[QUOTE=fearlessfox;324370]I wish you people would read my posts…
I’ve said on multiple occasions that I’m aware of this. The problem is that /because/ Brink is a new IP and doesn’t have a prequel with strong sales to back it up, its numerous issues and the damage done to the game and the dev’s name is very severe in terms of appealing to the mass market.
And that’s what they tried to do by going console, and in this market first impressions can be deadly.
This entire thread is about the damage done to SD’s rep and how difficult it will now be for Brink to make the impact the core of its game deserves to.
And when I asked for figures, I didn’t need you to explain to me the various problems BDC2 had. I can guess those. That’s not the point. It’s not a perfect game and I know that. And, again, that’s not the point… I was asking for figures related to player count. Did the issues that BC2 had cause the number of players to dwindle so remarkably as those we’re seeing for Brink?
The point I made was that BC2 lasted despite all of those problems /because/ people knew the game would reach a certain quality at some point based on what they new of the dev company and its previous releases.
The masses don’t get that about SD. They don’t know the name or the previous games and don’t have the faith some of us do. Oor did…
And this is what’s causing my faith in Brink to fail.
A game like this, a niche game that’s made a gamble on the mainstream, is successful based on the strength of its community. Brinks community is at each other’s throats and dwindling.
Time will tell, and I’m sure SD will give it very good go, but do you honestly all have faith that it will be enough?
Please, learn reading comprehension. You’re just showing off your lack of it.[/QUOTE]
…But Oschino’s point still stands, I mean that is the sole reason that people bared with it, because it was part of a Franchise…I do my best to be civil, but you’re just taking obvious stuff and stretching it a mile long to try and look good, the simplicity of it is this:
[I]-Games part of a Franchise that screw up on release are forgiven because it’s popular…
-New IP’s have no lee-way, they screw up, it’s game over, for the game and the Developer…[/I]
At least that’s how the simple masses see it…don’t need an essay on that one simple point…
And as for losing faith because Splash made an attempt to advertise this to the Mainstream, I really don’t see why, I mean you can’t blame them for trying to reel in more sales, and it’s still a niche game…and so for the Community, a couple of Mainstream players on the Boards b**ching makes no difference to me, whenever I go Online the Players are Team-Players…that’s all that matters for me, so no complaints from me on that…
And give Splash some time, problems will be fixed…and yeah, we could both go on all day that the game was delayed and then pushed forward a week and still ended up with problems…it’s a fair point, but sh** happens and mistakes are made…and with Splash, so are amends…