@henki000 said:
@STARRYSOCK
Playing sniper does not mean that you have to camp in corner and fail your team. Instead their second abilities, like heartbeat sensor or smoke grenade can be used as a effective weapon that benefits whole team. Then after their second abilities, its nowadays only about headshots. It does not mean that someone has no skill or it would be random occurrence when someone lands a HS. I think playing sniper rifle needs more skill than most of the other weapons, since it is more unforgiving. I dont play sniper as my main, but still think they are equal part of the surrounding sphere. I agree that Dirty Bomb is fast paced and versatile. I just think that sniping in this game is fast paced and without them the game would be less versatile. You say sniper is fun only for those who play it, I disagree. It just needs a new strategy to counter them, maybe walk behind and use knife. That is what makes snipers so great. If there were no snipers, people would not use side paths and just rush in the middle. Sharpshooters transform general gameplay to something different, it is always refreshing to see overall team synergy to take a different nuance.
I’m not saying their abilities are bad, just that the concept of sniper rifles in DB doesn’t fit. Spotting is an amazing ability, it’s more than a crucial part of the game, but sniping in general is not.
Whether or not they take skill isn’t what I was saying. They’re some of the hardest classes to play, but skill level doesn’t automatically mean something fits with the game.
Using flank routes isn’t something that only happens against a sniper, it’s something any half decent team does. Because well, snipers aren’t the only mercs that can block off a main route at range. Any firesupport or even a half decent aura with a blish can excel at range, but also in close quarters. Snipers on the other hand, typically can’t. In fact, machine pistols were nerfed in part specifically to make vassili less versatile at close range.
Not even focusing on what percentage of snipers are actually decent enough to pull it off, but locking down a route with a sniper doesn’t fit the game at all, it just makes things slower. Of course it forces the team to be creative, but it’s also possible to force that with a team of decent firesupport mercs as well.
TL;DR, I’m not talking about skill at all, but any sniper who is capable of locking down a route can usually accomplish a lot more as nearly any other merc. Firesupports and almost every other merc can already dominate at close, medium and long range, having snipers that are only decent at long range just seems redundant and out of place.