Snipers Damage in ET :(! (Decent Discussion Topic)


(Psycho.cl) #1

I would reaaally like to know what are the snipers for, in ET.
I mean, what is the idea of a sniper that kill with 3 shots!! or (2 if ur lucky)

Getting XP Being only a sniper (with the silenced gun) is really hard!!!
Because u usually dont hit the same guy 3 times, unless you are playing in a open Map (i love those maps :D) or the guy ur killing is a noob that dont get cover.

I Love playing as a Sniper in ET but its really hard when you are in a map where thereare many corridors with many turns (corners), because u cant aim with the zoom…
What is the point of being a sniper if u dont zoom all the time?? Snipers are just USELESS in a point of the game that the enemy is so close to you, that with a sniper u cant handle it.

I Really liked the moving aiming thas real, u always take some time before getting a sniper in a calm position, and the accuracy is great (at least i can handle it nice), but the damage just Suck :(!

Well thats it.

EDIT: Sorry for my terrible english :!!! im trying my best :slight_smile:


(SCDS_reyalP) #2

FWIW, the scoped rifles do 100 damage on a headshot, even if the player has a helmet. According to iffurtas page http://www.rtcwonline.com/dummies/, they do 50 on a body shot. So, with one headshot, everyone except a medic is a 1 or 2 shot kill. A medic is a 2 or 3 shot kill. Without any headshots, it may take as many as 4 shots to kill a medic, and 3 to kill anyone else.

Using the rifle unscoped does less damage, and is not very accurate. It is still pretty effecive at close range, because it does much more damage than an SMG and can be fired rapidly.

The SMGs body damage falls off with range. AFAIK, this is not true of the rifles.

I doubt splashdamage will ever change the sniper damage. Shrub or bani might.


(weasel) #3

Sniper isn’t a class, it’s one of the things that a Covert Ops can do. A CO has other responsibilities as well. I’ve always found that it’s unbelieveably easy to score XP as a CO. You snipe when there’s nothing else to do, otherwise you should be helping your team. Your job is to make the other team’s job hell. You destroy all the objectives you possibly can, you leave satchels around corners, you knife anyone that stands still, and you help defend the key players on your team (engineers, usually). If all you’re doing is sniping, I should hope you find it hard to earn XP, because you’re not doing what you’re supposed to do.


(Hanlon) #4

Seriously, that’s like saying it’s hard to get XP being only a rifle grenader. Therefore rifle grenades should have the power of a lvl 3 field ops airstrike.


(Warskull) #5

The problem is that if you infiltrate enemy lines and proceed to snipe them out of key locations you need the one shot kill. For example you are on the walls in oasis and want to kill the engineer trying to build the water pump. If your one shot doesn’t kill you will likely be killed by the entire enemy team before you can finish the job.

Considering how assassinate is near useless (the knife stabs so fast you can be two backstabs just as easily as one) why not make the lvl 4 cov-op ability to have headshots with scoped weapons do a bonus 50 damage. Thus a headshot does 150 damage now. That will take down everything except a lvl 4 battle sense medic in a team full of medics. On top of this adding a +10 or +15 to headshot damage would really help. Even if you get a good headshot a decent medic will have your target back up before you can gib him.

Good sniping can and should be part of the whole messing things up from behind enemy lines.


(Narkar) #6

that would be nice…

Lvl 4 covert op: you knowledge in brain anatomy allows you to hit the brainstem, killing opponents instantly.

maybe make a special zone in the head near where the brainstem is where a snipers bullet makes 150 damage and you would have to hit it to score kill

Ofcourse you could always use the sten to kill those engineers building the water pump, but it would be silly if a smg is a better snipers weapon than a rifle


(senator) #7

Well, in real life even one SMG bullet should be lethal but hey, you need 3-xx Hits to kill a 150HP Medic…Duh! I want every bullet = instant kill ! :moo: :banghead:

The Sniper rifle is already a really powerfull weapon, this is just a game and I’m reallly happy with the current weapon damage. As a sniper it’s really easy to snipe targets at stationary points (MG-42, enemy sniper) and to disrupt the enemy team, because every enemy who is all of a sudden missing 100HP on his energy bar will very soon thereafter a) be dead or b) an his way back from the front to find a medic or medic cabinet. That’s one gun less on the battlefield and the snipers job fullfilled.
I am so glad that sniper rifle isn’t one shot one kill or far more Snipers would lie in the hills, doing nothing but sniping.


