So... is this cheater thing somewhat overblown?


(Ghosthree3) #41

Damn it reddit.


(Harlot) #42

“Decent” aim isn’t an indicator. I posted a checklist that is pretty spot on for catching triggerbotters.

And I haven’t reported a single person. I shouldn’t have to dedicate my time to gathering video evidence, uploading it, and going through Nexon’s awful service, only to have it take 5 weeks for the player to get banned, then to have them make a new Steam account.

Reporting does absolutely no good right now and it will continue to be ineffective until anticheat is put into the game and IP/hardware bans are given out for cheating. It’s that simple.


(Amerika) #43

“Decent” aim isn’t an indicator. I posted a checklist that is pretty spot on for catching triggerbotters.

And I haven’t reported a single person. I shouldn’t have to dedicate my time to gathering video evidence, uploading it, and going through Nexon’s awful service, only to have it take 5 weeks for the player to get banned, then to have them make a new Steam account.

Reporting does absolutely no good right now and it will continue to be ineffective until anticheat is put into the game and IP/hardware bans are given out for cheating. It’s that simple.[/quote]

IP/Hardware bans do not ban cheaters. It’s trivial to change your IP and your hardware ID. I have no clue why this keeps getting repeated over and over but IP bans and hardware ID bans have never worked due to how easy it is to modify them…which is also something that comes standard with many cheat programs that are meant to bypass AC’s that try to.

Your list also includes anybody who is playing well. You mentioned good movement as being an indicator of somebody cheating. And sometimes even good players ignore objectives.

And you’d rather spend more time writing up these posts than taking 5 minutes to report a cheater? If everyone who saw a cheater (who was actually cheating) spent a bit of time reporting them then there would be less of an issue.

It takes a village man…


(Snark) #44

To the original question, I used to see (and report) them somewhat frequently, disproportionately in competitive matchmaking.

Haven’t seen anything blatant since I started playing frequently again after the patch following the phantom update. Haven’t played much competitive matchmade games so can’t speak to how that’s fairing. IMO, If you’re concerned much about hackers and you play on public servers, don’t be. If you play on competitive matchmaking or actual competitions, probably could be more concerned.

ps. It’s possible that I haven’t run into a lot of hackers since a large percentage of players on the servers I generally join are people on my friends list. Your mileage may vary.


(Dirmagnos) #45

While IP bans are obviously usless, proper hw bans will stop 9/10 of cheaters from coming back.
Sure, some things like MACs are easily spoofed, but its not same with all hardware and messing with those may screw up system for good. So it require at least some degree of intelligence not to fail.
And im not talking about some primitive crap like hwid.


(PurpleNurple) #46

[quote=“Dirmagnos;58717”][quote=“Amerika;58563”]
IP/Hardware bans do not ban cheaters. It’s trivial to change your IP and your hardware ID. I have no clue why this keeps getting repeated over and over but IP bans and hardware ID bans have never worked due to how easy it is to modify them…which is also something that comes standard with many cheat programs that are meant to bypass AC’s that try to.
[/quote]

While IP bans are obviously usless, proper hw bans will stop 9/10 of cheaters from coming back.
Sure, some things like MACs are easily spoofed, but its not same with all hardware and messing with those may screw up system for good. So it require at least some degree of intelligence not to fail.
And im not talking about some primitive crap like hwid.[/quote]
A lot of cheats are now coming with spoofs.


(Amerika) #47

[quote=“Dirmagnos;58717”][quote=“Amerika;58563”]
IP/Hardware bans do not ban cheaters. It’s trivial to change your IP and your hardware ID. I have no clue why this keeps getting repeated over and over but IP bans and hardware ID bans have never worked due to how easy it is to modify them…which is also something that comes standard with many cheat programs that are meant to bypass AC’s that try to.
[/quote]

While IP bans are obviously usless, proper hw bans will stop 9/10 of cheaters from coming back.
Sure, some things like MACs are easily spoofed, but its not same with all hardware and messing with those may screw up system for good. So it require at least some degree of intelligence not to fail.
And im not talking about some primitive crap like hwid.[/quote]

For a very long time now most cheat providers provide a tool that allows you to easily change all of your system hardware ID’s. IP bans and hardware bans have been a false sense of security for a long time for people yet they do relatively nothing in the long run. It’s like curling up with that super warm blanket that is actually only about a foot long.

