some cam footage from the brink booth


(coolstory) #101

The glow is fine… ever see ppl forcing enemy models in quake to bright green robots aka Keel? Are you gonna call quake 2, 3, live, cpma dumbed down games?

Xp floating around… yes its annoying… but that has nothing to do with helping u track ur opponent. Quake has hitsounds. Also sparks comes out when u hit ppl with ur LG. and lg is all about tracking. its somewhat similar to the xp floating.

YOU CAN DO ALL THE THINGS SMART DOES MANUALLY (sprint jump crouch w.e) AND IF U DO IT MANUALLY U ARE FASTER. how many times do they have to say this…

Stop thinking just because u cant bunny hop or trick jump a game is dumbed down. Skill in a game isn’t just hand eye co-ordination, its also about how well u work with ur team mates, how u react to diff situations, etc … even in quake if ur smarter u can beat some1 with a better aim.

Sick of seeing the same argument again and again.


(tokamak) #102

[QUOTE=coolstory;230801]The glow is fine… ever see ppl forcing enemy models in quake to bright green robots aka Keel? Are you gonna call quake 2, 3, live, cpma dumbed down games?
[/QUOTE]

No but I am calling them non-tactical games. They’re a different genre with different needs.


(MILFandCookies) #103

Havent read the entire thread… however:

With regards to identifying the enemy, we dont need to have the enemies highlighted with some sort of colour. Its better in my opinion, to only have teammate indicators.

The ONLY thing that I personally want to know, when playing against someone - is their class, bodytype and their weapon.


(Apples) #104
  • Since quake has less hitbox than brink around the player and is wayyyyyy faster than brink I dont care if ppl use big model ala keel since they only have the impression that its easier to hit, while its not, and please tell me when you have to sneak in quake? you just use different pathways, and the “we all forceplayer model cuz we are blind” came because models are too much different in quake and it wouldnt be fair if all ppl used light type just to seems less noticable, in Brink its another story if you ever played etqw you should know that sneaking around is kind’of a valid tactic.

  • Hitsounds are fine, you dont need annoying stuff floating on your screen to tell you when you hit people, this is just to make xp lovers happy (see my sig) , it add strictly nothing but an annoyance visually.

  • If you can do everything manually why would they add the smart then? once again to water down the game and make it easier for newcomers.

I stopped to care about smart long time ago, but this glowy stuff and floating XP are really nothing but an annoyance in a game like Brink, I’ll repeat myself here, but picking this and that from many other games to appeal everyone is far from the way I would go to seduce the gamers, and once again better does not rhyme with good in my ears, sometime you have to get your idea on a stuff and quit making everyone happy, the game will have more personality this way.

Anyway we wont agree here I think, we’ll see the choices they made at release and I might change statements, only idiots doesnt.

Peace


(tokamak) #105

I agree with everything else but won’t go further into that as for the risk of getting another infraction.

[QUOTE=Apples;230805]- If you can do everything manually why would they add the smart then? once again to water down the game and make it easier for newcomers.
[/QUOTE]

Yes it’s only meant to make it easier for newcomers, however, timing the stuff yourself puts you at a clear advantage. So they’re only lowering the bar for less-skilled players instead of bringing the entire difficulty down.


(H0RSE) #106

Yes it’s only meant to make it easier for newcomers, however, timing the stuff yourself puts you at a clear advantage. So they’re only lowering the bar for less-skilled players instead of bringing the entire difficulty down.

It’s not “ONLY” meant for newcomers…It has been stated a number of times, in order to nail the really tricky stuff, you will need to learn how do things manually AND with the smart button - it’s a combination of the 2 that is needed if you want to get creative.


(tokamak) #107

I don’t think that’s the case. SMART is just that, an autopilot, great for when you can’t be bothered to do it manually, be it because your skills aren’t up to par or be it because you’ve got other things going on.


(H0RSE) #108

taken from the dev diary #4: http://brink.chefenco.com/brink-developer-diary-4/

“And you can still use old-style jump and crouch to manually use vaults, mantles, slides and wall hops. It’s the combination of SMART and manual movement, however, that gives you the greatest versatility, freeing you to look around easily, and concentrate on bigger concerns. But for a tricky wall jump which could convert a mantle into a much faster vault, you might want to opt for a manual jump to get your timing just right, while still holding SMART to ensure you nail the vault. You’re always in control of the automation, and can opt in or out simply by pressing or releasing the SMART button while you move.”


