Something is not right...


(RazielWarmonic) #61

[quote=“N8o;146858”]There is no correlation to credits earned and XP.
It’s a flat 12/min.
@RazielWarmonic Can we get this confirmed?[/quote]

Hmm, more of a @stayfreshshoe and @Smooth question!


(Ardez1) #62

[quote=“Jostabeere;146872”][quote=“Ardez;146869”]There used to be a ‘skill bonus’ associated with your earning in the early beta. They stopped displaying it separately at one point, but you could always tell there was a slight difference in your earnings.

There is no quantifiable way to turn xp+win into your final credit total that we have been able to find. SD may know more, but they haven’t talked about it from what I have researched[/quote]

Sooo, there are actually variables that change it and it isn’t just 12/min, right?[/quote]

I’m talking with a less than 10-20 credit differential type of thing. And I don’t know if that is still true. Many things could have changed since I was looking into this originally(before I became a moderator).


(N8o) #63

[quote=“Jostabeere;146863”][quote=“N8o;146858”]There is no correlation to credits earned and XP.
It’s a flat 12/min.
@RazielWarmonic Can we get this confirmed?[/quote]

I already made a post somewhere about it. Basically I wanted to actually test it, cause I am pretty certain people with more points get more credits. So I asked FalC to make a game against me, so we have the same time in the match. We did play the same time, but received different amount of credits. I had 55, he had 49. I won that game.
I suspect a win being a slight bonus, 15-20%. Maybe if I find time, I will test it with more people. Or maybe someone with multiple DB friends will test it out.
[/quote]

Was this in a controlled environment? A 6 credit difference is 30 seconds which could be the difference in deploy time or load in. Was it from the very start of a match?
Even if the difference is minor, it shouldn’t warrant a nerf to support XP. At a certain point, creds are meaningless and the extra you get from this would be negligible.


(N8o) #64

[quote=“RazielWarmonic;146874”][quote=“N8o;146858”]There is no correlation to credits earned and XP.
It’s a flat 12/min.
@RazielWarmonic Can we get this confirmed?[/quote]

Hmm, more of a @stayfreshshoe and @Smooth question![/quote]
Always think that the community manager would manage the community and forward questions, or maybe my expectations are wrong :wink:


(Nail) #65

[quote=“N8o;146902”][quote=“RazielWarmonic;146874”][quote=“N8o;146858”]There is no correlation to credits earned and XP.
It’s a flat 12/min.
@RazielWarmonic Can we get this confirmed?[/quote]

Hmm, more of a @stayfreshshoe and @Smooth question![/quote]
Always think that the community manager would manage the community and forward questions, or maybe my expectations are wrong :wink:

[/quote]

your expectations are mistaken


(p4v) #66

That’s not an issue here. It’s the medstation that provides lots of XP. With Aura I earn twice as much XP per minute than with other medics.


(Ardez1) #67

That’s not an issue here. It’s the medstation that provides lots of XP. With Aura I earn twice as much XP per minute than with other medics.
[/quote]

Which is where she excels over the other mercs, she just has close to zero maneuverability with her healing. So are we talking about nerfing the station or nerfing the XP?


(SteelMailbox) #68

That’s not an issue here. It’s the medstation that provides lots of XP. With Aura I earn twice as much XP per minute than with other medics.
[/quote]

Which is where she excels over the other mercs, she just has close to zero maneuverability with her healing. So are we talking about nerfing the station or nerfing the XP?[/quote]

XP


(Feley) #69

That’s not an issue here. It’s the medstation that provides lots of XP. With Aura I earn twice as much XP per minute than with other medics.
[/quote]

Shame, I get 3x much more XP while playing Phoenix than that of an Aura… Probably cause of health insurence. I don’t know.


(LifeupOmega) #70

That’s not an issue here. It’s the medstation that provides lots of XP. With Aura I earn twice as much XP per minute than with other medics.
[/quote]

Well, it’s easier to heal potatoes when they crowd around the glowey healey box, than trying to throw medpacks at them as they dance around.


(Jostabeere) #71

[quote=“Ardez;146886”][quote=“Jostabeere;146872”][quote=“Ardez;146869”]There used to be a ‘skill bonus’ associated with your earning in the early beta. They stopped displaying it separately at one point, but you could always tell there was a slight difference in your earnings.

