It is one of them, but not that cut and dry. I want players to be able to play the game without artificial help like outlines or arrows or what not. It simplifies everything tremendously.
some cam footage from the brink booth
Sneaking an objective in ETQW allways been a good alternative to win a match, I can’t see your reasoning there…
Indeed afterall a FPS is about shooting ppl preferably across the face, but a big flashy red guy will be noticed quicker than a “normal” guy hiding in a bush for exemple (even if I didnt see any “outdoor” map with trees and stuff on Brink yet).
The point, and I join totomat here for once, is that all these stuffs seem to be aimed once again at new ppl (as the word noob is prohibited),
- if a guy can’t focus and see the enemies : lets make these enemies glowy red
- if a guy can’t track propery his opponent : lets make xp flowering around
- if a guy cant use trickjump : lets make a button that does all the hard work for him
etc etc…
I understand that as any other company SD wish to expand, and to doing that they need to be less “hardcore” and more friendly to new gamers, but I can also understand the frustration of “day-one” fans who think this game is a bit watered down.
I’m also more cynical and angry here cuz in the paper the game / atmosphere etc can make it one of the best multiplayer shooter of all times, trust me when I say that I’m not moaning in BC2 forum like I moan here, simply because I know the game was kinda crappy, and I just bought it to pass the time. If I (and some others) earn that much infractions here it’s not cuz I spit on SD, its just that as I liked their previous games I try to criticise everything that seems “off-limit”, and when things seem unheard after 6 monthes of saying “this and that is a bit too much user friendly, or this and that seems rather broken feature” well I can either give up (what I clearly did) or continue to scream here.
Anyway I dont want 2 version (console vs pc), I just want an innovative game indeed, but which keep his roots in mind, which doesnt seem the case.
Wall of text ftw, peace
From what I remember (cant check atm) it seemed to be direct sight and at a certain distance the outlines were displayed?
Apples: i thought you didnt want any version as you’re not buying the game? 
Yeah, but my awesome knowledge can’t go down the toilet
so I’ll keep posting from time to time
[quote=darthmob;230647]Are we talking about Splinter-Cell or Thief here? 
Hiding in the shadows… seriously guys. Hiding in mp shooters is all about staying behind objects or walls so that you aren’t visible. Shadows basically don’t exist when everybody can use his own config. It’s even possible to hide in games like Q3 and it allows showing enemies as brightly glowing pink robots.[/quote]
In Q3, it’s all about movement & shooting (and about bonus whoring, but that’s included inside “movement” to me).
In BRINK, it’s about having perk X at a given time vs a guy having the perk Y, just read the lasts post from exedore (if i’m not wrong).
You took my statement out of context, I was talking specifically about the light build.
Also, by stealth I was not referring to just being able to hide behind cover but also to be able to move around the map while being able to avoid detection.
I hope I made myself clear this time. 
I would have less problems with it if it was caused by abilities or by a teammate spotting them for you.
[QUOTE=AnthonyDa;230675]In Q3, it’s all about movement & shooting (and about bonus whoring, but that’s included inside “movement” to me).
In BRINK, it’s about having perk X at a given time vs a guy having the perk Y, just read the lasts post from exedore (if i’m not wrong).[/QUOTE]
I’m confident there won’t be any perk-determinism.
It’s been said by us many times that skill is the primary decider in ‘one on ones’ in Brink (with aim and movement being key factors), the perks simply effect tactics. You tend to end up trying to guess what perks the enemy has so that they don’t surprise you, so there ends up being a meta-game in the perk selection process.
I am not a competitive gamer but I hate a cluttered hud, the footage from e3 shows brink is heading that way. Less is more for me and anything there should be as close to the edges as possible and maybe only visible when required.
with respect to the red glow, it seems like the red glow would be fairer if it progressively appeared when an enemy is damaged, imitating bleeding and making damaged enemies visible so they can’t run away. Overall, being seen isn’t the end of the world compared to the realistic alternative that being shot makes you move slower.
