Snipers Damage in ET :(! (Decent Discussion Topic)


(damocles) #21

Though, I am starting to get wickedly accurate with rifle gernades.

I advise keeping your aim in. When I first started playing ET I spent most of my time with the nade launcher and too developed a lethal pinpoint accurate aim. You can’t beat the feeling of satisfaction when you see a guy in the distance running to the objective, you predict his path, tilt up just the right amount and fire, dropping a nade right on his head.

Alas, I have been playing medic a lot lately and so have lost my aim :frowning: I still get the odd good shot, but I don’t have the eye for it anymore. I would recommened you stick with it - there are hardly any players skilled at nade launching. It’s a very useful skill to have, especially when playing as the allies and you need to clear defensive positions. Sometimes it’s more useful than a panzer because you can bounce it off walls.

I miss my rifle nade days :frowning:


(SylverDragon) #22

Thanks for the encouragement, I’ve been called a n00b too many times for using it. As for the bouncing, ya, that is one of the best things. A great tactic I have found is, on Fuel Depot as allies: Come out of the tunnel exit, near the depot, come down near the wall, and bounce a gernade off the upper wall onto that walk way just above the main entrance. This is great for removing the people that like to sit up there with a panzer and just murder any allies who run in that way.


(damocles) #23

A great tactic I have found is, on Fuel Depot as allies: Come out of the tunnel exit, near the depot, come down near the wall, and bounce a gernade off the upper wall onto that walk way just above the main entrance. This is great for removing the people that like to sit up there with a panzer and just murder any allies who run in that way.

Yeah that is good - also in that same area, if you’re good you can bounce a rifle nade off of the window frame so it lands by the top of the stairway. If there’s some n00b/xp whore there giving out ammo/health packs all the time, it surprises the hell out of them :slight_smile:

I could go on allo day about great uses for that weapon, but instead I’m going to go and use it for old times sake :smiley:


(SwordOfDamocles) #24

I was shocked coming to ET from RTCW, that the sniper rifles when scoped cannot kill in one headshot.

Getting back to topic and not discussing what other responsibilities a cov. has, It does IMO defeat the point of a sniper rifle…letting the guy know you are there before you can kill him…quite simply ridiculous.

My favourite/best class for me to play as is cov. but I do find it hampered by the lack of the one shot one kill.

I do not feel it would upset the balance of the game to introduce it. Against decent players who move/dodge out of habit, it is v. hard to get the headshots, therefore VERY good sniping remains a “1337” skill.

I would love to see a mod with one headshot one kill introduced as i feel it would take off well.


(damocles) #25

I do not feel it would upset the balance of the game to introduce it. Against decent players who move/dodge out of habit, it is v. hard to get the headshots, therefore VERY good sniping remains a “1337” skill.

What, like RTCW? Where any half-decent player could pick off a fast moving, jumping, strafing, mildly inebriated, partially blurred, semi-transparent hedgehog with ease?

RTCW one shot kill snipers were lethal, and I should know - I was the one doing the sniping :smiley: The only defence against a good RTCW sniper was an equally good sniper! I don;t think ET would benefit from that level of sniping.

And give me my bloody sword back you theiving git!


(Majin) #26

Yep… I remember very well having to take my sniper rifle out to kill some noob who is taking out half my team. I was a very good sniper in RtCW, and a fairly good sniper in ET. Although, in ET I only do it at very specific places, so I don’t get much practice. All in all though, I would say I love the sniping in ET just as much as I did in RtCW, except now it is a lot more about strategy and helping your team than camping and fragging. Just so happens that makes it a lot funner for me, but very boring for the non-team players.


(SCDS_reyalP) #27

The other thing about the RTCW sniper was the rifle had like a 60 degree random variation if you used it unscoped, unlike the ET sniper rifles which make a pretty good boomstick at medium/close range. You could shoot at point blank range and still miss, or even kill your teamate who was next to the intended target. Unlike the RTCW sniper soldier, a covops with a sniper rifle can do a lot of other stuff.

Game balance is the important thing. One of the main characteristics of ET and RTCW gameplay is that instant kill weapons have signifiant handicaps. If you want a game with a lot of instant kill weapons, go play urban terror or true combat.


(Rippin Kitten) #28

As a regular engie, I find it more helpful for coverts just to spot the mines and leave dealing with them to me. When I get there I can decide if blowing them would be more advantagous or if there’s a way to sneak by. Better to have mines spotted that we can simply avoid instead of blowing them up giving the bad guys a chance to move them.

