Sniper


(INF3RN0) #21

[QUOTE=WhiteAden;210420]incorrect… the sniper rifle pisses me off cause you don’t stand a chance against it if said person is using the quick-scope trick… it’s 1 shot kill…

that’s the no fun in it… it’s like a rocketlauncher in close quarters… you can’t get a shot on him if the opposing team has radar pinpointing your arrival around said corner…[/QUOTE]

Rocket launcher- No aim required, no tricks, no chance of missing, no skill (Though I have seen it happen)

Sniper Rifle- AIM or you miss, quick scoping is rarely perfected, 1v1 If you don’t hit the head or switch to pistol fast enough your dead.

There is a big difference between the rocket and the sniper. Sometimes a random will get a lucky cleanup kill on you with a sniper, but you won’t see them with most frags at the end or large killing sprees. Most of the time you can drop people with the standard smg faster than a sniper and in greater numbers if you aim for the same place and it entails less risk if you happened to miss, which is why most of the time people only play sniper for they enjoyment; unless they are euro machines that is. If there are snipers in Brink, mid-range/close-range should be very suitable for a more compact map and those who kill you probably would no matter what weapon they were using.


(H0RSE) #22

I dont think their sole reason for close quater combat is to eliminate snipers
I never said it was the “sole” reason, I said it was “a” reason, which I’m sure they did sit and talk about.

Im not sure what shotguns on hilltops have to do with anything but whatever floats your boat i guess…
It was to emphasize how ridiculous your “snipers in close quarters” post was.

The only time no scoping and close quarters sniping is fun and acceptable is in a good, old fashioned instagib match.


(brbrbr) #23

[QUOTE=H0RSE;210442]I never said it was the “sole” reason, I said it was “a” reason, which I’m sure they did sit and talk about.
It was to emphasize how ridiculous your “snipers in close quarters” post was.

The only time no scoping and close quarters sniping is fun and acceptable is in a good, old fashioned instagib match.[/QUOTE]

always woundered why shotty have ironsight in ETQW :wink:
and absence of semi-auto shotty[clip-feed?]is boring.
pump guns is absolete.


(tokamak) #24

[QUOTE=Apoc;210407]To be honest, the level of aiming skill required to snipe sucessfully close combat was that high that if you got sniped like that then fair play to the sniper
[/QUOTE]

I really don’t care how hard it is, it’s just another ‘trick’ you need to learn to instantly kill everyone in your path.

There’s a reason the sniper had huge spread unscoped and, the quickscope is just an exploit around it.


(Apoc) #25

[quote=tokamak;210466]I really don’t care how hard it is, it’s just another ‘trick’ you need to learn to instantly kill everyone in your path.

There’s a reason the sniper had huge spread unscoped and, the quickscope is just an exploit around it.[/quote]

Ok this is getting ridiculous…i think the issue here is that none of you have actually tried quick scoping…
Does everyone realise that the quick scope “trick” as you guys call it doesnt just garentee a kill, id love to see the guys complaining about how easy it is to kill with them actually do it themselves, you have to have superb aim to flick onto a moving targets head and often they are jumping aswell, basically id say its at least ten times easier to kill someone with an AR or Lac than with a sniper close quatre even if you have learnt the “trick” (there is no trick, you just scope when you shoot then switch to blaster…people do it with the shotgun but no one complains about that…)

P.s its as much of an exploit as increased accuracy when shooting scoped with a Lac or Ar or gpmg etc…


(.Chris.) #26

Guess it’s the same as tk revives then which ruined the game, aparently…

Disagree with Rocket though, it also took some skill to use effectively, hope brink has one, grenade launchers just dont cut the mustard, loved ‘rocket sniping’ in ET:QW, was fun to discover loads of long distance trick shots and the like, my fave being able to kill the strogg capturing the first forward spawn on salavge from the hill near where you spawn, shame that would apply to brink though with smaller maps.

Back on topic, dont think I would miss snipers in this game to be honest.


(tokamak) #27

[QUOTE=chr1s;210497]Guess it’s the same as tk revives then which ruined the game, aparently…
[/QUOTE]
Yes, exactly.