(Sick Boy) #8

Another sniperlamertopic who keep bitching their gun is not powerful enough.

Well, your gun IS powerfull enough, in fact, make it more powerful and this game is ruined.

I’m sure the developers experienced at one point with lethal snipershots, and decided they didn’t want it for all the obvious reasons.


(Jahuu) #9

I think a scoped headshot, from K43 or Garand should do 150 damage (instant kill even with battle sense 3 and 5+ medics on a team). It is meant to be a instant killer and it should be, but it isn´t, why not?

Body shots are fine as they are, they could be raised to 60 though maybe (every team has at least one medic)


(senator) #10

I think a headshot from a MP40 or Thompson should do 150 damage (instant kill even with battle sense 3 and 5+ medics on a team). It is meant to be a instant killer and it should be, but it isn´t, why not?

:banghead: :banghead: :banghead:


(Herojay) #11

I would like a more powerful sniper gun. If anyone has played Quake 3 Urban Terror mod, you would know how good it is. For the rest who havent played it, guess what it has? One-hit kill sniper guns! :banana:

(Note: The Urban Terror mod is a realism mod)


(senator) #12

Dude, guess what, in realistic mods even one bullet from the MP40 would mean instant kill, with a K43 and 10 bullets in your magazine you have potential 1000 HP damage available (if you are good enough) but you are still complaining ??
Maybe you are not good enough and now you want the weapons to get more powerfull to compensate for your lack of skill ? :wink:

Just tell me one good reason why a sniper bullet to the head schould mean instant kill and a bullet from a colt or MP40 not ???

:moo:


(Jahuu) #13

Dude, guess what, in realistic mods even one bullet from the MP40 would mean instant kill, with a K43 and 10 bullets in your magazine you have potential 1000 HP damage available (if you are good enough) but you are still complaining ??
Maybe you are not good enough and now you want the weapons to get more powerfull to compensate for your lack of skill ? :wink:

Just tell me one good reason why a sniper bullet to the head schould mean instant kill and a bullet from a colt or MP40 not ???

:moo:[/quote]

Well for starters game balance!

If you want to think it “realistic”, you could think that the soldiers in the game have full body armor and a helmet. And if you want to think gamebalance: You can shoot with the MP-40 with only some 0,3 secs per bullet, with K43 (scoped) it is something like 2secs


(damocles) #14

As a regular sniper, I can see the point of view from both sides. Snipers do find it frustrating to have to hit someone in the head twice to kill them (it’s not like it’s easy getting headshots as it is). But from the other side of the scope, it’s no fun getting mown down by someone you can’t see.

Having played the test version where the sniper guns were REALLY weak, I think the current level of damage is pretty good.

If you were to improve the headshot damage to 150, you would need to balance it out - to this end, I would make it only do 150 damage if the balance/steadyness/whetever the hell its called bar at the side is completey gone. It takes quite a while to steady yourself to that level so the chances of finding a target and steadying yourself enough to get a 150 damage headshot are pretty slim. It would be a punishment for all those stupid FOps that stand on a hill with binocs out ALL THE TIME.

But as mentioned before, if all you are doing is sniping, then you are not a good Covert Ops. You barely qualify as n00b covert ops. Covert Ops main role is twofold:

Locate mines! This is NEVER done enough. COps always feel they should be in the fight not spotting mines. When you see that line of text that says “<guy from your teams name> failed to spot <guy from enemy teams>'s landmine” - you have failed as a Covert Ops. If you see a bunch of landmines blocking an important route - reveal them and grenade them. Revealing them is good, destroying them so your team don’t get held up there at all is great.

Destroy enemy objectives. eg blow the gates at fuel dump to allow the engineers in. Blow the assault ramp. Blow command posts. Blow the footbridge. Make life as hard as possible for the enemy. Sometimes this can be acheived by stealing a uniform and mixing it up with the enemy, but not very often. Most players are savvy enough to spot a disguised enemy in their midst.

If you spend an entire match doing nothing but snipe, chances are you haven’t really helped your team much at all.


