Sniper


(tokamak) #101

He said that the quickscope demonstrated how snipers could even be used in short range fights like in Brink. But sure if he doesn’t want to see any of that then I wonder why he’s such a big proponent of the quickscope.


(DarkangelUK) #102

Pressing fire+scope at the same time removes the unscope delay = not intended and technically a bug.


(Apoc) #103

You are the only person talking about that.

Me and inferno are talking about literally just right clicking then left clicking. Thats it. You just do it fast because otherwise they kill you lol.

Post bugs in the bug section.


(INF3RN0) #104

It should be part of the tips, which is why I explain it to people who don’t understand how it works. Time lapse is the same between sniper shots with both methods. It gives the class a fighting chance at close quarters, which works less than 25% of the time on an equally skilled playing field (including both hs kills and combos). In no way does the sniper become unstoppable, and it is usually dependent on variables of surprise, corner camps, radar, small groups, etc. The only reason people have a problem with it is because the only people who actually use this to effect out weigh everyone else in overall skill. Many times after an initial quickscope attempt it won’t unzoom, but will hit. This is still adequate time to shoot again zoomed, but without the element of surprise. It is my opinion that in all scenarios of close quarters combat on a level playing field an AR/Lacer is > than a sniper/rail… Always.


(tokamak) #105

A simple fix would be to let the sniper sway start at a different point than where the gun was originally aimed at.


(DarkangelUK) #106

You must be following a different conversation then… sorry you got lost. You know exactly what quickscoping is, and now that it has been officially deemed a bug… you seem to be trying to veer this conversation in a different direction to somehow justify your methods.


(Apoc) #107

Hence why back when comp scene was active, all pro players used lac, (odd sniper like nkm etc) but point is in a match it was mainly lac vrs AR, no one wants to risk a cup match using a sniper and missing the 1 shot chance (since in comp, you miss with sniper = you die)


(DarkangelUK) #108

Just so you don’t get lost again…

[QUOTE=INF3RN0;210679]
Quick scoping in QW: Same as above, except for the lack of an auto-unzoom feature. This is where the the right click, left click + right click comes into play. MISCONCEPTION- You are skipping the zoom animations and firing faster. FACT- You are manually unzooming instead of staying scoped for another shot. What this does is prevent you from experiencing the wait period between firing shots scoped so that you can either run away or switch weapons.[/QUOTE]

This has been classed as a bug and was never intentional, abusing a bug would then be referred to as an exploit.

If you don’t agree, please feel free to join #splashdamage on quakenet and discuss :slight_smile:


(Apoc) #109

Urgh…right…lets just clear this up. This whole topic is about how a sniper would add a new dimension, more tactics and more fun to brink. And it would be usefull.

This et:qw sniper glitch discussion has jumped in.
Firstly no one has OFFICIALLY deemed it a bug. Youve asked a bloke on irc and he cant remember putting that in…ok.
Secondly i am trying to veer this conversation back onto the topic that snipers are usefull close combat. Although you seem set on just moaning about bugs. Please dont patronise me. The comment i made before i was saying in a nice way “stop being an idiot, this isnt relevant, snipers are still effective close combat if you dont use the bug/glitch/whatever you have named it.”
sorry that was a little patronising in itself but to be honest you kinda deserved it.


(DarkangelUK) #110

That’s funny, your whole argument was that it wasn’t an exploit… and well it quite clearly is (you seem to accept that by referring to is as ‘bug’ or ‘glitch’ now). And several blokes on IRC answered, all of which worked on ETQW… sounds pretty official to me.

You tried to veer away as soon as this information came to light… funny that.

Any way my job is done here… i’ll allow you to carry on this mythical discussion you were apparently having. HF!

Oh and my discussion was with inferno… you just seemed to barge in and assume we were following your train of thought straight away.


(INF3RN0) #111

2 things being argued here. Initial scope+fire and the optional unscope. The problem of topic has nothing to do with the unscope, which you decided to try and prove an exploit. The problem has to do with the initial scope+fire resulting in a kill. Ask them if zooming and being able to instantly fire after the animations is unintentional. Trust the people who care most about getting exploits brought to the attention of the developers (Ie anyone with comp experience). The problem that people have and always seem to have had is thinking they are at the highest level of skill and then having someone burst their bubble. Trying to blame it on game design leads no where.