Changing up the AC to something that is more responsive, using something like fair fight to easily spot statistical anomalies quickly and remove them (ragebotters) and in-game reporting will go a long way. Hopefully we get something like that soon as it won’t stop all cheating (nothing does…all games have cheaters) but it will help drastically.


(Dirmagnos) #48

Again, i wasnt talking about this lame hwid. I was referring to hardcoded ids that are specific to each device type, manufacturer or version. Especially if they will make game coded to specific combination.
Spoofing things like mac or hdd ids is easy, but try to do that to the whole rig.

And fairfight… its not a panacea as some may think. Its better than current junk, but its still rather ineffective aganst cheaters who have at least 2 active braincells and execute even basic caution when using esp and on/off their aim assist every now and then.
Kinda sums it up.

In the end its not about having impenetrable defense, its about effective damage control… that DB lacks at this point.


(robustWonder) #49

was in a game Friday night when 2 players accused one of my team mates of cheating. The two accusing my team mate then went full blown aimbot headshotting everyone. It was irritating as hell to have two cheaters on the same team running around killing people before they could even hear the gunshots.

I believe there are more cheaters than some players like to admit. At least those in the closet walling or getting soft locks on targets.


(Harlot) #50

“Decent” aim isn’t an indicator. I posted a checklist that is pretty spot on for catching triggerbotters.

And I haven’t reported a single person. I shouldn’t have to dedicate my time to gathering video evidence, uploading it, and going through Nexon’s awful service, only to have it take 5 weeks for the player to get banned, then to have them make a new Steam account.

Reporting does absolutely no good right now and it will continue to be ineffective until anticheat is put into the game and IP/hardware bans are given out for cheating. It’s that simple.[/quote]

IP/Hardware bans do not ban cheaters. It’s trivial to change your IP and your hardware ID. I have no clue why this keeps getting repeated over and over but IP bans and hardware ID bans have never worked due to how easy it is to modify them…which is also something that comes standard with many cheat programs that are meant to bypass AC’s that try to.

Your list also includes anybody who is playing well. You mentioned good movement as being an indicator of somebody cheating. And sometimes even good players ignore objectives.

And you’d rather spend more time writing up these posts than taking 5 minutes to report a cheater? If everyone who saw a cheater (who was actually cheating) spent a bit of time reporting them then there would be less of an issue.

It takes a village man…[/quote]

You will never fully stop hackers, but you can minimize their impact. Having active anticheat that IP/hardware bans will stop a lot of hackers. A fair portion are literal script kiddies who can follow a basic guide to get it running and not much else. They won’t have the understanding or the desire to make a new Steam, spoof their hardware/change their IP and begin hacking all over again. Sure, a small portion will. But right now, it takes far too long to ban and it’s far too easy for hackers to get back in the game. To say IP/hardware bans never work is incorrect. There are plenty of games out there that don’t have near the hacking problem Dirty Bomb has. Splash Damage has just created a hacker sandbox. And to assume that every player is just good is incorrect.

As for my list, I really don’t know what is so hard for you to understand about it. Have you watched the videos of Cruseball and Juke Kitty triggerbotting? It’s pretty obvious to tell when you know what to look for. And I usually run into players doing the exact same things daily - and guess what! They almost always have VAC bans, often multiples! And they almost always have low play-time. To assume these players are savants who were born with skills at Dirty Bomb that rival or surpass many of the top players is wrong. There’s a level 6 Aura running around with about 20 hours of playtime who was destroying not only myself, but also players from Dirtycups teams who are quite skilled. Should I just assume they were just a supremely talented individual born with a gaming mouse in hand?

