Sniper


(Apoc) #1

I dont know if this has already been adressed, or what, but i was wondering if brink would have a sniper rifle/railgun/equivalent weapon?

I cant really see fps’s without them…

Also if there was one i would hope it would be a one shot kill ONLY if you headshot someone, cant be doing with these games that make it one shot kill for a body or foot shot…


(Ragoo) #2

Just take the railgun+blaster from ET:QW , I’m definitely fine with that. Going for some nice quickzoom action : D

I don’t think that heavy guys should be taken out by one sniper headshot though. Since they are already very slow and can’t get away they would be an easy target and sniper would be imba against them :wink:


(jazevec) #3

I think sniper rifles are just not fun in FPS games.

  1. Often, they encourage bad players to stay bad. They do this by making the players give priority to their own safety (staying on a hill) over helping the team more directly.
  2. An ambushed sniper dies easily, but it doesn’t matter if a “random” sniper death can’t be prevented, and removing snipers is more time-consuming than moving past them.
  3. In real life, snipers are taken care of largely by communication. Once a sniper is located, he’s typically in trouble and has to move after firing a shot. This is not the case in FPS games. Often, snipers are in known location, they’re just inaccessible, because the map is surrounded by Big Mountains, BIg Sea or Big Walls.
  4. The best counter to a sniper is often another sniper. This is just not fun in FPS, it causes arms race.

(Apoc) #4

[quote=jazevec;210255]I think sniper rifles are just not fun in FPS games.

  1. Often, they encourage bad players to stay bad. They do this by making the players give priority to their own safety (staying on a hill) over helping the team more directly.
  2. An ambushed sniper dies easily, but it doesn’t matter if a “random” sniper death can’t be prevented, and removing snipers is more time-consuming than moving past them.
  3. In real life, snipers are taken care of largely by communication. Once a sniper is located, he’s typically in trouble and has to move after firing a shot. This is not the case in FPS games. Often, snipers are in known location, they’re just inaccessible, because the map is surrounded by Big Mountains, BIg Sea or Big Walls.
  4. The best counter to a sniper is often another sniper. This is just not fun in FPS, it causes arms race.[/quote]

Have you not seen the brink maps description? i believe there will be very few mountains involved lol, they are aparently mediocre size.

Also snipers add a tactical dimension vital to fps’s since it means that some heavy with a medic cant just run down the middle of the map killing everything it its path while getting healed, it means players have to use cover effectively and would mean the covert class got played alot more.

Its also extreamly skillfull, yes some snipers are bad, but those snipers dont kill anything so i cant see what harm they are doing…they just dont want to get repeatedly raped in close combat…

This isnt “real life” if this was “real life” they wouldnt be using cartoon style characters and everyone would die from one shot…

To be honest, it just sounds like youve not played sniper much, or your not very practiced at it, or you get shot by them alot…plenty of players love the sniper…im not saying its the weapon to end all weapons but it should be in an fps…


(H0RSE) #5

Some quotes on sniping in Brink:

[I]“We don’t have any really hardcore sniping in this game. There is a more accurate rifle that fires a bit slower, but the whole sniper alley thing just isn’t enough fun for enough players.”

“There won’t be any snipers poppin’ headshots from 2 miles down the road…When you and I are killing each other, I can see the whites of your eyes.”

“…we just want to have a level of intensity, where it’s very, very fast, and you don’t have to go very far before you’re right up against the enemy.”[/I]


(Senyin) #6

I’m very pleased with those quotes =D


(WhiteAden) #7

[QUOTE=Apoc;210237]I cant really see fps’s without them…

Also if there was one i would hope it would be a one shot kill ONLY if you headshot someone, cant be doing with these games that make it one shot kill for a body or foot shot…[/QUOTE]

I think that’ll have to depend on what type of character you shot… Heavy should be 2HS/ 3BS kill, Medium could 1 HS or 2 BS (bodyshot) Light should be 1 HS / 1 BS kill

adds to the reason to choose one over another =)


(ap4thy) #8

Doesn’t have to be 2 miles or anything… Snipers take more skill in a close quarter game like this anyway. If you can’t hide, then what does it matter? If the level design is smart enough, then snipers won’t ruin the game in any of the ways described earlier.


