Spawn Camping: Not A Thing Of The Past


(wolfnemesis75) #41

[QUOTE=Smoochy;342514]+1 i dont use a mic but if im hacking i plant the hack box then find a place to hide and hack. as soon as i start the hack i type ‘hacking, cover me’ and people often come, find me and guard me. same with blowing up stuff. the map where you have to blow the bridge i might die 20 times trying to plant whilst my team take out the snipers. i dont care about k/d so it doesnt bother me. on maps with blow up or hack you have to get there ASAP and plant. so annoying on maps like CC when people go soldier and dont go for the objective, ive seen people be the first out to the open area near the gate, then they run up the back route to try and snipe! if you are soldier go for the objective! if you dont get it planted ASAP on CC you will really struggle. if you do it quick you stand a good chance of winning.

i think cod has dumbed down FPS so much that people forget how to play as a team. my first FPS online was UT --> CTF and domination. ive always preferred team games, i find deathmatch and team deathmatch very boring.[/QUOTE]

My very first online FPS was Unreal Tournament IV.


(its al bout security) #42

heh heh on aquarium as a light you can run directly into the spawn area, then there are four cylnder like things, you drop right into the middle of no one can see you and by the time they approuch the side (which you can see out) their temporary invinceiblity has worn off


(Smoochy) #43

im talking about the original UT which pretty much defined online FPS gaming. lots of people like quake arena but i never really liked the engine. i still dont really like the idtech engine to be honest. i much prefer the unreal engine


(RainbowWarrior) #44

I have a nice counter for CC Spawnkill:
Take a soldier, run to the enemys with a molotov. you get killed but, repeat until all turets and enemys are down. Somehow you can throw one molotov after another when you get killed and it only take you 5 sec. to run back to the gate.

Or:
Take a light operative, run behind the lines and kill some from behind. Try to overtake some turrets first.


(Jamieson) #45

To be honest I don’t understand how people are getting stuck on Ccity. There are a lot of things you can do to stop the resistance from stopping you on the first push.

The first thing I used to do when I was an operative was throw down caltraps and and a sticky bomb at the gate where the resistance slide under. As an engineer you can put down a turret facing the hole. Pretty much anyone can go around the left entrance near the hack door and use the little window their to backrage the resistance behind the gate. I have done this numerous times and each time you get 5-6 kills easily if they are all grouped up behind the gate trying to get through.

As wolfnemesis75 said unless you are get stuck on the terrain at some point between the spawn and the gate you will get there and can start planting before the resistance can even shoot you. As previously mentioned medics can use adren as the soldier plants.

You dont need communication. If your the guy planting all you need is the team to move out of the spawn and kill anyone trying to defuse the plant or anyone in the area. I play Brink a lot and I can easily say that the last 15 times on Ccity possibly more I have never seen a Security side fail to blow the gate. Like I said if your not getting it done your doing it wrong.


(Humate) #46

Pub hero tactics are all well and good, but it doesnt mitigate the fact that the first phase is retarded on ccity.


(KAS--Will) #47

Both.

I’ve even been in games where my teams trapped and completely owned on Shipyard… which is hard. The more ways to get out of a spawn, the harder it is to spawn camp, that’s what I’ve noted. And Security Tower and CCity, only have 2 routes for the attacking team to get out of spawn. After leaving their spawn protection (the indestructible turret locations), there are more areas to move around and flank, but when I’ve been spawn camped, I’ve had a hard time not taking at least 1 hit before leaving spawn… either from bots or enemy players.


(Zekariah) #48

[QUOTE=KAS–Will;342848]Both.

