I was more than a little cynical when I saw that Valve had released a Half-Life 2 coffee table art book – it seemed to smack of vanity and vainglory. But it’s REALLY good, and utterly worth checking out. I have no clue how many people were interested enough to buy a copy, but even if you don’t have a professional interest in how and why stuff gets put into games, it’s fascinating stuff. So much work goes into a game, it’s great to get a glimpse of the process, let alone the stuff that didn’t make it in the final product.
We’re currently paddling through the alternating rapids and oceans of ET:QW’s production sat upon a massive and ever-growing raft of concept art, sketches, obsolete designs, early drafts and what not. It would be a shame if none of it saw the light of day, but it’s not clear that a similar glossy coffee table effort would be the best way of doing it. As with anything else in this Business we call Games, if the demand’s there, it will happen. Would gamers really shell out real actual money for an expensive print-thing?