OK so I have some beef here and was wondering if other people miht feel the same way.
Now I have played a shitload of games in my time on the planet and I have to say that games that make you hold a button to sprint bug the hell out of me. You end up with a tired finger that always holds down the shift key and having to replace your keyboard (due to one fucking key) every few months.
Now in the Quake world you have always been able to ‘always sprint’ and fire while sprinting. Now… if you wanted to move faster you could strafe jump to pickup speed and fly around the maps. IMO this should have been the ‘sprint’ function of ET:QW (from what I understand it isn’t correct me if I’m wrong) not holding a key.
It is a strategy/skill that is pretty unique to Quake and allows you to move fast while firing anywhere you please and on top of that you get to save your hurting pinky, and it takes skill to do right. This element seems to be non-existent in ET:QW from my understanding and I think splash damage deciding to follow the crowd and add sprinting as a feature takes away from the gameplay and the idea that this is a Quake universe game.
I personally was exited to see groups of people strafe jumping around to get places quickly over large territories but I guess it will never happen. On top of that ET:QW has unlimited stamina so it will require even more sprinting them any of the other titles I have played (star wars battlefront 1+2, BF2, BF 2142) so get the hot and cold ready for you pinky fingers.
Quake has a uniqe element that allows you to move fast, unfortunatly it seems to have been overlooked for something that is just so common in games nowadays.
Next we will find out there is no Hyper Blaster (featured in 3/4 quake games), Lightining Gun (featured in 3/4 quake games) or Nail Gun (featurred in 2/4).