I’ve even been in games where my teams trapped and completely owned on Shipyard… which is hard. The more ways to get out of a spawn, the harder it is to spawn camp, that’s what I’ve noted. And Security Tower and CCity, only have 2 routes for the attacking team to get out of spawn. After leaving their spawn protection (the indestructible turret locations), there are more areas to move around and flank, but when I’ve been spawn camped, I’ve had a hard time not taking at least 1 hit before leaving spawn… either from bots or enemy players.[/QUOTE]

This is exactly what I was talking about. I know the mad rush for the objective can work 50-60% of the time, but when it doesn’t, or if for some reason your soldier has not planted IMMEDIATELY, I seriously write the game off.

Yes, you can argue that you have snuck behind enemy lines as an Op, but actual disguising opportunities are few and far between since they are all camped near the gate and will take you out before you can diguise.

Yes, you can argue that you charge in with molotovs and get taken out, but slowly wittle them down. But the fact is before you can make any headway, the dead have already respawned and are back where they were.

Yes, you can argue that you sneak in the side entrance and either shoot from behind or take their command post. But if your opposing team is full of humans, they have already figured on covering that entrance and they are smarter than to all swarm toward their command post.

The simple fact is the 2 spawn exits on CC and Sec Tower are only as good as 1 if the opposing team have got there before the HE charge is planted. I reckon an opposite direction entrance should have been the way to go, dividing the defending team, opening more chances for the offense.


(StillBatusBrad) #49

Let’s be savagely-honest, guys…

CC is broken. It just is…I’ve pinned so many other teams on this map that I feel dirty. I have scored 9000 points on that map on defence - WITHOUT HAVING TO MOVE!!

Tales of derring-do and awesome co-op are well and good, but in most pub games this particular map, playing on the security side, is just an exercise in futility. If screechy American teens have not caused you to abandon your mic, most folks who can hear you will ignore you and go TDM-ing anyway, and if you can’t get the bomb countdown through at the first, flat-out sprinted attempt, against a half-decent team you’re not going to.

We all enjoy Brink, why be blinkered to it’s flaws - we imply no disrespect and may actually help drive improvements to the game.

Let’s lay off the valium and fess-up…CC and Sec Tower are dog-awful maps, and in our hearts we all know it.

The ‘Blind Faith Movement’ that seems to be taking root around here is both irritating and delusional. You can love a thing AND STILL RECOGNISE IT’S FLAWS.


(thesuzukimethod) #50

dog awful is pretty harsh (i’m not saying you dont feel that way, but i dont). I’m not saying i wouldnt like to see tweaks. Maybe Resistance spawn is upped by 10 secs (simple?) or maybe they get their spawn moved back to the other res spawn location (a bit more extreme). thing is, on both c-city and sec tower, and on both sides, i’ve been on teams that dominated, and teams that were owned. (the victories were my doing, the losses were my teams fault :smiley: /sarcasm)…

there’s no doubt the C-City map has some balance issues that take a bit of luck (and perhaps teamwork) to overcome on sec, but at the same time, busting into an unknown location that is home turf for the defense team would be hard (hence security doing well on sec tower, res doing well on c-city).

I’m not saying there shouldnt be tweaks (see above) - start small and see what happens, but if all the maps were perfect 50/50 splits, that would seem a little weird. I like the challenge of both maps, from both sides, but i recog that one side has an advantage over the other in both cases. makes winning that much better…

cheers to continued productive discussion.


(thesuzukimethod) #51

[QUOTE=StillBatusBrad;342923]Let’s be savagely-honest, guys…

CC is broken. It just is…I’ve pinned so many other teams on this map that I feel dirty. I have scored 9000 points on that map on defence - WITHOUT HAVING TO MOVE!![/QUOTE]

and yes, this can be a prob. i recall trying to place a turret at the top of the spawn stairs just to see if i could. felt (was) dirty. so i see your point (again, cheers to productive discussion)


(H0RSE) #52

[QUOTE=StillBatusBrad;342923]Let’s lay off the valium and fess-up…CC and Sec Tower are dog-awful maps, and in our hearts we all know it.
[/QUOTE]

CC is my favorite map - on offense or defense. I have only been spawn-camped once, and that was playing with randoms, which I seldom do.


