If you want realism so bad, go inlist in the army. Tell us how it was if you dont get shot, blown up, captured or shot at by allied americans.
Sniper suggestions for ETQW
Just because its an honest comment doesnt mean it wasnt stupid. Just because people like realism in their games doesnt mean they want to do it in real life.
That’s still not fair though. That example is not one of snipers being useless, simply of XP/Frag whores being useless in team games. Snipers can help the team a lot in fueldump.
Otherwise you’d also have to say that Soldiers with panzas are also useless. They’re only useless if all they do is hide & wait until they get 2 or 3 enemies in a cluster while letting the lone enemy get through because it’s not worth the shot. Or medics who go rambo and don’t want to waste medkits on anyone but themselves. Likewise, snipers are only useless if all they do is snipe even when there are CPs or fences to blow up and enemy uniforms to take and infiltrate and mines to detect.
Oh and I disagree w/ one shot kills. I like how we can get the helmet to fly off in the first shot. As long as SD implements partial XP awards for wounding (similar to how 2 engs should share the XP of constructing something) it doesn’t bother me that it’s not realistic.
Iam not saying they have to go to war. Iam just saying games are there for fun, you dont care about realism, you just want to have a good time.
Likewise, snipers are only useless if all they do is snipe even when there are CPs or fences to blow up and enemy uniforms to take and infiltrate and mines to detect.
snipers snipe, covops do the good stuff, reread what I said
It has long been my opinion that people do not grasp what anyone types…but rather what they perceive the print to contain.
Incredible explanations never really get the job done…powerful thing, the “id”. (not meaning the company)
Likewise, snipers are only useless if all they do is snipe even when there are CPs or fences to blow up and enemy uniforms to take and infiltrate and mines to detect.
snipers snipe, covops do the good stuff, reread what I said[/quote]
What you said was:
a better idea would be to remove the sniper rifle completely
And what I’m saying is that sniping is not the same as XP/frag whoring. I’m saying covert ops that use a sniper rifle and there’s no need for satchels and mine flagging, whatever, are just as valid as a soldier using a panza or a medic using his thompson when there’s no companions to heal. You don’t want sniper rifles, period. My point is that sniping can and does help the team but not when the player ONLY does that.
You’re making a distinction between snipers and covert ops that isn’t there. I usually play the “responsible” covert ops and yet I still snipe, a lot. What you’re saying is that unless I choose the sten I shouldn’t be playing at all. The only distinction that exists is between players that work for the team and those that work for themselves. That happens with ALL classes. Haven’t you ever been TK by another eng just because you constructed that CP before he did? Haven’t you seen another eng defusing your mines because he wants to be the one to mine the “important spots”?
I simply revert back to what I touched on earlier, I don’t think it would be too awfully hard to balance out the one-headshot kill. I snipe a lot with a ratio of somewhere in the vicinity of 4 kills to every death at least. Not tooting my own horn, (because that’s not really all THAT good) but I know how annoying it is when some panzy gets capped in the head only to duck behind a building and run off, replenish all health and ammo, and come back, knowing that you’re there. I like the idea of saying that a covops sniper is a little weak in Enemy Territory. For such close proximity, you can’t really play a good sniper. I guess it’s pretty well balanced, but in sniping situations, it sucks not being able to finish off your opponent like a good sniper should, not to mention you pretty much never get a kill if they run off, someone else gets to finish him off and receive the credit for it. Might sound stupid to some, but that’s just my suggestion.
Et does have a one shot sniper kill, a good sniper against a low lever opponent will kill them instantly, I’ve done it on numerous occasions myself, its just a bitch to get that elusive headshot on a moving target. When the target has been playin a while and has got themselves a bit of extra health then a single headshot isn’t sufficient. I see that as a reward for the player who got himself the XP, not a penalty for the sniper.
I rarely use the sniper rifle but when I do I take my time and pick my shot to get the one hit kill, the sniper in ET is a good class when you master the art of aiming first shooting second. The rifle is perfect as it is, the recoil is there to force the sniper to pick his shots and it couldn’t be better powered. I want a sniper rifle in QW and I want it identical to the one in ET.
ET Snipers do 100 damage on a headshot (regardless of helmet or distance). That means that to get a 1 shot kill, you either need to be fighting a team with no medics, or hit someone who is already damaged.
So you do need some skill to get the headshot, but getting one doesn’t mean a 1 shot kill.
If I might throw my opinion in here, having quite diverse FPS experience and having seen sniper rifles of all types and damages, I think I may know a thing or two about 'em. Now mind you I’m talking from the viewpoint of what QW could be, not what ET is.
The only problems I see with not having 1 hit kill headshots (In BF2 they make next to no difference since most snipers can’t hit you in the head at decent range anyways, even with the L96a1) is that: 1) Snipers don’t BOTHER to go for the headshot since it takes significantly more time to line one up, especially on a moving target. They just go for the double tap to the chest and move on, making snipers into worthless fragwhores instead of deadly artists (this being from a shotgun/vehicle person, not a sniper). I’d rather be hit by a single headshot that some sniper had to work hard for than be killed by some idiot who blindly lined up the crosshairs and pulled the trigger a couple times. 2) It defeats the purpose of the sniper rifle. It’s not just there so you can engage enemies at range, it’s also there to attack quickly, silently, and with deadly force. A sniper can’t take a whole squad out by himself, but he can soften them up so HIS squad can mop them up easier, that is/should be the primary role of the sniper, not just some guy sitting up on a hill looking for the kill.
Now throw in the other parts of the covops class and you have a well-balanced character… with headshot kills, not without. Think of it this way: you need a covops to soften up some Strogg defences so your squad can move safely into an area. Now say there is maybe one Strogg Constructor watching over those defences, it defeats the whole purpose of Covert Operations if the guy has to rush up and double tap the enemy. A clean headshot on the other hand allows you to move in quickly, get the job done, and allow your squad to mobilize. Mind you if there were more than one Strogg there, you’d have to rethink your tactics, not just throw the covops in there and make him do all the work.
if you think about it the sniper rifle is a very strage weapon to give the cov ops sicen there role is getting up and behind the enemy defence and causing sabotage and casuign confuction with smoke and satchel charges… then they get a weapon designed for long range use
perhaps it could be interesting if snipers could get a hight damage shot of say 125hp but at the cost of half a change bar so the most they can get of in sucesion is 2. the only probelm is the sniper is doing **** all to suport there team while hes waiting for this to charge
A charge up bar for shooting a sniper rifle? How does that make sense at all? Everyone against sniper rifles are thinking of them only on ET maps and gametypes, but QW wont have those maps or objectives, its a different style of play. And even though a sniper might be useless or cheap on a ET map, doesnt mean it will be cheap or useless on Quake Wars maps.