[QUOTE=tokamak;432372]As long as there’s one defender at the objective the attackers can’t complete it. It doesn’t really matter if there’s one, two, or the entire team standing around the objective, as long as it isn’t nobody the defenders are winning. This makes matters really absolute in nature. This means that the second an entire defending team is wiped out the attackers have basically won.
Attackers don’t have this responsibility, they’re free to attack whenever they want as long as they get it done in time. This means that the respawn wave is not an intrusive factor and because most players can’t be bothered to coordinate themselves it makes the attacks easier to control.
Whether or not one (or more) person is standing at the objective becomes really fickle when defenders spawn in waves. The respawn clock then determines a big part of the game. Many ET(QW) matches had last second saves or almost last second saves simply because the respawn timer allowed it. It basically means that matches got decided by the way the regular interval synchronised to the player actions in the game.
I think that’s a bad thing because it makes the defenders at the mercy of something they cannot control. I believe that a good shooter should minimalise the weight of uncontrollable factors. Giving defenders individual timers means that attackers can’t just kill players and hope the respawn timer is against them. They actually need to kill players within a strict window starting from their first kill because as soon as they make that first kill the reinforcement timer starts counting.
This means that killing defenders is not enough. An effective attack lands the kills as shortly after each other as possible in order to allow for the objective guy to do his thing.
What I like the most about this is that it makes the roles of each teams more distinct. Attackers and defenders both need to have a completely different mindset in the way they approach combat simply because the game no longer regulates it for them.[/QUOTE]
I understand what you’re saying but there is nothing fun about watching or playing back to back full holds on D.