What I do like about snipers not having one-hit kills is that you can’t snipe in small hallways or tight corridors. This is what I don’t like about Urban Terror or other mods that have one-hit kills. The sniper rifle becomes more like a railgun, and you can use it far more aggressively than a sniper rifle should be used.

So what if you have to hit someone 3 or so times, or that they know you’re out there. The basic idea of a sniper rifle with a scope is that the bad guys simply can’t do anything about it. You’re too far away for SMGs to be that accurate. You’ve got plenty of warning to avoid a panzer shot. Even arty gives you time to get out of the way. Landing 3 shots on a target shouldn’t be that big of a deal. If you can’t kill people or atleast hurt them enough to give your front line guys an advantage, you probably need to play a more useful class for your team.

RK


(lennyballa) #29

Last word, if you make the damage bigger, almost everyone would be sniper! This is just good, splashdamage knows what they do, their not a bunch of kids. (Kugh) . Why you think they won’t know how to balance damage, if they can even have moving tanks and stuff.

Say hi, :skull:


(Ranstaton) #30

I am very happy with the way sniper rifles are. Counter-Strike gave me a distaste for one shot kill sniper rifles and splashdamage actually got it very very right in ET. I am an incredibly good sniper, and so is my friend. Sniping is really simple in ET and I can’t understand the people who feel that the rifles need to be stronger. Sniping is all about position and getting your shots off as fast as possible. I can already kill a crapload of people in a small amount of time and with one shot kills (even for just headshots) it would be a lot worse. I haven’t seen very many good snipers, but the ones that are out there would not be fun to have to fight if they could kill you any faster. Those who dislike snipers because the ones they have seen just sit in stupid places without helping the team haven’t seen a good sniper.

On fuel dump, on a good day, I can stop any engineer going for the bridge construction, and any friends he brings along, (UNLESS! it is covered in smoke by another good covert, or I am being shot at by another sniper.)

So! In conclusion, they do have their uses, they are not effective on every map, the majority of the people who are out there sniping are not good at it AND sniper rifle damage is fine the way it is, you just need more practice :smiley:

^___^

(not that I’m full of myself, but I really am quite good at sniping so don’t think that I’m some ass who brags about his skills because I really don’t feel good about saying that I’m good at anything especially a video game, but thankfully I am somewhat annonymous here so my morals are not compromised to the people I know!)


(Psycho.cl) #31

Mmm… nice ideas & conclusions.
I hope this topic will help all the others newbs/novice, like me, in ET that complained about de CvOps & maybe the futures newbs will read this thread and REALLY understand what CvOps is For.

Thanks u all ;). That is all i needed to hear :wink: (read? rofl :D).


(14087) #32

If u want to snipe use the m1 garand or k43 sniper it is more powerful, 1 shot to head = kill, 2 shots anywhere else. The fg42 takes 2 head shots to kill and 3-5 anywhere else, but is automatic so good for close combat and occasional sniping. The Sten is good for close combat, isnt too obvious to the enemy, comes with more ammunition then the others but overheats.

JEB


(Dies Irae) #33

you are right, but i find that is better to not destroy the mines, (unless you can’t jump them) why?. because if you destroy those mines the enemy will plant more, and maybe you will not able to spot them before a teamate step on them.

And well, I agree with those that want a 1 shot 1 kill rifle. Is like kill a god when you try to kill a medic… 1 head shot, he goes back and heal himself… other head shot… same operation… 4 body shots (thanks that his power bar is now depleted), now finally he’s dead… total time: 1-2 minutes. :banghead:


(damocles) #34

you are right, but i find that is better to not destroy the mines, (unless you can’t jump them) why?. because if you destroy those mines the enemy will plant more, and maybe you will not able to spot them before a teamate step on them.

I did actually say that if you see the mines blocking the route it’s good tl clear them. If it’s just one mine that’s easilt walked around then it’s best to leave it. Except in rare occasions - say the mines at the fuel dump gates. If you have snipers on your team, then it’s good to blow these because engineers come along to plant fresh ones and get sniped.


(SylverDragon) #35

Maybe its just me, but I find that getting to the depot gates, and not being able see any mines, as kind of scary. It because I know that the axis would never leave the depot gates unmined, so I end up wasting time creeping up on the gates before planting dynamite at them, whereas if the mines were visable, I could just avoid/gernade them myself, run up and plant. Though, while were on the subject of coverts, why can I never seem to get a covert to blow those gates for me? Why am I dynamiting those gates, annoucing my presence and location, and having to wait for at least one more spawn before I can plant on the depot itself?