[QUOTE=Apoc;210467]Ok this is getting ridiculous…i think the issue here is that none of you have actually tried quick scoping…
Does everyone realise that the quick scope “trick” as you guys call it doesnt just garentee a kill, id love to see the guys complaining about how easy it is to kill with them actually do it themselves, you have to have superb aim to flick onto a moving targets head and often they are jumping aswell, basically id say its at least ten times easier to kill someone with an AR or Lac than with a sniper close quatre even if you have learnt the “trick” (there is no trick, you just scope when you shoot then switch to blaster…people do it with the shotgun but no one complains about that…)

P.s its as much of an exploit as increased accuracy when shooting scoped with a Lac or Ar or gpmg etc…[/QUOTE]

It’s a way around the original intended spread of a sniper, therefore an exploit.


(Brandmon) #28

Having a Sniper rifle, especially a bolt action one in a game like Brink would be somewhat silly, considering that the maps are even more close quarters than Wolf:ET’s from the looks of it. It would probably be the least effective weapons of them all and the only way to get kills with it is by luck, and that must be avoided in games. (nobody considers getting killed by a strafing sniper fun)

Although a weapon focusing on accuracy is still needed, a sniper rifle would be a fish out of the water in a game like Brink.


(Apples) #29

Huh did you guyz really played etqw? I can quickscope (not 100% of the time but it happens) but I cant aim, if you encounter me indoor I’m not a super god rushing in a path of destruction… I’m just deadmeat. So the quickscope is not an “unfair” avantage, its a skill that you need to gain and train enough to be good at it, and even a super shooter can die from one good granade anyway, so cut the whine already :smiley:

Regarding brink, maps seems ultra focused so no need to snipers, but plz plz plz do make the weapon accurate
As its the “game of the moment” I allways compare to bc2 regarding the spread, and a too huge spread is just a “no-no” situation. I’m not asking for ET spread, but not too much plz or the aim is quickly replaced by “spray n pray”

Peace


(tokamak) #30

[QUOTE=Apples;210504]Huh did you guyz really played etqw? I can quickscope (not 100% of the time but it happens) but I cant aim, if you encounter me indoor I’m not a super god rushing in a path of destruction… I’m just deadmeat. So the quickscope is not an “unfair” avantage, its a skill that you need to gain and train enough to be good at it, and even a super shooter can die from one good granade anyway, so cut the whine already :smiley:
[/QUOTE]

It’s still an exploit, it doesn’t matter if you need to learn it, most exploits need to be learned in order to be effective, it still detracts from the original gameplay.

[QUOTE=Apples;210504]Regarding brink, maps seems ultra focused so no need to snipers, but plz plz plz do make the weapon accurate
As its the “game of the moment” I allways compare to bc2 regarding the spread, and a too huge spread is just a “no-no” situation. I’m not asking for ET spread, but not too much plz or the aim is quickly replaced by “spray n pray”[/QUOTE]

People who do the wrong stuff while shooting deserve spray.


(Brandmon) #31

[quote=Apples;210504]
Regarding brink, maps seems ultra focused so no need to snipers, but plz plz plz do make the weapon accurate
As its the “game of the moment” I allways compare to bc2 regarding the spread, and a too huge spread is just a “no-no” situation. I’m not asking for ET spread, but not too much plz or the aim is quickly replaced by “spray n pray”

Peace[/quote]

Well imo weapon spread should be depending on your stance. One’s hip accuracy shouldn’t be that great while moving but should significantly be improved if someone takes action to improve the spread. (stand still, use Iron-sights, and so on) People should be rewarded for being smart with their accuracy.

Spray-and-pray in a game like brink will be unavoidable, since nearly all weapons are automatic from the looks of it. And it is kind of fun after all. (Who deosn’t love to run and gun?) But the problem is when spraying is the best way to kill people and ends up being the most common.


(Apples) #32

Yay but if you shoot a burst of 3 at 2 meters and only one bullet hit… where is the aim here as anyway you did the good choice (burst) with no reward (only one bullet hit) so just take the biggest weapon possible, and spam/spray the ****.

The weapon need to be accurate enough to reward a good aimer, without being too accurate or its just “who see first kill first”

Peace

ps: qw seemed balanced on this point (even if many competition guyz wont agree on this), as I said I dont want no spread at all, but a balanced spread.


