You are aware that 1280x720 is native to 16:9 ratio just like 1920x1080 right. No stretching would occur.[/quote]
True maybe its the performance gain that helps. Tho to be honest monitors are so bad nowadays in scaling resolutions up it looks horrible IMO. In this regards CRTs where far superior, variable resolutions and refreshrates.
Did something like the CSGO vid to reach my 5 sens, a day or so before the tread started. Is a bit time consuming but works great. A few pointers for doing it in DB (for those that wanna try).
Enable static decals in the videosettings, if you have it off currently, DB cuts bulletholes rather fast. But static decals will give you nice persistent ones on the trainingsmap (windows).
Set the sensitivity in the console (setsensitivity I think) easier than hopping into options all the time, additional “cursor up” brings back the last command.
Turns are very important in DB when you test the lower settings do 90 and 180 turns inbetween and see if you can make them still comfortable / with one swipe. its fairly easy to go so low that you have to lift the mouse.[/quote]
It was definitely the performance gain if you weren’t already getting a steady framerate at all times since the format didn’t change.
There are quite a few people who play at an in-game native resolution of 4:3 then use their video drivers to stretch the image out to a 16:9 720p view which can make some things feel as if they are easier to hit. But it’s a total preference thing. There is a lot more to talk about in regards to that but it would be better in a new thread. Everything from pros and cons of having more or less of a view to latency added/subtracted depending on what you’re using (both in resolution and hardware).