This is why I keep her in my squad…
Always.
I’m surprised this isn’t closed yet… for sure it deserves to be…
If I was that medic you are disappointed of… I would have quit the game for sure… I’m tired of this… being the only medic (forced) and getting insulted as doing it at the same time… and ffs… WINNING the game for the stupid team with 50 revives, tons of heals and 1 K/D. I hate your new generations of children… with no sense in common logic.
Let’s just remove more incentive to get pubbers to play medic. That’ll go down well. Already forced to play medic if my dumb team wants to win anyway.
The exp shows that they did their job in keeping things together, that’s literally all it is. I can do the same as other mercs by doing their designated roles. Of all the stuff that’s wrong in this game you chose something that, frankly, isn’t an issue. Exp doesn’t even matter in the long run. And hell, if that exp is an incentive to get that Aura to keep playing Aura, then I’m all for it, we need more medic players and not another sodding recon.
[quote=“Feley;146689”]Playing medic =/= Being medic…
I just see medic teammates running over me, than check the score, and they are still first… Just cause they tapped someone on revive, that that someone killed enemy, and medic recieved Heath insurence xp… Also that same person, cause of lazy medics will die again (with his 30 hp) and this time be forced to wait for long spawn… And medic, he/she will get xp nevertheless, altough they did the bad thing.
Now don’t get me wrong. I’ve seen toneful of great medics, which deserved every single XP point, and there are lots of those, but on the other hand there are medics which will recieve tons of XP for stuff they shouldn’t recieve XP for…
As for healing. Medics get very good amount from healing which is deserved in every way, but still, I don’t get that 10 seconds health insurence xp. (It should be at least like 50% of xp earned from teammates, or duration of 5 seconds)
That way, good medics will still be top scoring and will be rewarded for being good medics, but bad medics (which will just tap you so you recieve 30 hp, or put an healing station to heal herself and remove it once someone steps on it) and still get 10 seconds worth of health insurence? Kinda unfair IMO.[/quote]
Yeah…I know what you mean at times…should get xp based on how much health you revive them with or your idea…maybe both.
When I play a medic I try to always bring one up with full health (Or as close as I can with mercs like fragger, thunder and rhino we aren’t at full health even with a full charge). I hate it when medics just tap the revive and I’m down again as soon as my shield drops.
But sometimes I can’t do that and try to the best I can before one gets gibbed…and if I can’t charge long I try to throw a medpack if I have one.
You should have easily outscored that medic. Being a good medic is not only about healing and reviving, you also need to be able to kill people, that medic wasn’t doing that, and so you should have been able to outscore him. The thing about Aura is that you just put down your med station, and then you are free to just frag people while the heals tick in the background and your points rack up. If you do this, you will top score every match. But just putting down the station and reviving people isn’t enough with competent players on your team. With that said though, having few deaths is a sign of a good medic. You really want to be the guy who dies least, and that’s the first thing I noticed from the medic in your picture.
@onLooSe You don’t have to play medic if you just kill your enemies before they really damage you. Having a medic on your team is nice, but not essential to win (in pubs). I personally just play whatever I feel like, lately that’s been Vassili, and I love it.
If you think the medic is getting too many points, there are a few things you can do:
Don’t use the medstation or medpacks. Ignore them or stay away.
Hit K whenever you’re downed. Don’t let them revive you.
I guarantee that if you do the above the medic won’t top score anymore and will instead focus on improving his/her k/d instead. You’ll also deny them at least 12% of their support xp.
Guys you are totally right!!! I will never ever play medic againg
Thank you… so easy… I will be able to spam after every game “EZ” ffs… how I didn’t came up with that idea… stupid me… ;( Teamplay?! WTF man?! This isn’t QuakeLive?! we don’t need to time armors and shit… we can just go on a quad damage spree
The day I see someone bitch over XP is the day I don’t want to live on this planet anymore.
Guys, if you haven’t noticed, nobody cares about XP anymore. It honestly doesn’t matter.
Now if your issue is how it makes that player be portrayed as a carry, then you’re still wrong. Most good players can identify the key players on a team based on other things other than score.
Plus, players can contribute more than what can be quantified by score.
[quote=“N8o;146774”]The day I see someone bitch over XP is the day I don’t want to live on this planet anymore.
Guys, if you haven’t noticed, nobody cares about XP anymore. It honestly doesn’t matter.
Now if your issue is how it makes that player be portrayed as a carry, then you’re still wrong. Most good players can identify the key players on a team based on other things other than score.