(INF3RN0) #112

[QUOTE=DarkangelUK;210717]That’s funny, your whole argument was that it wasn’t an exploit… and well it quite clearly is (you seem to accept that by referring to is as ‘bug’ or ‘glitch’ now). And several blokes on IRC answered, all of which worked on ETQW… sounds pretty official to me.

You tried to veer away as soon as this information came to light… funny that.

Any way my job is done here… i’ll allow you to carry on this mythical discussion you were apparently having. HF!

Oh and my discussion was with inferno… you just seemed to barge in and assume we were following your train of thought straight away.[/QUOTE]

Point is that you are trying to argue about something that did not have to do with what all other people were talking about. I explained that the first part is definitely not an exploit. The second may be considered to be more so, but really accomplishes nothing of serious measure as I broke it down for you (still not the topic of interest). Please stop trying to prove that you are right about something that you previously admitted to having little to no experience with. Thanks.


(DarkangelUK) #113

Is there is no 2 things here, cos it’s all one thing… you scope,fire,unscope… the whole mechanic = quickscope. I’ll admit i researched to get clarification on the full use, and it seems to buggy part is the instant unscope.

You were dwelling on advantage of the quickscope which directly related to the unscope (quoted above)… and now you’re doing the exact same and focusing on a different aspect. The whole quickscope mechanic relies on the instant unscope, i doubt it’d used as much, if at all if that wasn’t present… therefore the mechanic of the quickscope is an exploit.


(INF3RN0) #114

[QUOTE=DarkangelUK;210720]Is there is no 2 things here, cos it’s all one thing… you scope,fire,unscope… the whole mechanic = quickscope. I’ll admit i researched to get clarification on the full use, and it seems to buggy part is the instant unscope.

You were dwelling on advantage of the quickscope which directly related to the unscope (quoted above)… and now you’re doing the exact same and focusing on a different aspect. The whole quickscope mechanic relies on the instant unscope, i doubt it’d used as much, if at all if that wasn’t present… therefore the mechanic of the quickscope is an exploit.[/QUOTE]

Please stop for a moment. What was the original problem people had with “quick scoping”? The part where it kills the guy. The unscope has nothing to do with that. Nothing at all. The system of scoping in QW is just different than games that do things automatically for you that something seems off if you don’t understand what is . The point we are trying to make is that the intial zoom+shoot is not an exploit, and I was telling you that the afterwords option of unscoping quickly has nothing to do with getting the kill and that I personally felt it was not exploitive in that sense. BUT remember this is an issue where people are claiming the initial fast scope shot is essentially a cheat.


(DarkangelUK) #115

Right so your wall of text was there to clarify exactly what quickscoping was. I read it, took it in and further researched. The basis was the unscope, which I have proven is a bug… so i’m confused, you’re pissed at me for listening to what you had to say and adjusting my argument and the conversation accordingly? Of course I changed what I was saying, that’s what your clarification was intended to do!

The problem, as I have said, is the mechanic of quickscope giving an advantage. My initial interpretation was the fact that you can shoot during the zoom animation, and have the accuracy gain before getting into the scope and that hasn’t changed… as if that wasn’t bad enough, thanks to your clarification the instant unscope is actually a glitch. Now as I said, IMO (remember i pointed to it and told you to remember that?) I believe you shouldn’t get the accuracy gain until you’re fully in the scope… but i settled on more of a flaw than an exploit.

What you’ve actually done is highlight that a broken system is even more flawed than i originally thought.


(Apoc) #116

[quote=DarkangelUK;210722]Right so your wall of text was there to clarify exactly what quickscoping was. I read it, took it in and further researched. The basis was the unscope, which I have proven is a bug… so i’m confused, you’re pissed at me for listening to what you had to say and adjusting my argument and the conversation accordingly? Of course I changed what I was saying, that’s what your clarification was intended to do!

The problem, as I have said, is the mechanic of quickscope giving an advantage. My initial interpretation was the fact that you can shoot during the zoom animation, and have the accuracy gain before getting into the scope and that hasn’t changed… as if that wasn’t bad enough, thanks to your clarification the instant unscope is actually a glitch. Now as I said, IMO (remember i pointed to it and told you to remember that?) I believe you shouldn’t get the accuracy gain until you’re fully in the scope… but i settled on more of a flaw than an exploit.

