So... Are We Bringing Back Jump Sniping...


(Herr_Hanz) #81

having to scope in while jumping is a bad idea. idk how long it takes to get to the peak of your jump, but lets say its 1 seconds, that means i have to jump, zoom in, find the enemy, drag my mouse to the enemy and click. all within 1 seconds. its impossible to do any accurate shooting this way.

before the patch i would sometimes jump 2 times, one time to find the enemy and drag my scope in that direction, and the second one to do a minor aim correction and shoot.


(ClemClem7) #82

@Herr_Hanz
It’s what make it skill full.
If everybody can do it, there is no skill and it’s normal to remove it
But as only some players can do it, it must not be removed. The lesser the player Base can do it, the more rewarding it should be.
As this can be very rewarding, it must be very hard. But if you put a pinch of random in it, everybody is on the same floor, and there is no more skill=reward. This can lead to an overwatch game were hard-to-play heroes are not more powerful than noob friendly ones. Dirty bomb is not about noob, we only want noob to become better and then enjoy a game “hard to master” like it always should have been.


(Herr_Hanz) #83

@ClemClem7 i mean that it is ‘impossible’ to accuratly shoot that way, not that it is ‘hard to master’


(Sorotia) #84

@AnimeDude
Don’t you see…it’s only annoying because they can’t do it…where as anyone with a decent aim can bunny hop shotgun to victory against your average pubber.


(watsyurdeal) #85

[quote=“Herr_Hanz;192971”]@ClemClem7 i mean that it is ‘impossible’ to accuratly shoot that way, not that it is ‘hard to master’
[/quote]

No, it isn’t, by the time you’re fully zoomed in you’ve reached the peak of the jump.


(Amerika) #86

[quote=“Watsyurdeal;193035”][quote=“Herr_Hanz;192971”]@ClemClem7 i mean that it is ‘impossible’ to accuratly shoot that way, not that it is ‘hard to master’
[/quote]

No, it isn’t, by the time you’re fully zoomed in you’ve reached the peak of the jump.[/quote]

When jump sniping this is what you did anyway a lot of the time. I would have been fine with that particular change. Especially now that when you zoom in you’re accurate.


(watsyurdeal) #87

[quote=“Amerika;193039”][quote=“Watsyurdeal;193035”][quote=“Herr_Hanz;192971”]@ClemClem7 i mean that it is ‘impossible’ to accuratly shoot that way, not that it is ‘hard to master’
[/quote]

No, it isn’t, by the time you’re fully zoomed in you’ve reached the peak of the jump.[/quote]

When jump sniping this is what you did anyway a lot of the time. I would have been fine with that particular change. Especially now that when you zoom in you’re accurate.[/quote]

Precisely, that’s more or less the idea, just adding that extra step is all it takes to make things a little more balanced.

Honestly the other issues have to do with map layouts and design, not jump sniping itself.


(Amerika) #88

I just watched a video from last August and boy am I sad now.


(XavienX) #89

@Amerika That’s part of the reason why I made this thread. I went through my old frags where I jumpsniped like collates and all those clips and jeez I missed it.


(Herr_Hanz) #90

you guys jumped and then scoped in? i always scoped in before i jumped.


(Amerika) #91

Depending on the situation, yes. Zooming in was a common thing to do in Q3 as you jumped so it’s pretty natural for me. You had to very quickly account for the random crosshair placement though…but usually it was done in situations where you were going to have some visibility for a while and sometimes you shot after you hit the ground.


(Sinee) #92

I would love to back up the argument for jump sniping like I always have since it was removed because of certain “higher ups” don’t know how to counter something most people who play enough to know to counter.

But I’ve stopped playing DB for a couple months now. My agreements across the board in favor of jump sniping are still there though whenever I check in.


(Ohsnapkline) #93

Dont hate me but I’m going to be the antithesis (for the sake of Discussion). After the melee change I was like cool let’s try it out…Holy Cow I’m a Melee GOD!..sooo I miss the turn speed reduction already. I mean it felt harder to pull off but when I did corner bait someone into a right click Stiletto man it just felt empowering.

Now it’s not even challenging I’d even go as far to say the turn speed reduction actually helped me become a better Melee Chaser in the first place. Now my melee accuracy has gone up even more from already being high and I miss the challenge.

If Jump Sniping circumvents a sniper’s main weakness (being rushed down) wont that in turn take away a limitation put in place to keep snipers who are already in a strong position in check.

ya I mean it might be fun for the sniper but is it for the person it’s being used on, (Example) like someone who switched phantom for the sole purpose to flank the sniper.


(Herr_Hanz) #94

Depending on the situation, yes. Zooming in was a common thing to do in Q3 as you jumped so it’s pretty natural for me. You had to very quickly account for the random crosshair placement though…but usually it was done in situations where you were going to have some visibility for a while and sometimes you shot after you hit the ground.[/quote]

aha, my jumpsniping is more standing behind cover and then jumping, best example i can give is bridge first obj, either jumping behind the blue van, or the ramp. although i did the occasional ‘jump to avoid fire and quickscope them in mid air’ thing.


(XavienX) #95

[quote=“Mercy;193413”]I would love to back up the argument for jump sniping like I always have since it was removed because of certain “higher ups” don’t know how to counter something most people who play enough to know to counter.

But I’ve stopped playing DB for a couple months now. My agreements across the board in favor of jump sniping are still there though whenever I check in.[/quote]

Unfortunately a handful of players don’t understand that taking away jump-sniping is like taking away an ability. Like how would you feel if one patch changed it so that Fletcher cannot jump while throwing stickies or Rhino has to stand still when he’s shooting his minigun because they often gave “little warning” or “a small window for reaction time”. Your playstyle is completely ruined.


(straightforwardMacadamia) #96

[quote=“Xavien;193727”]

Unfortunately a handful of players don’t understand that taking away jump-sniping is like taking away an ability. Like how would you feel if one patch changed it so that Fletcher cannot jump while throwing stickies or Rhino has to stand still when he’s shooting his minigun because they often gave “little warning” or “a small window for reaction time”. Your playstyle is completely ruined.[/quote]

Great comparison, 10/10.

Jump sniping is unbalanced while the other two aren’t. Your “playstyle” is ruined because of more balanced gameplay. If you struggle to adapt, that’s on you.


(neverplayseriou) #97

@straightforwardMacadamia

damn, you sure are funny, Fletcher jumping around like an idiot while throwing stickies that do 80-100 damage and barely require any aim is balanced but vassili having to actually aim for a person while jumping from behind an object is unbalanced.


(straightforwardMacadamia) #98

@neverplayserious

Fletcher will still do whatever he’s doing, jumping or not. In that case, it’s a problem with his stickies, not the fact that he’s jumping about. Vassili jumping up and down behind an object offers little to no counterplay. That’s a balancing issue. If it hadn’t been for the fact that it can be easily abused, I’d be on board with bringing jump sniping back.


(opicr0n) #99

Kudos @straightforwardMacadamia for not ramming the disagree button like so many here…


(opicr0n) #100

Assumptions are the mother of all fuck ups. No need to read further :neutral: