Right, mob rule then. Still, the question was, how many optional equally valid guns are needed to make this outrageous. Is handing out 10 exclusive guns with a pre-order fair game? A handful of extra abillities?
you’re crossing the line between “acceptable” and “practical.”
Kinda like how everyone swore guns were changed in ETQW patches, even in the face of SD saying no such changes occurred. Sorry, gamers are largely dumb superstitious clowns who’ll whip themselves into a frenzy and usually do so around a popular opinion rather than any actual fact. This thread is absolute evidence of that as a very simple concept is still being misunderstood due to preconcieved ideas and opinions.
When I was referring to the M60 in BC2, it was more based around common sense than popular opinion.
- it had significantly higher damage than any other gun in its class
- it had really low recoil when firing full auto
- putting a 4x scope on it, you could practically snipe.
Damage charts (before patch) M60 is under “Medic” - http://img294.imageshack.us/img294/970/badcompany2pcdamagechar.png
Most used weapons chart - http://img687.imageshack.us/img687/7933/weaponsandgadgetskills.png
It resulted in many players choosing Medic just to use that gun, totally ignoring their duties as a Medic and DICE eventually lowered the guns stats.
As far as this thread is concerned, I’ve never seen someone get so worked up over a pre-order weapon.
How is it a "good indicator? Many gamers are flat world thinkers, even in the face of irrefutable evidence they’ll insist the world is flat. That’s why they play and others make. We’re getting way off the mark though. The intention was to say that gamers (most) are not in the best position to judge balance from the position of a player, I saw this time and again in ETQW.