(tokamak) #9

Just like those sniper quickscope shenanigans didn’t ruin the game in QW. **** that.

A scoped rifle is good enough.


(BioSnark) #10

Alternatively, if weapon balance is smart enough the level design doesn’t have to be compromised. I may love sniping but as long as it isn’t like tf2 with the rifle being the only accurate weapon it’s no great sacrifice imo.


(INF3RN0) #11

Make it accurate, HS insta kills only, and zoom better track player motions correctly so we don’t have to guess where they really are when we fire. Sniper rifles are usually the most fun, and if a person can’t figure out to aim first… well I doubt it’s gonna happen anytime at all. I am curious how effective snipers will be in Brink though, seeing as we haven’t been able to look at a whole map quite yet.


(tokamak) #12

The accurised assault rifle for the field and covert ops is great.


(Apoc) #13

[quote=tokamak;210332]Just like those sniper quickscope shenanigans didn’t ruin the game in QW. **** that.

A scoped rifle is good enough.[/quote]

How did it ruin the game?


(WhiteAden) #14

sniper rifle was an outdoor long range weapon, the quickscope/unscope people use it close range & indoors, which gave them an unfair advantage due to instakills on most (slightly damaged) opponents… t’was no fun to run into one of them 3 times in a row…

:(:frowning:


(H0RSE) #15

Doesn’t have to be 2 miles or anything… Snipers take more skill in a close quarter game like this anyway.

Did you even read what you typed? Snipers…in close quarters…They are focusing on close quarters for a reason…to eliminate snipers. What’s next, One shotting guys with shotguns on a far off hilltop?


(Apoc) #16

[quote=WhiteAden;210386]sniper rifle was an outdoor long range weapon, the quickscope/unscope people use it close range & indoors, which gave them an unfair advantage due to instakills on most (slightly damaged) opponents… t’was no fun to run into one of them 3 times in a row…

:(:([/quote]

To be honest, the level of aiming skill required to snipe sucessfully close combat was that high that if you got sniped like that then fair play to the sniper

Id expect it would be no fun either to run into the same players using AR or lacerators while slightly damaged…

Its no fun getting killed 3 times in a row…end of.


(Apoc) #17

I dont think their sole reason for close quater combat is to eliminate snipers…i cant imagine that going down in a meeting:
“right well as we all know, we all hate snipers, now iv been thinking of how to get rid of them…”

Im not sure what shotguns on hilltops have to do with anything but whatever floats your boat i guess…


(INF3RN0) #18

Here’s something for all the haters. If quick scope insta kills (meaning headshots) are so easy, then please demonstrate that you can actually pull it off consistently yourself (not just dying to it). It can take a lot of effort to really be of significant impact through close quarters sniping. Remember that this isn’t COD or CS shoot anywhere kill multiple targets with one round. I think that close quarters sniping is a very fun, balanced, and skillful part of all games and I especially like having to aim at the smaller head portion, though yours may be a large mellon. A sniper rifle in the wrong hands goes no where, while in the right hands gets haters. It stays you go, problem solved :stroggbanana:!


(WhiteAden) #19

[QUOTE=Apoc;210407]To be honest, the level of aiming skill required to snipe sucessfully close combat was that high that if you got sniped like that then fair play to the sniper

Id expect it would be no fun either to run into the same players using AR or lacerators while slightly damaged…

Its no fun getting killed 3 times in a row…end of.[/QUOTE]

incorrect… the sniper rifle pisses me off cause you don’t stand a chance against it if said person is using the quick-scope trick… it’s 1 shot kill…

that’s the no fun in it… it’s like a rocketlauncher in close quarters… you can’t get a shot on him if the opposing team has radar pinpointing your arrival around said corner…


(brbrbr) #20

as long a understand Brink concept, there is not much room in Brink map to actual sniping.
and as in ETQW for para-sniping in medium ranges, SAR/ALR is more suited than SR/RG.

p.s.
hope this bar raised in future sequel/DLC/mod.