wow strafe jumping would look so stupid in a game like this. this cant be a serious question.
Sprinting VS strafe jumping
skiing in tribes was meant to be, without skiing in tribes you have no skill pretty much
Strafejumping IS quake, the two are symbiotically linked. It brings a new dimension to all the Q3 engine games that feature it and to say it takes no skill or should be nerfed in favor of some sort of realism is ludricrous, what if anything is “real” about ETQW or any game in the Quake universe? It belongs in any game with the quake name in the title IMO. Especially considering vehicles, why the hell not want to enable the ability to strafejump down a slope alongside a fleeing vehicle chunking nades in the window? I’m kind of surprised that most posters here want it out to be honest as it’s a hallmark of all quake games.
So… A developer wants to make a tactical shooter, so that the badguys are stroggs and good guys are humans… Hmmmm… I wonder what they are going to call this… Hmmmm… um uh bla bla blah blah Quake something?
Here’s a thought. ETQW is also Enemy Territory. It is just like saying that because the name has Quake in it, then the game must be about deathmatch and fragging etc etc, which this game clearly isn’t. Enemy Territory dominates the Quake.
There are lots of people here who clearly say that the gameplay is Enemy Territory. The graphics, models, and storyline is Quake.
Wait until the game is released. Maybe the new system is better for balance or something like that. Strafejumping also might be still in there, but not as hardcore as the other quake games.
^^ Spot on, just wait and see. From looking at the leaked screens, it is very Enemy Territory. Personally seeing people jump around a map to gain speed just looks plain silly to me.
you cannot compare this game to quake…its not even close. if anything it only compares to the single player portion of it. this game has more in common with bf2 than quake.the name and the strogg are all that it has…
Wasn’t strafejumping in ET too ? at least there was some kind of trickjumping.
@topic: I really was not sure the first minute when I saw this thread, but my conclusion is, that strafejumping requires way too much skill, its too hard for newbies to learn it… hell I have played quake since the beginning, but still can’t do what most pros do with ease.
disabling strafejumping is the way to go if you want a game that’s easy to get into.
making unlimited sprinting is good imho, I hate the stamina stuff where you have to take a breather every 2 seconds when you are far away from the main battlezone or are out of air just when a vehicle is driving in your direction and you can’t dodge it.
dropping the weapon is good too, otherwhise there would be no need for a speed button, just a higher speed and maybe a walk button.
although on some lightweight weapons it might be cool to not drop the weapon, like a small handgun.
strafe jumping and military tactical shooters don’t mix…sorry. and i love strafe jumping. played q1-4 and it was amazing. but not for this type of game.
Wasn’t strafejumping in ET too ? at least there was some kind of trickjumping.[/quote]Strafejumping existed in W:ET, but I’m not sure if it was a deliberate decision to keep it.
I believe it was more thought of as something not worth to remove. Some of the stories said the devs were actually surprised with the amount of jumps possible in the original maps, so I don’t think it was kept on purpose.
Strafe jumping is so 90s. Seriously, it’s time for a new leet skill. Like insane vehicle tricks.
Some like it fast and amazing, some like it slow and cheesy while watching their weapon wank thru the landscape :roll: or rather :troll:
Agreed, insane vehicle tricks are definitely on the agenda.
How that fits into a military tactical shooter I’ve got no idea, but I’m willing to give SD the benefit of the doubt. I remember one of the developers saying back in some thread somewhere that the movement could be expected to be similar to ET. I just hope there’s some sort of accelerated movement-type thing and strafejumping to me makes the most sense. Whichever buttons you push doesn’t matter to me. Never played tribes so can’t comment on that but some kinda som’n needs to be in there.
i lol’d. You have no idea about ET gaming as i could see. Maybe thats because of the battleshit experiences instead of shooters like ET. The strafe jumping has been a very important feature in the Quake and RTCW/ET history, and its very apreciated for all those who play them. Sometimes the stamina decides the result of a duel and you must be skilled to know how to use it. Removing it just make the game less playable and u are not able to take that much decisions over your player. Obviously there is a big part of newbies that had no idea about strafe jumping and its too easy to recognize them in servers, but im sure that those who knows how to make nice tj’s, think about remain it.
Btw, to have unlimited stamina is not a reason to remove strafe jumps.
in ET my sprint key(shift) is always down(lazy finger). but replacing it makes me forget where it is xD and then i dont sprint at all.
Strafe jumping always looked incredibly stupid. Jumping in general tires you very fast. That’s why proffesional boxers use skipping-rope so much. Any experienced jogger, including myself, will tell you that the most energy efficient way to run is to keep your feet as low as possible. To keep the jumps as low as possible (running is essentially serries of jumps).
Now about sprinting. If you want to sprint fast, it’s very bad to make long strides. You have much better traction and therefore speed if your strides are reasonably short.
I’m not going to mention immersion breaker to people playing on r_picmip 3 , no sky, and no detail in general.
Strafejumping is not just lack of common sense. It’s the opposite of common sense: common stupidity. I think some people are afraid of losing strafejumping
As for Splash Damage leaving it this way in W:ET - as you may have noticed, they made almost no changes to W:ET after release anyway. So it’s not like strafejumping got some special treatment, it got the same treatment all other problematic issues got (except blatant cheats).
No one will convince me that flamethrower was implemented for sole purpose of teamkilling (that’s how it’s being used now, dynamites kill far more people). Battery is grossly outbalanced with bigger teams. 70 percent of teams are made of medics. It doesn’t mean they consider these parts of the game perfect. I’ll have to catch some SD member on IRC and ask him about these issues.
Now we know they didn’t care so much about game balance after release because they were already working on Enemy Territory: Quake Wars.
What does this have to do with a fast paced first person shooter game?
I wouldn’t expect something featuring anti-gravity and blood sucking aliens to be an accurate jogging simulator.
This is pointless if you havent played the game.
But seeing as everyone else is commenting, I will also! I dont think strafe jumping or bunny hopping should be in ETQW. It’s supposed to me a more realistic (in terms of physics) FPS than quake1/2/3. I’d rather have more tactical and team based play than lamers hopping around like idiots.
What does this have to do with a fast paced first person shooter game?
I wouldn’t expect something featuring anti-gravity and blood sucking aliens to be an accurate jogging simulator.[/quote]
are you trying to tell me we should ignore the GDF’s health and let them risk muscle injury?