And no, I will not be reporting cheaters. Like I said - I have to use third party software to record them, go through Nexon support, which is complete garbage, and then wait FIVE FUCKING WEEKS for them to get banned, often only because I write a lengthy post on Reddit and a developer sees the outrage. And then, to top it all off, the hacker goes and uses their alternate Steam account and begins hacking while streaming just to show how truly powerless Splash Damage is over their own game.

Now why is it that in 400 hours of Hawken, I saw less than five hackers? And in 400 hours of Nosgoth, I saw at most a handful of hackers? Both ran on Unreal Engine 3. Surely, if anticheat and IP bans did nothing they would’ve been overran with hackers as well!


(Amerika) #51

[quote=“Dirmagnos;58807”]Again, i wasnt talking about this lame hwid. I was referring to hardcoded ids that are specific to each device type, manufacturer or version. Especially if they will make game coded to specific combination.
Spoofing things like mac or hdd ids is easy, but try to do that to the whole rig.

And fairfight… its not a panacea as some may think. Its better than current junk, but its still rather ineffective aganst cheaters who have at least 2 active braincells and execute even basic caution when using esp and on/off their aim assist every now and then.
Kinda sums it up.

In the end its not about having impenetrable defense, its about effective damage control… that DB lacks at this point.[/quote]

I’m not sure you know what you’re talking about exactly. Every single hardware ID on a PC can be easily spoofed/changed. If a person was able to gather than information about your system then change their hardware ID’s to yours and cheat you’d get banned. That wouldn’t be very fun for you I don’t think. Yes, you can’t physically change the hardware identifier on a piece of hardware in your PC but you can easily change it via either OS manipulation or packet manipulation. There are many tools that allow you to do this that has nothing to do with cheating in videogames.

Nobody has ever claimed FairFight fixes cheating. It’s a middleware tool that helps you fight it though. Just like any other AC it won’t completely stop cheating. But it will help put a big shining spotlight on a lot of the big offenders and do it quickly. It’s a tool like anything else…not a completely solution.

I do agree that DB currently lacks damage control. A new AC that is more responsive to current hacks, a system like fair fight, demo recording and the ability for players to report people easily will go a long way in keeping the community clean. Not perfect, but definitely a huge step forward.


(robustWonder) #52

[quote=“Amerika;58833”][quote=“Dirmagnos;58807”]Again, i wasnt talking about this lame hwid. I was referring to hardcoded ids that are specific to each device type, manufacturer or version. Especially if they will make game coded to specific combination.
Spoofing things like mac or hdd ids is easy, but try to do that to the whole rig.

And fairfight… its not a panacea as some may think. Its better than current junk, but its still rather ineffective aganst cheaters who have at least 2 active braincells and execute even basic caution when using esp and on/off their aim assist every now and then.
Kinda sums it up.

In the end its not about having impenetrable defense, its about effective damage control… that DB lacks at this point.[/quote]

I’m not sure you know what you’re talking about exactly. Every single hardware ID on a PC can be easily spoofed/changed. If a person was able to gather than information about your system then change their hardware ID’s to yours and cheat you’d get banned. That wouldn’t be very fun for you I don’t think. Yes, you can’t physically change the hardware identifier on a piece of hardware in your PC but you can easily change it via either OS manipulation or packet manipulation. There are many tools that allow you to do this that has nothing to do with cheating in videogames.

Nobody has ever claimed FairFight fixes cheating. It’s a middleware tool that helps you fight it though. Just like any other AC it won’t completely stop cheating. But it will help put a big shining spotlight on a lot of the big offenders and do it quickly. It’s a tool like anything else…not a completely solution.

I do agree that DB currently lacks damage control. A new AC that is more responsive to current hacks, a system like fair fight, demo recording and the ability for players to report people easily will go a long way in keeping the community clean. Not perfect, but definitely a huge step forward.[/quote]

Great thing about FF is it doesn’t touch your PC so has zero effect on game performance.