(SockDog) #109

I’d rather SD have their own artistic flourishes in the HUD than it become some stale lifeless interface. Jesus, they’ll nerf everthing back to some bland mess and you’ll all be whining about a lack of originality.

@H0rse
Spot on. Indeed the times where it may be more tactically advantagous to use SMART over manual is also clear. SD are introducing a new movement method in addition to crouch, jump and strafe; they are not replacing anything, so in fact you’re gaining complexity and variation.


(AnthonyDa) #110

How are you supposed to sneak in ETQW when you have a radar which shows you all the enemy on the map ? :wink:


(MILFandCookies) #111

Play promod, and use walk or crouch. cough


(AnthonyDa) #112

Ho now you are talking about BRINKpro or feature included in base ? cough


(Qhullu) #113

most people use keel or tankjr with brightskins yes, tankjr is slightly bigger than the hitbox but keel is pretty much exactly the size of it, but the main reason most people prefer those is they have very audible footsteps and very distinct cries indicating low health. and yes you don’t really sneak in the clan/rocket arena gametype, in ctf and tdm the usefulness of sneaking is limited, but in duel it’s one of the most important skills.

sneaking in Quakes means being silent (though sound can also be used to feed your opponent misinformation) and not being drawn on the monitor your opponent is watching. so there is very little luck involved compared to graphics that make it possible that your opponent doesn’t notice you even if you are drawn on their screen.

without brightskins, how much the enemy playermodels stand out from the background depends entirely on your graphics settings and hardware. with brightskins you can play at default settings and no one has better effective visibility than you, no matter how stripped down or bright their graphics are, or how big their monitor is.

i’m not saying Brink should have neon brightskins, even though i’d prefer those as a server option, but that it is very important that the playermodels stand out very well from the background with default graphical settings. and i think Rahdo said somewhere a long time ago that they are very aware of the fact, and are testing different ways to pull it off, i think the red glow is actually a pretty good one (they look kinda angry)


(Seyu) #114

I disagree with that, Brink is a Objective based game and killing people is secondary. Anyway, stealth/hiding becomes more important when your guy is down in health.


It seems that the character name and health bar of the opponent come up only after your crosshair moves over them, and as in the case of xp popping out I feel that these too can “accidentally” point to where the enemy is hiding (ignoring the fact that the red coloration always shows their position)


That is cool with me, maybe adding something like the “POLICE” on all the Security clothes or something like that, anyway the two factions stand out well enough for me.


I don’t see the need to attach white outlines to your team-mates as you can see them on the mini-map. On a related note, in the video the enemies come up as red dots on the mini-map, could someone clarify if they would always appear on the mini-map or that was due to a team-mates ability or something? :confused:

Edit: Here’s the video link:- http://www.youtube.com/watch?v=HPRWvbWzV-k


(light_sh4v0r) #115

I’m gonna guess that the red dots only appear on the minimap after a friendly operative has succesfully interrogated the enemy.


(Seyu) #116

Possible though they remained during the entire demo.


(DarkangelUK) #117

An ‘alpha’ demo remember :wink: It has been confirmed that interrogation will temporarily reveal enemy locations on the mini-map, so the red-dot discussion at the moment is void.


(Seyu) #118

I know but the red dots on the mini-map were not temporary, they remained throughout the demo. I am guessing that this was done to help out who ever was playing the game. :rolleyes:


(DarkangelUK) #119

There’s any number of reasons for it, the main point is it has been confirmed that that isn’t normal practice so there’s no point in basing the viewing of an alpha version as final… which a lot of people seem to be doing :slight_smile:


(tokamak) #120

[QUOTE=H0RSE;230810]taken from the dev diary #4: http://brink.chefenco.com/brink-developer-diary-4/

“And you can still use old-style jump and crouch to manually use vaults, mantles, slides and wall hops. It’s the combination of SMART and manual movement, however, that gives you the greatest versatility, freeing you to look around easily, and concentrate on bigger concerns. But for a tricky wall jump which could convert a mantle into a much faster vault, you might want to opt for a manual jump to get your timing just right, while still holding SMART to ensure you nail the vault. You’re always in control of the automation, and can opt in or out simply by pressing or releasing the SMART button while you move.”[/QUOTE]

So you actually don’t use the SMART for the tricky stuff, you only ‘delegate’ movement to it if you concentrate on something else or the situation doesn’t call for perfect movement.

There’s no better thing to base your opinion on. I’m not going to sit with my arm crossed looking at things I don’t like which might or might not enter the final game.