(damocles) #36

Why am I dynamiting those gates, annoucing my presence and location, and having to wait for at least one more spawn before I can plant on the depot itself?

because why should covert ops endager his ever so precious life (clearly more important than yours) by entering enemy territory (natch) and using his full skill set. You’re the engineer, you can do all the work ya lazy bum :smiley:

I sometimes feel the fear of no mines visible at the gates. There are three solutions. Solution 1 - creep along, get shot, die. Solution 2 - run forward and have full and total confidence in your covert ops ability to spot and clear mines, and die. Solution 3, do well in the previous missions so you have level four battle sense and can see the mines just in time to jump over them.


(SylverDragon) #37

Thank you, its been a long day here at work, I needed a good laugh like that. :smiley:


(Rippin Kitten) #38

Or get level 4 battle sense, play on a shrub server with the option enabled, and go spot your own damn mines. =)

RK


(freekill) #39

ok for the whiners about snipers

in oasis if im a covert i use sten and go for objectives and hey i would open the door for any engie that is accually smart enuf to follow me over the roof…but noo hasent happened so i usually have to switch to eng to do it my self or even go over the roof and hop the wall which u can do and i havent seen any egies do that either, they just sit there a whine "wheres my cover ". well i was your cover and i died waiting for u to show up :angry:

battery coverts are very usefull i have yet to see an engie blow that ramp with dynomite :bash:
instead they all go out the back door like dumasses and build command post to let all the allied coverts know “hey im out here take my uni”
thinking that coverts dont know how to use binoculars to spot thier 20 mines
and btw building that post is useless it gets taken out within the first 2 mins u put it up anyway just build the mg nest and dont play hero
cause nothing worse then defending front like mad and hearing “enemy in disgiuse” :banghead:

radar there have been many times ive held the door open for ppl to run and get parts because if i touch parts i lose my uni and then im stuck inside until an eng blows the door but there is also the times i open door for ppl and an eng will come a plop dyno on ground letting everyone know im there triing to get ppl though quietly :twak:

fuel dump as an allie covert befor tank goes though the door i snipe… i go for tower and other snipers and fld ops spamming the tank . good luck getting close to tank with out us there and hey if we get a uniform, we worked for that uniform costing us ammo and health possibly. so many times first thing i get when i get a uniform is let me in the depot
ok so i have to now run though the tunnel hoping the guy whose uni im wearing isnt in the tunnel… also (by that time everyone knows i got a uniform)sneak u into the depot
or ill get uni and w8 and w8 and w8 by the depot
weeeee :bored: :blah: fun
or im on the roof blowing the defenses and blowing them and blowing them w8ing for u
but no im spose to cover u too and become a sitting duck for u to prance in a plop the dynomite looking like the hero
and i do sit on the hill as well im the guy that snipes the panzer pointing that noob tube down the stair way or taking out the guy air spamming the far tunnel ot sniping the guy in the mg nest :clap:
or somtimes even taking out the guy planting mines near the defenses :rocker2:
or triing to spot mines which ussally dont work any way alway some idiot in front of me steps on the mine anyway killing us both because he aint go no patience

so u dont like me
too bad
your probably the type of guy that i like to bleed if your on my team because your right it is a team game and im sure everyone tries just as hard as you your like the guy i was just playing i was covert had about 600 xp in 3 maps he starts barking orders im like huh
i look at his xp 37
hrmm
who the fuck r u to tell me how to play my game i like to win too but i dont bitch like a friggin homo
nothing worse then playing a game and listening u fucking geeks complain about how other ppl play take a good hard look at who is doing the whinning
im done


(senator) #40

So what’s your point ?

That your skills as a sniper are not good enough to score 2 headshots or 1 headshot+2 body shots in a short time ?? So you want your weapon to be modeled stronger to compensate for your lack of skill ??

Whats next, you find it to hard to kill those Über-Medics with your Thompson ?? Its like you need so many headshot or bodyshots, the Medic just heals himselft and it takes you like 15 min to kill him ? So how about we increase the bulledtamage of the SMGs, too ? And grenades, totally useless against those Über-Engineers with a flak-west, we need tactical atom bombs !
And those freaking Über-CovOps! Always invisible, we need some self-guided CovOps-detecting missiles ! Just shoot them at spawn and they find and kill the enemy in seconds !
Or how about som frig’n lasers attached to the head, one look at the enemy and he’s dead :smiley:

Seriously, the SniperRifle is powerfull enough, if you find it hard to kill with it you are simply not good enough.