And statistics is cool :slight_smile:


(Harlot) #53

[quote=“robustWonder;58834”][quote=“Amerika;58833”][quote=“Dirmagnos;58807”]Again, i wasnt talking about this lame hwid. I was referring to hardcoded ids that are specific to each device type, manufacturer or version. Especially if they will make game coded to specific combination.
Spoofing things like mac or hdd ids is easy, but try to do that to the whole rig.

And fairfight… its not a panacea as some may think. Its better than current junk, but its still rather ineffective aganst cheaters who have at least 2 active braincells and execute even basic caution when using esp and on/off their aim assist every now and then.
Kinda sums it up.

In the end its not about having impenetrable defense, its about effective damage control… that DB lacks at this point.[/quote]

I’m not sure you know what you’re talking about exactly. Every single hardware ID on a PC can be easily spoofed/changed. If a person was able to gather than information about your system then change their hardware ID’s to yours and cheat you’d get banned. That wouldn’t be very fun for you I don’t think. Yes, you can’t physically change the hardware identifier on a piece of hardware in your PC but you can easily change it via either OS manipulation or packet manipulation. There are many tools that allow you to do this that has nothing to do with cheating in videogames.

Nobody has ever claimed FairFight fixes cheating. It’s a middleware tool that helps you fight it though. Just like any other AC it won’t completely stop cheating. But it will help put a big shining spotlight on a lot of the big offenders and do it quickly. It’s a tool like anything else…not a completely solution.

I do agree that DB currently lacks damage control. A new AC that is more responsive to current hacks, a system like fair fight, demo recording and the ability for players to report people easily will go a long way in keeping the community clean. Not perfect, but definitely a huge step forward.[/quote]

Great thing about FF is it doesn’t touch your PC so has zero effect on game performance.

And statistics is cool :)[/quote]

Ideally the game would run something to check for third party programs, for the instant ban and FF to catch people flying under the radar.


(Amerika) #54

“Decent” aim isn’t an indicator. I posted a checklist that is pretty spot on for catching triggerbotters.

And I haven’t reported a single person. I shouldn’t have to dedicate my time to gathering video evidence, uploading it, and going through Nexon’s awful service, only to have it take 5 weeks for the player to get banned, then to have them make a new Steam account.

Reporting does absolutely no good right now and it will continue to be ineffective until anticheat is put into the game and IP/hardware bans are given out for cheating. It’s that simple.[/quote]

IP/Hardware bans do not ban cheaters. It’s trivial to change your IP and your hardware ID. I have no clue why this keeps getting repeated over and over but IP bans and hardware ID bans have never worked due to how easy it is to modify them…which is also something that comes standard with many cheat programs that are meant to bypass AC’s that try to.

Your list also includes anybody who is playing well. You mentioned good movement as being an indicator of somebody cheating. And sometimes even good players ignore objectives.

And you’d rather spend more time writing up these posts than taking 5 minutes to report a cheater? If everyone who saw a cheater (who was actually cheating) spent a bit of time reporting them then there would be less of an issue.

It takes a village man…[/quote]

You will never fully stop hackers, but you can minimize their impact. Having active anticheat that IP/hardware bans will stop a lot of hackers. A fair portion are literal script kiddies who can follow a basic guide to get it running and not much else. They won’t have the understanding or the desire to make a new Steam, spoof their hardware/change their IP and begin hacking all over again. Sure, a small portion will. But right now, it takes far too long to ban and it’s far too easy for hackers to get back in the game. To say IP/hardware bans never work is incorrect. There are plenty of games out there that don’t have near the hacking problem Dirty Bomb has. Splash Damage has just created a hacker sandbox. And to assume that every player is just good is incorrect.