There is no quantifiable way to turn xp+win into your final credit total that we have been able to find. SD may know more, but they haven’t talked about it from what I have researched[/quote]

Sooo, there are actually variables that change it and it isn’t just 12/min, right?[/quote]

I’m talking with a less than 10-20 credit differential type of thing. And I don’t know if that is still true. Many things could have changed since I was looking into this originally(before I became a moderator).[/quote]

It’s not my intention to find out if it’s an issue or not. Simple for scientifical reasons and because I’m a curious fuck :smile: .


(SiegeFace) #72

Well the team should stop being shot at then… :stuck_out_tongue:

The role of medic can be one of the most tedious one in the whole game, I get fatigued playing medic after a few games, mainly because my inner child sees the other mercs in the playground with vastly more fun toys to play with, and I think to myself…I want to call in an airstrike, spam nades/bombs, plant sneaky mines, turn invisible and mad rush a quarterback, throw fire in a can at people, or even…sometimes…just a little…snipe. and I’m all like stuck here with these paddles that don’t work half of the time, keeping my team alive while they get to do all that cool shit. Because if I don’t…then no-one else will.

The medics are rewarded for keeping the other children fit and happy to cause mass mayhem, or to maybe ya know…ptfo. In truth…the medics have the most boring (and arguably most important) job in the game, let them be.

If a medic with a below average or even negative kd ratio (as seen in your op) becomes first on your team, it just shows the valiant sacrifice they have made so you can play the class you want, and as for the negative kd, that is probably them once again sacrificing themselves for the good of the team…or they are just really bad at shooting.


(ostmustis) #73

I think I see whats wrong. there is a high level fragger that cant even frag lowbies?

you are lucky that you had an aura to carry your team


(SteelMailbox) #74

[quote=“ostmustis;148270”]I think I see whats wrong. there is a high level fragger that cant even frag lowbies?

you are lucky that you had an aura to carry your team[/quote]

Oh look, it is a gitgud scrub guy. Was inevitable. I mostly play Sawbonez honestly and not Fragger so the M4 was a bit different than Crotzni.


(AlphaUT) #75

That’s not an issue here. It’s the medstation that provides lots of XP. With Aura I earn twice as much XP per minute than with other medics.
[/quote]

I feel sad cuz…

I, as a vassili, had double ex than Aura

I, as a vassili, had double ex than Aura

I, as an Arty, had double ex than Aura

I, as a Kira, had double ex than Aura

I, as an Arty, had double ex than that Aura

SOMETHING WRONG WITH THE SYSTEM !!! I CAN’T BELIEVE I HAD MORE EX THAN AURA. PLZ NERF ME !!!


(Reddeadcap) #76

Dunno, they were Proxy at least once, so they they could’ve done a lot of arming.


(FeelsBad) #77

Regarding the original SC, I am not surprised at all that the Aura got plenty of XP, since she was the only medic in the team. I play Aura most of the time and sometimes I am on the top of the leader board, but sometimes I will be somewhere in the middle. And the games when I am at the top are usually the ones when I run around like crazy, running past the front line to revive teammates. It’s not just about standing in the corner and reviving the players near you… I personally will run across the map or jump through flames to revive someone, and the only time I will engage with an enemy is when it’s absolutely required (stopping them from defusing/planting, providing cover for objective specialist or simply because they are at me). And very often I will die a lot doing that (80 health and all that shit), but I get the revs hence loads of XP. But hey, once there is two medics on the team (especially if they both do their job) you will hardly ever see them on the top, unless the team was so shit that they keep dying all the time and not actually getting any kills in.
In short - for me there is nothing wrong with the support XP, might seem a bit subjective since Aura is my main merc, but it’s really not. Being a medic is tough and what is even worse is being an assault/objective specialist class on a team without a medic. Plus score of each match depends on the situation as well, there is many parameters that matter such as skill level of the team and enemies, whether people are actually doing objectives, or think it’s a f****** death match… If a objective specialist is doing their job, especially if they are the only one on the team, they are gonna get the highest XP, the same if you are defending and you are the only merc that can deal a lot of damage to an EV, then you will get bare XP too.
I could go on but it’s already starting to look like an essay… Sorry for rumbling.