That being said, an undamaged enemy could still stealth around in the dark, and it would be very immersive. Also, teammates could work the same way, shining blue when they need help, which would work well for the players that don’t use mics.
XP pop-ups might not be necessary if you can do something with the hitmarker, but then again I only check the CoD hitmarker if I am shooting through walls, which won’t even be in this game. Regardless, it would work better if the xp has adjustable font or is further from the center of the screen, because that’s usually where I like to keep my enemies…
I do mind the healthbar, however, because that does take a lot from the atmosphere, if there is anything you remove, it should be that.
[edit:] I actually want you to put in the adjustable font now. Initially I had thought of making the font smaller, but now I want to play with 9999 font and watching my enemy literally light up the screen with white, and NOT when he shoots me. (A HUD win, rather than either muzzle flash or my life flashing before my eyes.) That actually sounds like it might be fun, if I ever get bored with Brink in the 250+ hours of time I spend on it.
Please do NOT remove health bar! nothing more frustrating that not to know what health you still have exactly, especially for “fast” paced games where each decision (continuing the fight or not) must be taken quickly, nothing more frustrating than knowing approximateley how much health you have, 15 hp is far different from 3 hp IMO.
Peace
[QUOTE=Apples;230769]Please do NOT remove health bar! nothing more frustrating that not to know what health you still have exactly, especially for “fast” paced games where each decision (continuing the fight or not) must be taken quickly, nothing more frustrating than knowing approximateley how much health you have, 15 hp is far different from 3 hp IMO.
Peace[/QUOTE]
lol Nothing wrong with knowing your health, we’re talking about the health bar that comes up over the opponents’ heads.
while being able to hide in shadows seems like a cool idea, imagining a situation where you are sitting in a shadowy corner while the enemy team runs past you while your heart is pounding and you are hoping that the enemy is in too much of a hurry to check out if someone is hiding in that shadowy corner, but the exact same stealth option in that part of the map can be allowed with level geometry alone. and the effect of choosing to implement a hiding in shadows mechanic in the game is people not being able to see someone who is shooting from those shadows at all if the silhouette and the shadow are the exact same color. And if they aren’t, how well you can see someone fighting from the shadows depends on you graphical settings and hardware. the maps are way more open on average in ET than in Brink and with tweaked graphics the playermodels stand out from their surroundings very well, but sneaking around is very much possible anyway depending on the situation.
and i have no idea why people tend to put healthbars on top of the enemies in their games, i guess to make people new to shooters feel more comfortable. but the effect they have is they make it trivial to decide whether you should fight or back out, or which of the two people you should shoot at first in a 2-on-1 situation for example.
Though I doubt that hiding in shadows would be possible even without the red coloration and overhead health bar+name but I still think not having these visual cues is important to have any level of stealth in the game.
Again, has it been confirmed if those markers are line of sight and within a certain distance? Much like MW2 and BC2, you only see enemy player info if your crosshair is more or less on top of them.
In the demo they got info on them all the time.
I like how SH did it indeed. Info only appeared if you got them in the crosshairs or if they fire at you. For the rest an enemy player shouldn’t have any indicator.
The no-red arrow servers in ETQW are the best.
I would only like friendly identifiers if possible. Anyone without a friendly marker will obviously be an enemy so no need for that ugly red glow (reminds me of wolf 2 veil sight yuck). This also helps for everyone to enjoy the custom look of players as well. A lot of this may be server side, but I am a fan of having little knowledge about my enemies, and more about my teammates (hp, location, etc).
I have to agree, those identifiers looked really ugly. I think that the only way to do identifiers properly is by having green and red dots above the characters, it works and does not make the characters look ugly. That is pretty much of the only thing I did not like in the new footage.
Watching the vid again, and i’m sure the markers and outlines are only on line of sight… definitely the enemy health bars are. At 2:30 and 4:18 you can see it clearly (only the enemies aimed at show identifiers). The friendly outlines seem to be buff related, I noticed at 4:30 once he gave his team mate more ammo, the outline disappeared i’m guessing to indicate that that team mate had been buffed at least once in that life.