As for my list, I really don’t know what is so hard for you to understand about it. Have you watched the videos of Cruseball and Juke Kitty triggerbotting? It’s pretty obvious to tell when you know what to look for. And I usually run into players doing the exact same things daily - and guess what! They almost always have VAC bans, often multiples! And they almost always have low play-time. To assume these players are savants who were born with skills at Dirty Bomb that rival or surpass many of the top players is wrong. There’s a level 6 Aura running around with about 20 hours of playtime who was destroying not only myself, but also players from Dirtycups teams who are quite skilled. Should I just assume they were just a supremely talented individual born with a gaming mouse in hand?

And no, I will not be reporting cheaters. Like I said - I have to use third party software to record them, go through Nexon support, which is complete garbage, and then wait FIVE FUCKING WEEKS for them to get banned, often only because I write a lengthy post on Reddit and a developer sees the outrage. And then, to top it all off, the hacker goes and uses their alternate Steam account and begins hacking while streaming just to show how truly powerless Splash Damage is over their own game.

Now why is it that in 400 hours of Hawken, I saw less than five hackers? And in 400 hours of Nosgoth, I saw at most a handful of hackers? Both ran on Unreal Engine 3. Surely, if anticheat and IP bans did nothing they would’ve been overran with hackers as well![/quote]

I have 400 hours in DB and have seen 9 people cheating. All banned within a day or two.

There is difference between understanding your “list” and questioning it. I’ve pointed out some obvious flaws but you aren’t responding to those for some reason. So I guess we’re at an impasse.

If you don’t want to report cheaters then that’s your call. I don’t agree with it but I’m certainly not going to force you.


(Vampwood) #55

Holy fuck if those people with the cheat took that much time to actually learn the game instead of teaching u to act like a pro player, fucking lol.


(ludicrousBlast) #56

I have 220 hours I have only run across 2 aim-botters, 1 wall-hacker, and one possible (unlikely) but possible wall-hacker. 3 out of 4 of them did not even bother me considering I won against one aim-botter, and the other two I just stopped caring and did stupid stuff with my friends like seeing if we could knife the hacker (which we did). Don’t let them ruin the game.

(Protip: If you want to make a hacker angry, teabag them.)


(Old Man) #57

I doubt there is much more of them than in other FPS games, however the low risk of them getting banned is rather annoying. Splash Damage will put cheat providers out of business !


(Harlot) #58

“Decent” aim isn’t an indicator. I posted a checklist that is pretty spot on for catching triggerbotters.

And I haven’t reported a single person. I shouldn’t have to dedicate my time to gathering video evidence, uploading it, and going through Nexon’s awful service, only to have it take 5 weeks for the player to get banned, then to have them make a new Steam account.

Reporting does absolutely no good right now and it will continue to be ineffective until anticheat is put into the game and IP/hardware bans are given out for cheating. It’s that simple.[/quote]

IP/Hardware bans do not ban cheaters. It’s trivial to change your IP and your hardware ID. I have no clue why this keeps getting repeated over and over but IP bans and hardware ID bans have never worked due to how easy it is to modify them…which is also something that comes standard with many cheat programs that are meant to bypass AC’s that try to.

Your list also includes anybody who is playing well. You mentioned good movement as being an indicator of somebody cheating. And sometimes even good players ignore objectives.

And you’d rather spend more time writing up these posts than taking 5 minutes to report a cheater? If everyone who saw a cheater (who was actually cheating) spent a bit of time reporting them then there would be less of an issue.

It takes a village man…[/quote]

You will never fully stop hackers, but you can minimize their impact. Having active anticheat that IP/hardware bans will stop a lot of hackers. A fair portion are literal script kiddies who can follow a basic guide to get it running and not much else. They won’t have the understanding or the desire to make a new Steam, spoof their hardware/change their IP and begin hacking all over again. Sure, a small portion will. But right now, it takes far too long to ban and it’s far too easy for hackers to get back in the game. To say IP/hardware bans never work is incorrect. There are plenty of games out there that don’t have near the hacking problem Dirty Bomb has. Splash Damage has just created a hacker sandbox. And to assume that every player is just good is incorrect.

