[I]DISCLAIMER: the following text is meant to be taken in good humour. It’s not a call to arms, nor is it a challenge to fans of Brink, or an attempt to belittle something they love. It’s how I feel about this game, it’s an attempt to it all up in a constructive way and to show how the frustrations some of us are having with the game are not merely teenage whines and unsubstantial rants.
I spent £35 and 50 hours of my life on SD’s product, so I reckon I’ve earned the indulgence.[/I]
Let’s start with a clarifying statement:
For any of you who think those making criticism of Brink are somehow out to sabotage SD’s efforts and might be applying similar definition to me, go through my post history. I’ve adamantly defended Brink since day one. Since before the patches, since the game really was a bloody mess.
Do I love the concept of this game? I do. Do I enjoy the OBJ based play? A lot! Am I excited enough by the possibility and potential of Brink - enough to tell my friends and people I know that it’s worth investing time and effort in? In many ways, yes.
And as all of this is true for me, really…
I should still adore Brink.
Smart is the coolest thing to happen to a FPS in years, and the art style and customisation are superb, the OBJ based play is a breath of fresh air, and the entire concept is simply wonderful. However, the game just feels (As stated in a previous post) disembodied and a little sterile.This is mostly due to lack of /ANY/ kind of communication on consoles, but there are other reasons too…
While the mechanics are very, very good (imo), the overall atmosphere and feel is… just empty. There’s no warmth to it; there’s nothing to back up all the charm that’s hinted at with the excellent menu systems and customisation options. This is to do with the lack of a proper in-depth story mode (as was promised), it’s in part to do with the lack of content (8 maps, one mode - and it’s not lacking TDM or CTF before you start, SD could have invested the time inventing something new…), but it’s mostly (imo) to do with the lack of community support - no stats on launch, no clan support, no dedi servers for consoles… all of these things are not standard and shouldn’t be expected from most games…
but Brink promised to be more than that
and it so easily could have been.
As for the game itself, it’s a lot of fun… however, once you’ve leveled your character and played the matches a few times…
what else is there right now? As stated, there’s:
No clan support, no way for console players to easily organise matches, no stats for those interested in a more competitive angle…
nothing to support a truly vibrant meta-game or competitive scene.
And yes, this might come in time… there’s a problem with this, however…
The buzz surrounding Brink pre-launch was intense, and as the launch let so many people down with technical flaws and broken promises, that buzz was killed sharply and cruelly and a buzz taken in that way is almost impossible to regain.
Brink had momentum, it had underground whispers, it had un-broken and heartfelt promise, it had it all… it’s not often you can lose so much and regain even more.
Those of you claiming SD didn’t want a hit, but stuck to their guns to produce a more niche game… Maybe, but the thing is…
Brink /could/ have been a massive hit
Had it delivered on all the promises the devs made, this game could have smashed through the generic stylings of CoD et al and truly made its mark.
The chatter and excitement for this game when some of the previews were shown was unlike anything I’ve experienced for a game in this genre for years.
Had this game come out a blazing technical triumph, it would be gathering ridiculous momentum right now.
I know people who love Brink. Who have loved Brink. Who will always have a place in their hearts for Brink. As it stands, however, they just can’t bring themselves to spend their precious free time with Brink when…
Brink is offering a movie and a hug, and other games are inviting us back to their bedrooms for wine and slow dances.
Yes, the foundations of Brink are unique, wonderful, intelligent, refreshing… but put the entire thing up to games like BC2, KZ3, and even BLOPS, and these games (even if they’re not as wonderful in concept) outshine Brink in almost every other way as an example of how games should be made.
Brink has so much potential
and this is why people are getting so upset. Remember that next time you read a rant about the game’s problems - the person who wrote it probably once loved Brink as much as you do now, possibly even more, and that’s why it hurts them so much.
Splash Damage made a lot of unspoken promises and slight-of hand gestures with their previews of this title. They were a developer with a reputation for delivery and their assertions of integrity and claims of brilliance were met with slow-burning excitement and rare anticipation of something that could actually be what it was proposed…
Their name is now as the title of this thread suggests, something that will always remind us that they didn’t quite live up to their own hype.
I’ll be dipping in and out of Brink as it is a very fun game in short bursts, I’ll be spending most of my time with my newly purchased copy of BC2 - a year old game that feels more alive than a newly released title.
There’s something about that that isn’t quite right…
(PS - I love alternative music, Classical, Metal, Hip-Hop, Grime… I love World Cinema, Classic Literature, Graphic novels and comic books… I love art, and dance, and the academics too… my favourite games are those that are a little unique: Metal Gear Solid, Team Fortress 2, Beyond Good and Evil…
My point is, I’m not a pop crazed CoD freak who doesn’t “get” a more intelligent game. Cheers!)
