I personally despise using console commands during a game which needs me to be focused at doing objectives and shooting ppl. Yes, the spawnwaves have been done and tested for couple of years (that logic annihilates the idea of innovation btw), but they only work in conjunction with “/kill” to benefit most of their sync. Ok, setup games with spawnwaves but disable “/kill”, let’s see how far that goes.
Yes, it was nice and funny and leet to detect spawntimers, have countless pages of script to broadcast timers to your team, selfkill, eventually with a nade up somebody’s arse, have a fdops put that arty right through the ranks (and pride) of the enemy spawning, but I’m all up for getting outside of that comfort zone and aligning with a design which works in itself. Not with the excessive use of “K”.