Plus, players can contribute more than what can be quantified by score.[/quote]
Exactly . Its often noticed that a Rhino guarding C4 or a chokepoint with a healing station can alone be a winning factor in the team , yet he doesn’t get so much XP for that and 90% of the time he won’t be anywhere near the top scorers .
What’s the problem here? If you’re reliant on a Medic to keep you alive to score your own points, that Medic deserves everything they get.
How many times, I have joined a match and there are no medics to be found? I would say about 50% of the time. Then I’m always the one who will be playing medic.
fun story
I even had a guy complaining because I only had 10 kills and 9 deaths as medic but was still on top of the leaderboard. My response to him was simple. “Look from our whole team of 8 players there is exactly one playing medic (namely me) so if you think it’s unfair that medics get more XP then why are you not playing as a medic?” => the answer of the other player: “because I’m not a noob XP farmer, like you are…”
OK… Some people are just too focused on being top of the leaderboard. They don’t care about the match itself, they just want to be top of the leaderboard. That’s my conclusion after I encountered that guy.
I have posted this before in another thread and I still stand by this.
I don’t see the problem really. I mean you can play as a medic too if you want. It’s not like the exp is only for a select group of people. Everyone can play as a medic, if they want.
I think the high XP is a good thing. It will help with giving people an incentive to play a medic like they should be (and not like a Rambo type merc like some do). Reviving and helping your team by healing them is an important part of teamplay. Medics are also more likely to get less kills then for instance support or pure assault mercs. So the XP they don’t get from killing the enemy mercs is balanced out by the XP they get for reviving and healing teammates.
I’m not going to lie, playing a medic is sometimes infuriating. Especially when your teammates like to dodge your medpacks. Sawbonez and Phoenix need that XP because their SMG’s are not the ideal tools against a shotgun in CQC or an assault rifle at medium to long range.
Compare their combat effectiveness to another merc with a SMG as standard weapon: Nader. Nader has a gigantic grenade launcher that will get you kills. For Sawbonez and Phoenix it isn’t there. They will have to get their XP in a different way and that is via reviving and healing people.
That’s how I see it. 
Jokes aside, @steelMailbox is right, even if he is exaggregating a bit.
Medics should be rewarded. Medics already get rewarded in form of Heal-EXP and Revive-EXP.
What we’re talking about is health insurance. A health insurance is nice to earn some EXP, and I like it.
But I agree. it is OP as fuck. Not only you get EXP for healing or reviving a teammate, you get his whole EXP for a short duration aswell (Or even till they die I believe. Not sure here).
I once received a chunk of 1900 EXP for crapping down my healthstation and healing a Rhino.
In my opinion, the Health insurance should be reduced to 50% at a revive and 25% at healing teammates, but last longer. Or start really low at 5% and grow when you revive people. I would say 4-5% per revive. So really low medics who just set down the station somewhere won’t get a butt full of EXP, but active, good medics still get rewarded a bunch.
I agree that health insurance needs to be toned down a bit.
I think having lot of XP means earning credits faster although you might not necessarily be contributing to the team. But wait a second…are you really not? having so much support XP means you gave lot of health to your team mates…I think that can’t be wrong at any case scenario!
There is no correlation to credits earned and XP.
It’s a flat 12/min.
@RazielWarmonic Can we get this confirmed?
[quote=“N8o;146858”]There is no correlation to credits earned and XP.
It’s a flat 12/min.
@RazielWarmonic Can we get this confirmed?[/quote]
I am pretty sure there is correlation it is just minor.
[quote=“N8o;146858”]There is no correlation to credits earned and XP.
It’s a flat 12/min.
@RazielWarmonic Can we get this confirmed?[/quote]
I already made a post somewhere about it. Basically I wanted to actually test it, cause I am pretty certain people with more points get more credits. So I asked FalC to make a game against me, so we have the same time in the match. We did play the same time, but received different amount of credits. I had 55, he had 49. I won that game.
I suspect a win being a slight bonus, 15-20%. Maybe if I find time, I will test it with more people. Or maybe someone with multiple DB friends will test it out.
There used to be a ‘skill bonus’ associated with your earning in the early beta. They stopped displaying it separately at one point, but you could always tell there was a slight difference in your earnings.
There is no quantifiable way to turn xp+win into your final credit total that we have been able to find. SD may know more, but they haven’t talked about it from what I have researched
[quote=“Ardez;146869”]There used to be a ‘skill bonus’ associated with your earning in the early beta. They stopped displaying it separately at one point, but you could always tell there was a slight difference in your earnings.
There is no quantifiable way to turn xp+win into your final credit total that we have been able to find. SD may know more, but they haven’t talked about it from what I have researched[/quote]
Sooo, there are actually variables that change it and it isn’t just 12/min, right?