Spawn Camping: Not A Thing Of The Past


(BomBaKlaK) #21

we dont care to have 5 seconds more !

secutity need another exit that’s all
same for the resistance on resort

ps : container city is made by “the dust maker” … and that’s the biggest spawn failure of the game !


(Cep) #22

Actually I have seen spawn camping on Sec tower too. Basically the sec forces move up to the bottom of the ramp and the side room and womp anything beyond the resistance base drones.


(Jamieson) #23

In my experience since the update it is pretty much impossible to get stuck on Container city at the first obj. Light soldiers can get to the gate and start planting before the resistance can get behind the gate.

At the moment me and a friend have this set up. Me Medic him Soldier, we both rush the gate, I adrenaline him. He starts planting. I nade the other side of the gate and take out anyone trying to stop him from the other side. You don’t need an entire team all coordinated/buffing etc to get the first obj done, all it takes is 2 people. Once the gate is blown we go back for the bot and bring it back up.

After that the hardest part is getting the bot past the resistance spawn, however once you do that it is very easy. You can camp the resistance in their spawn and if they spawn and die they have to wait another 25 seconds or so.

The crane is a joke and the security can get it easily. The same applies to transmiting the sample once the container is open the resistance have a hard time of keeping the sample in there. Before the update you would be lucky if the security did the first obj now it aint all that unbalanced people just need to go for the objective and not sit back in the spawn.

Seriously if we are going to complain about any map then complain about Reactors first objective. Of all the maps that is the one I see won the least. Even when you have a resistance team stacked with good players they will still lose to an inferior security team.


(INF3RN0) #24

[QUOTE=tokamak;342067]You can’t spawn kill on Security Tower.

Which is a problem. But yeah I agree. I always try to convey to people that they should leave the bot alone as we need everyone on the gate in the first seconds. Never works, but that’s a different thing.[/QUOTE]

1st objective on Sec Tower was very campable on Security side from my experience (once you got everyone in a forward position).


(wolfnemesis75) #25

[QUOTE=Jamieson;342262]In my experience since the update it is pretty much impossible to get stuck on Container city at the first obj. Light soldiers can get to the gate and start planting before the resistance can get behind the gate.

At the moment me and a friend have this set up. Me Medic him Soldier, we both rush the gate, I adrenaline him. He starts planting. I nade the other side of the gate and take out anyone trying to stop him from the other side. You don’t need an entire team all coordinated/buffing etc to get the first obj done, all it takes is 2 people. Once the gate is blown we go back for the bot and bring it back up.

After that the hardest part is getting the bot past the resistance spawn, however once you do that it is very easy. You can camp the resistance in their spawn and if they spawn and die they have to wait another 25 seconds or so.

The crane is a joke and the security can get it easily. The same applies to transmiting the sample once the container is open the resistance have a hard time of keeping the sample in there. Before the update you would be lucky if the security did the first obj now it aint all that unbalanced people just need to go for the objective and not sit back in the spawn.

Seriously if we are going to complain about any map then complain about Reactors first objective. Of all the maps that is the one I see won the least. Even when you have a resistance team stacked with good players they will still lose to an inferior security team.[/QUOTE]

Container City is the very definition of the Be Objective 3 Star Challenge. You have to push to the HE and get it done right away. Its like striking a strategic location fast and hard before it can be stopped, like a blitzkrieg.


(Humate) #26

Just quickly did a vid of one of the routes you can spawn camp on sec tower.
Although when security spawns up there its technically not spawn camping.


(BomBaKlaK) #27

didi you play the same game ? are you serious ?
stop doing your blind fanboy and just admit a fact !
If light resistance rush and cover the 2 exit of the security spawn they difuse it really easy and that the start of the spawn camping party …

same on resort / and a bit on security tower

it’s all about rush ! if you dont rush you’re dead ! that’s all and not very funny


(Mustang) #28

Don’t they already have 10… how would reducing it to 5 help them break out of the spawncamp?


(Shoryuken88) #29

The only reason resistance doesn’t get spawn camped as much on Security Tower as Security does on CCity is because on Security Tower you have the little girls who don’t want to drop down and instead want to just snipe from the top of the building. If everyone drops down, then chances are that you get a CCity situation where reistance won’t get the first plant and they will get spawn camped.