(Ragoo) #33

I lol’d. When I’m doing quickzoom indoor my k/d is sooo much worse than lacerator. It is soo hard. If it was easy then please go online now and deliver a video of you raping with it.
If you are good enough to oneshot everyone you might as well be a rambo technician with 50+ kills. And unlike a Lacerator if you encounter multiple enemies with a Railgun you don’t stand a chance.
I can’t believe people are actually whining that this was lame. You just can’t admit if someone is better than you (or gets lucky once in a while like me).
In pubs this will never be an easy thing to do in order to rape everyone. If you are talking about actual matches though, Sniper Rifles were limited to 1 per team afaik.

quickzoom=fun+skill so I want it in : P Guess it won’t happen though : (

Since we are at SD’s board here I can just ask them now: Is quickzoom something you didn’t want (and still didn’t take out)?

[QUOTE=Brandmon;210508]
Spray-and-pray in a game like brink will be unavoidable[/QUOTE]

Spray and pray? Sounds like shit, sounds like CoD, sounds nooby. Do not want!
High accuracy for high skill and less luck.

If they were 100% it would be “who has the most skill kills first”. But I agree that on bigger weapons that shoot many bullets per second accuracy should be lower and more affected by your movement (crouching) and IS.


(tokamak) #34

[QUOTE=Apples;210510]Yay but if you shoot a burst of 3 at 2 meters and only one bullet hit… where is the aim here as anyway you did the good choice (burst) with no reward (only one bullet hit) so just take the biggest weapon possible, and spam/spray the ****.

The weapon need to be accurate enough to reward a good aimer, without being too accurate or its just “who see first kill first”

Peace

ps: qw seemed balanced on this point (even if many competition guyz wont agree on this), as I said I dont want no spread at all, but a balanced spread.[/QUOTE]

Well keep in mind that there’s no such thing as a flat spread, all your actions, moving, scoping, jumping etc affect it.

And yeah I like QW’s spread as well, but the game functions on longer ranges.


(Apples) #35

Here we agree and disagree :wink:

No spread remove a layer of “skills” to me, if no spread at all just see the enemy , strafe and aim. If you see him first, he’s kinda dead first (except if you are a total newbie which cant aim)
With a bit of spread, do the same stuff BUT you also need to think about your movement more precisely to have the less spread possible while being in movement to avoid getting hit.

Its a weird thought I know and its hard for me to explain really my opinion in english, we wont agree on this cuz you can take exactly the opposite argument end also be right bout it, its just that to me, no spread at all remove one layer of “skill” needed i.e. optimising your deplacement (standing, crouch, proneLOL) in order to reduce your spread while staying the less hitable possible.

Peace


(tokamak) #36

You forget that these weapons will be carried by the heavy guys who are also slower and less agile.

The accuracy can be high when stationary, but indeed, when moving around or without ironsights the spread needs to skyrocket.


(BioSnark) #37

Yes, very likely although not necessarily. I know splash damage isn’t known for it but there is the option of recoil (most usually for high RoF and high caliber weps) and damage drop off at range (which I pray the shotty has rather than high spread).


(Brandmon) #38

[quote=Ragoo;210512]
Spray and pray? Sounds like shit, sounds like CoD, sounds nooby. Do not want!
High accuracy for high skill and less luck.[/quote]

Surprise, you can’t stop people from spray and praying. :rolleyes:


(Ragoo) #39

That is true but in some games it is more effective than in others.
I would like spraying around to be very ineffective and actual aiming to be rewarded…


(Stroggafier) #40

Aim is one skill in FPS games, but not the only skill. Some games have elevated aiming to the top of the skils list, intentionally or otherwise. I’d guess that developers are finding, as has been expressed here, that the result is fewer players find those games fun.

Brink has moved off of aim as the most imortant skill. Instead, Brink has elevated movement, tactics, play variety, and cooperation, to name just a few other game aspects. This re-emphasis creates opportunities for such things as SMART, use of controllers, no need for multiple hitboxes, etc.

I believe this approach will reduce the advantage to players that have focused on superior aiming skill and will probably make for a more enjoyable gaming experience for most other players.