(SylverDragon) #15

Yes, this is just what we need, more encouragement for coverts to just sit around and snipe.
Ok, I hate snipers, I have lost way too many maps because I had 2 or 3 snipers on my team, doing nothing to advance our objectives. Its not that I mind sniping per se, in fact I will engage in it, if I think it will help the team, but usually only in very short spurts. Coverts can better spend thier time blowing up objectives, opening team doors, and spotting mines. Those three things should keep them so busy on most maps they don’t have time to snipe. For example, on Fuel Dump, all those &$#%ing snipers who sit up on the hill, near the ally command post, and snipe the whole map, would be a hell of a lot more useful if they would get down, come to the depot and blow the depot defenses. It amazes me to no end that engineers are forever having to use dyanmite to blow open the defenses, anouncing their presence and wasting 30 seconds (allow at least 1 re-spawn by the enemy), and then planting on the depot, if they managed to survive, for another 30 second wait. Usually, if we have enough engineers (which gets tough when you have a sniper or three), I will switch over to a covert to try and blow the defenses for our engineers. Though this has its own pitfalls, in that most engineers have become so used to not having a covert helping them in the depot, that they tend to get the dynamite planted before I can satchel the defenses.
Another great example is Siwa Oasis. Quit sniping, get a uniform and let me through that team door in the old city. Its real easy for an engineer to get to unnoticed, if there was just a covert to open the door for me. Or, often enough, I have a uniform, I send an “I’m a covert ops call” and type in that I have a uni and I would really like to have an engineer at the door. I always seem to get ignored, or if my team is outside the door, and I open it for them, I get killed (ok, I can understand this reaction, but if they would at least read the messages…). Its amazing how easy it can be to get at least one of the guns this way.


(senator) #16

Hmm, I just realized that all the ppl who come here to beg for one-shot-kill sniper rifles don’t provide a single reason why and how it would improve gameplay!

maybe it’s:
“Dude, other games have it too, so its, kinda, I wanna see it here, too.”
or maybe:
“Dude, i’m just a camper so I want a super powerfull sniper rifle to score massive amounts of kills because I like Death Match!”

I mean, what is the benifit if a such powerfull weapon ? PF and to a lesser extend riflegrenade are also one-shot-kill weapons but they come with a natural disadvantage of 4 shots and they drain the power bar, CovOps start with 30 bullets, do twice the damage a SMG does and still demand more?

Tell me why ?


(senator) #17

Ah, sure, so to balance things the MP40 comes than with a scope and can shoot accurately across the entire map, hmmmmmmm ???


(damocles) #18

Hmm, I just realized that all the ppl who come here to beg for one-shot-kill sniper rifles don’t provide a single reason why and how it would improve gameplay!

Actually, if you took the suggestion I made aqbove about only giving single hit kills to those who spend the time steadying themselves and lining upa headshot, it would probably reduce the amount of deaths by snipers as they would be trying to for the one shots.

Another great example is Siwa Oasis. Quit sniping, get a uniform and let me through that team door in the old city.

I’ve seen a few people gripe about this one - yet I have never seen it happen. I don’t know what n00b servers you play on, but sniping on Oasis is completely pointless and I have yet to see anyone even attempt it.


(weasel) #19

Uh, what? K43 fires as fast scoped as it does unscoped. I can empty a clip in 2 seconds. Scoped, I need no more than half a second to level my shot before I fire again. Tip: You don’t have to wait for it to be perfectly still before you fire. The bullet always goes where the gun is aiming.


(SylverDragon) #20

I will admit, its not very common. Usually this is because there isn’t a great place to snipe from, but that still doesn’t stop the occasional covert from trying.
As for the servers I play one, I tend to float a bit. The most common ones are:
EWOK - 6 map

I’m afraid I don’t know the IP’s for either, off hand. The first tends to have a good group, of about my skill level or slightly better. The second usually is pretty good, and as dslextreme is my ISP, I usually get a really good ping on it. And the obvious question, what is my skill level, somewhere a bit above n00b. I know the maps and objectives, and do a pretty good job of completing them, but I’m sure most of the people on this forum would mow me down in a gun battle. Though, I am starting to get wickedly accurate with rifle gernades.