[QUOTE=dazman76;342172]Yes really
I’m talking about pub servers - I’m pretty sure you are too. However, I’m talking about the usual result - and you’re talking about what happens when everything fits into place. You always get good planning during warmup? Everyone listens, says OK, and synchronises watches? Nobody leaves an empty spot, meaning a new player connects post-warmup? The opposing team never beats you to it, forcing you back on first attempt and losing this element of surprise?
I’m not disagreeing Wolf - but you present a perfect scenario, and in my experience that simply doesn’t happen often enough to be considered “the norm”. There are so many things in your approach just waiting to go wrong, and often they do. At that point, the hold starts and your job is twice as hard - are you still smiling? 5 minutes in you make no progress, and you’re still on the comms - but 50% can’t hear you due to default VoIP options. 3 players quit, and the replacements are simply running and gunning whether they can hear you or not. Still going to break the hold? I doubt it.
Pub play simply doesn’t turn into this fluid nirvana often enough to be cited as the norm - unless your experience on 360 is wildly different to the average pub experience on PC. Granted some games go well - but my experience on CCity as Security has almost always been a bad one. The 97%/3% split on the 360 stats would suggest I’m not alone…[/QUOTE]
Honestly, you get the best results when you put the onus on yourself even in pubs to do obj on the maps with the HE or objs in general. On CC. On Sec Tow. If your sole goal is to rush the gate as a soldier and plant the HE, unless you get hung up on the environment, you should be able to plant it before getting shot. My point is, the game is designed so that even if there is no VOIP you can get it done. I play both pub and pub with players I know. I’ve had tons of success with people who don’t use a Mic and I don’t know. If you’re playing with inexperienced players, then you will have trouble because the defense has the advantage particularly if you rush the gate and nobody is a soldier, which has happened. In the warmup you can determine what your team needs. 2 guys united can blow the gate.
Patience is important in Brink. Rushing heedlessly gets penalized. No, it will not go perfect in every match. But the main thing you don’t want to do is give up. I don’t get as frustrated as maybe some do because I am used to games where the penalty for a mistake is big, like Gears of War for instance. When playing Warzone in Gears, if you make a mistake and get killed you are eliminated and now must spectate. It has made me adjust on the fly and try to constantly re-think my approach. Because these games are so team oriented, you have to figure out what will help your team the most.
An Engineer who jumps the wall on CC can create a really good diversion. You can set up a turret facing the enemy spawn if you go all the way to the back of the map on the other side of the Crane. You have to delay the spawn trappers enough to allow your team to push. Also, you can use the bot as a shield. Many forget to do this; bring the bot up and get it towards the gate.