(Jess Alon) #30

On security tower you can run through where those ditches are to the right after you leave the initial spawn. You can cross into the ditch and go through the hole in the wall and flank those sons of bitches.

Security tower is my favorite map to play. There’s a lot of vertical space and short cuts in there.

And if you get your best players up up there where the machine guns are and force them all to come from the same direction by attacking from the door way and force them to spawn from the side in the space where the fences are. Then all you have to do is mow them down as they run out. Two good shooters can manage that easily with rockstedi ARs.


(Jamieson) #31

[QUOTE=BomBaKlaK;342322]didi you play the same game ? are you serious ?
stop doing your blind fanboy and just admit a fact !
If light resistance rush and cover the 2 exit of the security spawn they difuse it really easy and that the start of the spawn camping party …

same on resort / and a bit on security tower

it’s all about rush ! if you dont rush you’re dead ! that’s all and not very funny[/QUOTE]

Yes I am playing the same game and I am being serious. Seriously if you are getting stuck on the first obj on container city then you are doing something very wrong. You can get to the gate and plant before the resistance can even get there.

The gate itself acts as a natural bottlenext which makes it hard for resistance engineers to get out and disarm. The right entrance (security perspective) is the only real way they can get out there in time. You put a few guys on the gate and the rest around the middle and right and soon as they drop they go down fast.

As for Security tower the first obj is not the maps problem. The escort objective is by far the hardest obj on that map. Again on the first obj you can pretty much get there before the Security can so if your not doing it your doing it wrong.

If the security are camping up high you can climb up on the left using the resistance left entrance or go around the far right and flank them that way. People are just way to cautious and passive. When you are attacking you need to be very aggressive and run at the enemy and keep the pressure up. If your sat in your spawn then of course the enemy team will push up and camp you.


(BomBaKlaK) #32

that’s make a lot of “if doing this” !

so imagine a minute on a pub server with people who can’t talk together and who don’t have any quick chat,
or imagine some resistance guy disarm the first plant ? I let you imagine because apparently you never saw it !

but go on pub server and you can see it hundred times a day !
oops sorry today that’s only dozen times a day ! theres is nobody playing on the server cause everyone is bored to play an unbalanced game … maybe that’s why you never saw it ! and map design is responsible for the major part !

on that type of game full hold defense has to be an exploit ! not the opposite


(Terminator514) #33

Wasn’t aware of that actually, in that case I believe they should raise the spawn invincibility to 15 seconds.


(BomBaKlaK) #34

really dont care about 5 or 10 or maybe 20 !

we need some max fix that’s all


(Galaxy) #35

That breaking the spawn camp in Container City is doable doesn’t mean there isn’t a problem with the map. The same argument of ‘if you know what you have to do and do it quickly it’s all fine’ for the sec forces also applies to the resistance, many players, including myself, know how to get quickly to the advantage points around the gate and if they do it efficiently enough then spawn camping starts.

When I started playing, Container City was my favourite map, that was before people learned that they could spawn camp, nowadays it still is one of my favourite maps but only of course if sec doesn’t get spawn camped. In any case, CC rarely gets voted now as the next map on a server, if it starts to get some votes people tend to quickly try to outvote it, and on servers with set map rotation most players, specially on the security side, just disconnect when the map appears.

This map NEEDS a change of any sort.


(PanzerIV) #36

[QUOTE=kilL_888;342074]container city happens pretty often. there are only 2 exits and way more positions to actually defend. offense is in constant crossfire. i ask myself why this map could have been approved for release.

then there is resort. also very bad for the offensive team. top and bottom exits for offense can both be observed by the top positions of defense. in addition they can hide behind glass cover and can easily kill everyone who tries to push through.
[/QUOTE]Ya I only consider aweful for the balance the first OBJ of ContainerCity and the last one of Resort.


(nephandys) #37

[QUOTE=tokamak;342067]You can’t spawn kill on Security Tower.

Which is a problem. But yeah I agree. I always try to convey to people that they should leave the bot alone as we need everyone on the gate in the first seconds. Never works, but that’s a different thing.[/QUOTE]
You can if the other team doesn’t know the alternate routes. Honestly even then if you keep them locked down they’re effectively spawn camped. I’ve done it many times before and just did it again tonight.