As for my list, I really don’t know what is so hard for you to understand about it. Have you watched the videos of Cruseball and Juke Kitty triggerbotting? It’s pretty obvious to tell when you know what to look for. And I usually run into players doing the exact same things daily - and guess what! They almost always have VAC bans, often multiples! And they almost always have low play-time. To assume these players are savants who were born with skills at Dirty Bomb that rival or surpass many of the top players is wrong. There’s a level 6 Aura running around with about 20 hours of playtime who was destroying not only myself, but also players from Dirtycups teams who are quite skilled. Should I just assume they were just a supremely talented individual born with a gaming mouse in hand?

And no, I will not be reporting cheaters. Like I said - I have to use third party software to record them, go through Nexon support, which is complete garbage, and then wait FIVE FUCKING WEEKS for them to get banned, often only because I write a lengthy post on Reddit and a developer sees the outrage. And then, to top it all off, the hacker goes and uses their alternate Steam account and begins hacking while streaming just to show how truly powerless Splash Damage is over their own game.

Now why is it that in 400 hours of Hawken, I saw less than five hackers? And in 400 hours of Nosgoth, I saw at most a handful of hackers? Both ran on Unreal Engine 3. Surely, if anticheat and IP bans did nothing they would’ve been overran with hackers as well![/quote]

I have 400 hours in DB and have seen 9 people cheating. All banned within a day or two.

There is difference between understanding your “list” and questioning it. I’ve pointed out some obvious flaws but you aren’t responding to those for some reason. So I guess we’re at an impasse.

If you don’t want to report cheaters then that’s your call. I don’t agree with it but I’m certainly not going to force you.[/quote]

I do not believe these players were banned within 1 or 2 days, unless they had already been hacking for weeks. I have seen Trillin’ triggerbotting all week. I’ve ran into Junky/Junkyard, who now has recorded footage on Twitch and an admission he hacks, only against others who are hacking. He has 300 hours on one account and 1200 on another. And he’s been at it all week. We heard from players that it took over a month for Juke Kitty to receive his ban, only to have a second Steam. I’ve heard other triggerbotters tell me in-game “I have multiple Steam accounts. I won’t stop hacking.” I guess that even shows that banning them is irrelevant.

Go ahead and use your anecdotal evidence. Go ahead and assume that the majority of suspicious players are just really good. But stop downplaying the hacking problem on the forums. It gives every a false sense of security, including the developers.


(Sinee) #59

In 400 hours of gameplay (80% pub, so I can’t speak much for comp), I have seen maybe a handful or two of actual hackers (Rhino is a favorite of them). They’re obvious. You know when it hits you if it isn’t legit; if you play games long enough (and die often enough like I do), you learn what hacking is and what it isn’t and what the differences are. I always spectate first regardless before I say anything or leave, just to be certain. Normally I just warn my teammates and find another match.

However, I have seen thousands and thousands of hackusations. Not necessarily at me, but definitely between teams, and also a lot against my gaming partner, who is a sniper and FPS veteran. He gets hackusated probably a dozen times every day from people who think “well, I’m not that good with Vassili, so everyone better than me must be hacking”. Regardless of the fact he’s lvl 30 so clearly he’s had time to become experienced with DB and acclimate to the fast pace. Most hackusations come from people under level 10 that are still clueless as to how hacking often manifests in DB, and they just want to cry a bit.

It’s just ego, usually… People can’t fathom someone’s better than them, so they hackusate. Then that creates a Bogeyman mentality where everyone’s always suspicious of other players. That sort of environment easily makes communities toxic. It’s a shame.


(Dirmagnos) #60

Mmm, mkay, i havent found any effective means to spoof something like mb ids. When checking hw data, it always shows original values. Only hwids are different, that dosnt mean much.
But maybe its just me.
Also, saw lvl10 cheater today: every time guy switched to handgun, his aim jumped and stayed glued to opponents chest.