[quote=“Xavien;192209”][quote=“Runeforce;192118”]Smooth said this:
the main reason to remove jump-sniping is that as the victim you were:
[list]
[] killed instantly
[] by someone you couldn’t see
[] who hasn’t had to expose themselves
[] with absolutely no warning
[] from across the other side of the map
[] without a cooldown
[/list]
There are several one-hit-kill abilities in Dirty Bomb, but all of them have at least a little bit more warning and potential counters than this. The fact that jump-sniping is a little absurd and also the behaviour was inconsistent with the additional spread other weapons have when jumping is simply the final nail in the coffin.
In other words: jump-sniping is gone for good.
But for the sake of discussion, when you jump-snipe, you are effectively eliminating a good portion of the vertical aim required. How this tranlates to ‘more skill required’ is beyond me. At best, the skill requirement is exactly the same. It would help if this postulate was not always used as a central argument in favor.[/quote]
Well think about it, how many times have you been killed by bunnyhopping shotgun mercs vs jumpsniping Vassilis? They removed instagib for sniper rifles which gives enough time for medics to revive people. Jumpsniping gives the player at most around 1 second to react and HEADSHOT someone from across the map, have you even tried and know how hard that is?
[/quote]
Bam, headshot
Bam, medic and downed got headshot.
instagibbing headshot was nerfed because its just literally broken because if you fail, you can just shoot it again and get the same result.