(Je T´aime) #38

Respw camping just happens when teams are unbalanced.

In Bad company 2 i´ve been respaw camped some times too, with squad mates respawning near other squad mates and medics reviving the downed teamates and its very similar to what happens on brink.

But the majority of servers have regular admins and rules against respaw camp.

So we need some server rules, or redo some existing maps or make a way of balancing teams skill wise.


(Smoochy) #39

[QUOTE=wolfnemesis75;342187]Honestly, you get the best results when you put the onus on yourself even in pubs to do obj on the maps with the HE or objs in general. On CC. On Sec Tow. If your sole goal is to rush the gate as a soldier and plant the HE, unless you get hung up on the environment, you should be able to plant it before getting shot. My point is, the game is designed so that even if there is no VOIP you can get it done. I play both pub and pub with players I know. I’ve had tons of success with people who don’t use a Mic and I don’t know. If you’re playing with inexperienced players, then you will have trouble because the defense has the advantage particularly if you rush the gate and nobody is a soldier, which has happened. In the warmup you can determine what your team needs. 2 guys united can blow the gate.

Patience is important in Brink. Rushing heedlessly gets penalized. No, it will not go perfect in every match. But the main thing you don’t want to do is give up. I don’t get as frustrated as maybe some do because I am used to games where the penalty for a mistake is big, like Gears of War for instance. When playing Warzone in Gears, if you make a mistake and get killed you are eliminated and now must spectate. It has made me adjust on the fly and try to constantly re-think my approach. Because these games are so team oriented, you have to figure out what will help your team the most.

An Engineer who jumps the wall on CC can create a really good diversion. You can set up a turret facing the enemy spawn if you go all the way to the back of the map on the other side of the Crane. You have to delay the spawn trappers enough to allow your team to push. Also, you can use the bot as a shield. Many forget to do this; bring the bot up and get it towards the gate.[/QUOTE]

+1 i dont use a mic but if im hacking i plant the hack box then find a place to hide and hack. as soon as i start the hack i type ‘hacking, cover me’ and people often come, find me and guard me. same with blowing up stuff. the map where you have to blow the bridge i might die 20 times trying to plant whilst my team take out the snipers. i dont care about k/d so it doesnt bother me. on maps with blow up or hack you have to get there ASAP and plant. so annoying on maps like CC when people go soldier and dont go for the objective, ive seen people be the first out to the open area near the gate, then they run up the back route to try and snipe! if you are soldier go for the objective! if you dont get it planted ASAP on CC you will really struggle. if you do it quick you stand a good chance of winning.

i think cod has dumbed down FPS so much that people forget how to play as a team. my first FPS online was UT --> CTF and domination. ive always preferred team games, i find deathmatch and team deathmatch very boring.


(Smoochy) #40

[QUOTE=Jamieson;342262]In my experience since the update it is pretty much impossible to get stuck on Container city at the first obj. Light soldiers can get to the gate and start planting before the resistance can get behind the gate.

At the moment me and a friend have this set up. Me Medic him Soldier, we both rush the gate, I adrenaline him. He starts planting. I nade the other side of the gate and take out anyone trying to stop him from the other side. You don’t need an entire team all coordinated/buffing etc to get the first obj done, all it takes is 2 people. Once the gate is blown we go back for the bot and bring it back up.

After that the hardest part is getting the bot past the resistance spawn, however once you do that it is very easy. You can camp the resistance in their spawn and if they spawn and die they have to wait another 25 seconds or so.

The crane is a joke and the security can get it easily. The same applies to transmiting the sample once the container is open the resistance have a hard time of keeping the sample in there. Before the update you would be lucky if the security did the first obj now it aint all that unbalanced people just need to go for the objective and not sit back in the spawn.

Seriously if we are going to complain about any map then complain about Reactors first objective. Of all the maps that is the one I see won the least. Even when you have a resistance team stacked with good players they will still lose to an inferior security team.[/QUOTE]

i find it odd how few people have adrenalin as medic. i have it for my jack of all trades character and my medic/op character. very useful. i just wish more people would use it on me when im hacking or planting charges.

btw - on reactor you can hide away from the hack box when hacking. i found a nice little area to hide that often lets me hack to 60+% without the enemy even knowing where i am. if i get someone protecting me we hack it very quickly.