PR Statement for guys who paid for the game already? 
Spawn Waves
[QUOTE=Anti;432667]We appreciate you guys are super keen on this issue but I don’t think we feel it’s quite as urgent an issue compared to some other work, that’s why it’s been a lower priority for us. That doesn’t mean we don’t think they need looking at though and we are discussing some ideas.
The initial feeling is that we’re likely to go back to spawn waves on both sides, but only in Stopwatch. We’ll see how it plays there first before we consider it for Objective mode.[/QUOTE]
My thought around this is wondering if spawn waves were implement, what kind of snowball effect it would have (a good one I mean) towards other aspects of the game as strategy and tactics would change as well?
IE: Would opinions towards map designs, game balancing issues be evened out - etc. Hard to say until they are implemented but just a thought.
It’s hard to properly asses whether or not (or how much) it’s causing a few major problems people have with the game, like the chaotic and erratic nature of the matches. I guess the call for wave vs wave is more coming from curiosity.
[QUOTE=Anti;432667]We appreciate you guys are super keen on this issue but I don’t think we feel it’s quite as urgent an issue compared to some other work, that’s why it’s been a lower priority for us. That doesn’t mean we don’t think they need looking at though and we are discussing some ideas.
The initial feeling is that we’re likely to go back to spawn waves on both sides, but only in Stopwatch. We’ll see how it plays there first before we consider it for Objective mode.[/QUOTE]
I fully agree with Rex about the importance of a proper spawn system. Once a map gets past a certain level of development, I think the spawns become THE most important thing that can be adjusted to further balance things. How far from the objective and the spawn times are obvious make or break options.
Is there a lot of coding required to add the spawn timer to the HUD and make both teams spawn in waves? Regardless, I’d say move it to the top of the list right below “1. Fix wonky strafe”. 
[QUOTE=Anti;432667]We appreciate you guys are super keen on this issue but I don’t think we feel it’s quite as urgent an issue compared to some other work, that’s why it’s been a lower priority for us. That doesn’t mean we don’t think they need looking at though and we are discussing some ideas.
The initial feeling is that we’re likely to go back to spawn waves on both sides, but only in Stopwatch. We’ll see how it plays there first before we consider it for Objective mode.[/QUOTE]
Not sure if that’s too wise Anti. Aren’t spawn times part of balancing a map? If you balance the maps with the current system they could potentially break once the change goes through.
I could of course be completely wrong but just thought I would mention it.
Having the ability to configure spawn type and intervals server side would be ideal. That way you can have say the existing spawn system for public play and competition admins could configure/tweak the system over time as we start to have more competitive matches.
Also having the ability to configure spawn settings/intervals on a map by map basis would be ideal (similar to the existing configurable map scripts in rtcw, ET and et:qw).
I agree with Kendle. And, tokamak, you’re right…we’ve been testing spawn waves for 10 years now and they work. Let’s put them in Splash Damage! =]
[QUOTE=Anti;432667]
The initial feeling is that we’re likely to go back to spawn waves on both sides, but only in Stopwatch. We’ll see how it plays there first before we consider it for Objective mode.[/QUOTE]
Do you think it’s spawn waves that would make Obj mode more newbie friendly or perhaps just the spawn timer. I have a strong feeling currently that the individual spawn timer on defense is having a lot of influence over the stats your gathering regarding map/obj completion info. I can see both modes having spawn waves, however Obj mode could perhaps have shorter spawn waves by 5-10s. Individual spawn times make it really hard to re-group for the defense and promote a sense of team-play, or instead end up making it very hard for the offense to successfully complete an objective because of the constant flow of defenders. WL 1st objective is one that would change drastically with spawn waves, as it is incredibly easy for one person to delay the plant. I see some map paths being closed or certain things being added to try to lessen the frustration that occurs in certain areas, but really they wouldn’t necessarily need to be if spawn waves were enforced to help the timing of team engagements and reward the team that came out on top.
[QUOTE=strychzilla;432798]Not sure if that’s too wise Anti. Aren’t spawn times part of balancing a map? If you balance the maps with the current system they could potentially break once the change goes through.
I could of course be completely wrong but just thought I would mention it.[/QUOTE]
It means more balancing work yes, and more testing as and when we make map changes, but we think it’s worth the effort.
Right now we believe the current system is better for ‘newbies’ and pub play than spawn waves. Adding waves to Stopwatch though will allow us to generate two sets of stats data, so we can see just how they affect everything. If we find one is better than the other then we can consider more changes, but we need to take this step first.
[QUOTE=Anti;432861]
Right now we believe the current system is better for ‘newbies’ and pub play than spawn waves. Adding waves to Stopwatch though will allow us to generate two sets of stats data, so we can see just how they affect everything. If we find one is better than the other then we can consider more changes, but we need to take this step first.[/QUOTE]
Nice finaly som spawn waves
[QUOTE=biggyyyb;432806]Having the ability to configure spawn type and intervals server side would be ideal. That way you can have say the existing spawn system for public play and competition admins could configure/tweak the system over time as we start to have more competitive matches.
Also having the ability to configure spawn settings/intervals on a map by map basis would be ideal (similar to the existing configurable map scripts in rtcw, ET and et:qw).[/QUOTE]
Yes, this would be ideal.
Sounds good, thanks for the quick responses.