What you’ve actually done is highlight that a broken system is even more flawed than i originally thought.[/quote]

face palm

Thats not what he was saying. Again you spouting bs (with some sort of superiority complex, may i add) on a topic that only you are talking about.

RE READ infernos comment, he is saying that the discussion was about if snipers were an exploit indoors. His point is people are annoyed that they get killed by snipers indoors. Yet in no way, at all, does the quick unscope have any effect if (as everyone was talking about) you one shot them in the head anyway, thereby rendering that part of the discussion irrellevant.

Start another topic in the etqw forums if you wish to discuss possible bugs. And PLEASE stop with the, “you steered the topic back on track, therefore i won” attitude, if i wanted to talk to ten year olds id become a teacher.


(Ragoo) #117

wtf? Quickzoom ist not the Sniper Rifle bug.

It’s just like this. You aim at someone unscoped and then hit right and then immediately left because you already aimed at the person and this results in shooting him with scoped accuracy. This is more effective with Railgun because if you just shot the body you can immediately switch to blaster and finish him off.

This is NOT the Sniper Rifle bug where you can switch to pistol immediately after you shot without the short waiting animation (or even switch back from pistol again and do another shot with the Rifle).

Imho the Sniper Rifle thing is just a really bad exploit since it destroys the balance of Railgun and Sniper Rifle, if the Sniper Rifle has no waiting time between shots.
I have seen a video of someone doing it and you can really easily kill multiple enemies with this.
I do not want that!

What I do want is the quickzoom which requires enough skill that it balances out the oneshots you will do. Go back and see shirosae’s picture, it explains it very well.

I also don’t think that SD thought this was an unfair exploit because they did not patch it and as far as I know it exist in other games, too.

Anyway, regarding balancing in Brink I think even if there were Sniper Rifles (and quickzoom) headshots shouldn’t oneshot heavies because this would be lame since they are so big and slow.


(DarkangelUK) #118

@Apoc: You’re seriously deluded now. Reopen the thread from page one and read it all again… close it… then never come back. The indoor sniping completely revolved around quickscoping… if that wasn’t possible, then the rest would vanish. It’s there in plain text… yet you still fail to grasp the basics.

I think i’m done here, i think ill take my superiority and go cure the common cold.


(DarkangelUK) #119

Doublepostftw: I mean seriously… if the discussion didn’t involve quickscope, why the hell would inferno make a HUGE walloftext post explaining what it was! And you keep talking about how it’s not an exploit… use your bloody head man!

Here ive made it easy for you, my 1st post on the subject is here, so go from 47 onwards and the talk from me, inferno and tokamak is ALL about quickscope… so don’t bloody say i’ve taken it off subject when i’ve kept on that debate from the get go.


(INF3RN0) #120

Ok to clarify for the last time because I am going to give up. People had a problem with the “quickscope” which is only viewed differently in comparison to other games due to the lack of auto-unzoom. The “unzoom” takes affect after the initial zoom+shot, where in people are being killed and is not necessary to kill them. Trying to combine the two aspects has only succeeded in confusing the shit out of people like Tomakak who think that the simple clicking steps result in an instant kill every time. The quickscope shot without the unzoom is not an exploit what so ever, which you should agree with yes? The optional unzoom is what you have a problem with, but is not what the original problem was. Adding the unzoom does absolutely nothing to affect the shot before hand. It is a completely different concern, and I tried to make the separation between those two clear as in it is a completely different subject. If you wanted to call that an exploit then it is of a different nature, which I further feel is not a true exploit. It is useful for reducing the wait time between firing the first shot and allowing for the second. That is why I added that instead of waiting to fire an unnecessary second shot, you can use it to unzoom and switch weapons and move at normal speed for that extra second. It would take about the same time to sit there and fire a second or swap. Regardless this has no affect on that intial shot, which is where the concern lies. The fact that most of the time this particular zoom+shoot+unzoom process is used only creates the illusion that something more is going on that actually is. Are you on the same page as the rest of us now? It was that simple and you had to turn it into something more than it is… gah.