I just want to share some truths about DB, people are complaining so much in this thread.
I always say: “You either win hard or lose hard.” which in the majority of matches is the case. Vote shuffles don’t really pass any more because they don’t work OR the other team just wants the easy win. Most shuffles make things worse and even make people leave which still makes things worse.
The biggest problem this game has with balancing are the AFKers and leavers.
Sure AFKers get a auto vote kick but my team never votes yes because why would you?
When these vote kicks occur I always type in chat: “Auto kick, please kick.” but it literally never works. Because of this I get stuck with 1 or 2 AFKers not getting kicked in a lot of matches I play and I’m sure a lot of you are too.
The second issue I’d like to address are the High level players.
People complain about it so much that it just silly. Level only means how much you’ve played this particular game. A lot of the people I play with aren’t the same level as me but still have waaaaaaaay better aim then I do.
Sure I’m lvl 70-something, does make me good? No…
My aim is pretty average at 27-30% hits on most of the weapons.
Because I classify myself as an average player I join the non-level restricted public games. The only advantages I have over low level players is: knowing the maps better, the trick jumps and that it’s an objective based game - not a camp session.
The Truth:
The balancing fails because of AFKers and leavers, for the most part anyway.
Sure, sometimes your team doesn’t leave and you wish they did because of how useless they are… but the unbalanced matches usually start with AFKers and/or leavers. Either at the start or mid-game. People vote shuffle 30-60 seconds into the match, complaining about the balance not noticing 2 of their players are AFK. Funnily enough they never seem to vote yes on the systems auto vote kicks though.
Even the matchmaking tests fail because of this. The moment someone leaves you’re pretty much screwed because no one can join a match in progress, I even lost a match with 6vs5 though so that’s saying something as well. During the last test I played as many matches as I could and ended up with a lot of the same (high level) people over and over again but also losing over and over again. It still needs a lot of work so don’t get your hopes up for it any time soon.
The second part of the balancing is Team Play.
Many low level players want to play a sniper and can’t aim well. They don’t help with the objectives in the game either, they just camp those corners way in the back. Being completely useless, people like that give the Vassili’s and Aimee’s a bad name.
You DON’T WIN the match with snipers but you LOSE the match with snipers.
Same with Phantom. Everyone just runs around with a katana trying to melee and 9/10 players fail at so hard they are being useless for the team.
No ammo, no heals, no revives… we all know these things all too well. We ask for ammo and the lvl 3 Skyhammer just walks away. We follow him, knife him, spam voice chat, use the actually chat and still no ammo. Some people give them so much abuse that it logical they don’t return to the game after that.
Same goes for the people playing with 4-5 snipers on their team, quickly lose and then complain about the balance. You won’t destroy the EV with 7 medics on your team neither will you win a match if half your team only camps those corners.
It’s a team effort, you are only as good as your team. The high levels may look scary but we don’t have godmode or aimbots… We just play A LOT of Dirty Bomb :]
Possible fix:
Remove the auto vote kick and just let the system kick them instantly instead.
Fixes my frustration with my team and doesn’t make me switch teams the first chance I get.
Give leavers a penalty of some sort. Either -credits or unable to join a game for xx-minutes.
Make the tutorial mandatory for new players. The game is about team play and they should get used to giving ammo, reviving, healing, planting charges and using air strikes on specific targets.
~Fluffles~