
What I would probably say is that the final 5% of work on a map takes 95% of the time.
Sometimes it just gets plain boring and you have… delays.
Last time I spoke to him it was the scripting that was the only thing to go. He was hoping that Drakir would help him out. Havn’t spoken to him for about a fortnight though
its like hell on earth you know?
the last thing to do is the damn script… and its just a simple script… the prob is: i cant script! …dont have the time…
also, im out with friends, more than ever!
…requesting: a silly stupid script for my intelligent map :>
ps. im alive and im not working on PoP anymore…
Just post what type of script you need.
I think some of the regulars here are willing to help you.
thats the mission!.. from the right to the left…
PS: the axis should spawn at the flags!.. when the allies captured it, the allies should spawn there…
Two “scriptlets”:
One for “func_explosive”-entities:
// func_explosive (not part of objective)
SCRIPTNAME_VALUE_OF_func_explosive_ENTITY
{
spawn
{
wait 200
constructible_class 3 // 2 = satchel / 3 = dynamite
}
death
{
// wm_objective_status <objective No.> <team No.> <status: 0=neutral (Limbo blank) | 1=succeeded (Limbo tick) | 2=failed (Limbo cross)>
wm_objective_status 1 0 2 // objective 1, Axis failed
wm_objective_status 1 1 1 // objective 1, Allied succeeded
wm_announce "Allied have blown up the func_explosive!"
}
}
And one for “func_constructible”-entities:
// func_constructible
SCRIPTNAME_VALUE_OF_func_constructible_ENTITY
{
spawn
{
wait 200
trigger self setup
constructible_class 3 // 2 = satchel / 3 = dynamite
}
trigger setup
{
setstate ALLIED_CONSTRUCTIBLE invisible
setstate ALLIED_CRATES default
}
buildstart final
{
setstate ALLIED_CONSTRUCTIBLE underconstruction
setstate ALLIED_CRATES default
}
built final
{
setstate ALLIED_CONSTRUCTIBLE default
setstate ALLIED_CRATES invisible
wm_objective_status 2 0 2
wm_objective_status 2 1 1
wm_announce "The Allied Constructible has been build"
}
decayed final
{
trigger self setup
}
death
{
trigger self setup
wm_objective_status 2 0 1
wm_objective_status 2 1 2
wm_announce "The Allied Constructible has been destroyed"
}
}
Unfortunately I can’t help you with the spawnflags.
How many radar-parts have to be blown up?
Is the bridge multi-level? Otherwise it’s going to be a hell of a choke point for the attackers to cross?
Or can you jump in the water and swim?
thats it… you can swim if you want ^^
the problem will be to get up into the towers… they may be full of Axis^^
btw, this map is best for 12 vs. 12 or even 16 vs. 16 …
somethig is wrong, because there was 98,5% done and now is 98,0469% done, so it is less than it was,