(TwwIX) #53

They also said that sniping would be discouraged in this game. What a crock of **** that was.


(dutch) #54

I feel like container city could do with some kind of high-ground exit for the security team… like a 1 way ramp they could jump down off… this would hopefully take away some of the high ground advantage that the rebels have.

and maybe make the spawn turrets more aggressive!

I see the spawn camping thing happen way too often now… the first time i thought it was funny watching this noob team get caned… but the map is hard enough already for the attackers… for them to then just get pwned on spawn.


(dutch) #55

oh and sniping… i found it fun when i started but then moved away from it, and I feel like that will happen for more and more players…


(Jamieson) #56

Seriously if you find it easy to spawn camp on Ccity then why don’t you go security and try to attack it? Thats what myself and other TAW members do and like I said we go for the objective and get it done. On the last 15+ occasions on Ccity as Security we have never failed to blow the gate and get out of our spawn.

People are talking about raising the resistances spawn another 10seconds, its already 30 seconds as it is. Once the bot gets near the spawn that spawn time is an absolute nightmare and makes defending the crane pretty much impossible. Another suggestion was giving the security 20seconds of spawn protection, what? so they can run into the resistance spawn untouched? do you have any idea how long 20 seconds is and how far you could go across the map.

Seriously Ccity is fine as it is, the problem is not the map it is the players who are far to passive and sit in the spawn defending when they should be being aggressive, taking risks and actually attacking.


(dutch) #57

but surely some sort of higher ground exit would make a difference.
this game could do with a few ladders eh… even if they can just be sprinted up by lights… crawled up by heavies… be cool… climb onto the container rooves in front of the gate and try to jump down. The resistance have that sniper spot above the gate so they could easily shoot back, but its just one extra option. Changing sides would also work. lol


(H0RSE) #58

They never really said it would be discouraged - players are gonna snipe if they wanna snipe, regardless how much you change it. They more said that sniping wouldn’t function like sniping traditionally does in shooters, and thus wouldn’t really be effective like it is in traditional shooters - and they were right. I am rarely ever killed by sniping. Hell, I rarely even see that many players using the sniping rifles.


(Zekariah) #59

I’ve actually come across quite a few snipers myself, H0RSE.

But you are right on one thing. They have to land at least 2 perfect shots or 3 good ones for a knockdown. Hardly effective sniping compared to other shooters out there.


(Smoochy) #60

[QUOTE=Jamieson;342743]To be honest I don’t understand how people are getting stuck on Ccity. There are a lot of things you can do to stop the resistance from stopping you on the first push.

The first thing I used to do when I was an operative was throw down caltraps and and a sticky bomb at the gate where the resistance slide under. As an engineer you can put down a turret facing the hole. Pretty much anyone can go around the left entrance near the hack door and use the little window their to backrage the resistance behind the gate. I have done this numerous times and each time you get 5-6 kills easily if they are all grouped up behind the gate trying to get through.

As wolfnemesis75 said unless you are get stuck on the terrain at some point between the spawn and the gate you will get there and can start planting before the resistance can even shoot you. As previously mentioned medics can use adren as the soldier plants.

You dont need communication. If your the guy planting all you need is the team to move out of the spawn and kill anyone trying to defuse the plant or anyone in the area. I play Brink a lot and I can easily say that the last 15 times on Ccity possibly more I have never seen a Security side fail to blow the gate. Like I said if your not getting it done your doing it wrong.[/QUOTE]

i ended up playing this map a few times last night. first time when i was security i ran as fast as possible to the gate and tried to plant but 2 or 3 light enemies were there waiting for me. unless you are a light security you have zero chance. it took us 7 minutes after to get the gate blown (pretty much did it myself while my team were busy sniping <facepalm>) but by that time we didnt have the time to finish the other objectives

adrenalin seems to be rarely used in this game. i have it on 2 characters but if im a soldier/op i never get adrenalin boosted…