I think that no matter what, if any sniper shoots someone in the head, they should go down completely. One-shot kills would make it so much more realistic. I’ve shot so many players in the head only to be jacked out of a kill because they run off. Not only that, they know where you are which means you are pretty much useless as a sniper. If not that, then at least reduce the recoil by a huge amount; at least 50%. Weapons are much more modern anyway in ETQW, which means, most of the time, 0-5% recoil.
Sniper suggestions for ETQW
nope, and tired of all their whining “one shot one kill” blah blah blah, “I shot him in the head and he’s not dead” ah yes, but you only shot his earlobe off, a head shot for sure, but hardly terminal
A good sniper would:
- be so good that he kills any moving target, eventually shooting twice
- or displace so that the enemy loses track of him.
I would rather have more decent sniping spots then. If we want to go realistic, think about windage and gravity effects over distance.
Balancing a sniper weapon has nothing to do with realism, not in games like ET:QW anyway.
Hmmm…not a very good sniper are you?
If SD were to implement your suggestions half of the games played in ET:QW would devolve into everyone running around try to snipe each other because 'OMG TEH UBERL33TSNIPER GETS TEH 1 SHOT KILLS!!!111!!!"
Do we really want this? I don’t think so. It isn’t hard to get two shots off with the sniperfifle in ET, and if you got a head shot on the first one then you pretty much can hit them anywhere else in the body usually and take them out, except for medics.
If you absolutely MUST have 1 headshot kills for snipers then just wait till the game comes out and create a mod for it. Then you can run your own server withthe mod and 1 headshot kill all day long. Problem solved.
I’m an above average sniper in most games I play. I like to move alot, find sniper spots that most people dont use, and I avoid close quarter battles by running away or setting up traps if available. I’ve only played a few one shot headkill games, and I can tell you it turns snipers into a force that changes gameplay dramatically.
In ET, even with it taking 3 shots to kill someone with body shots, I can usually kill them before they get to cover. Last night I was just owning with 68% accuracy and 32 sniper kills on Gold Rush as Axis for example (6 deaths). Giving me one shot kills on this map would definately be overpowered, especially the first slightly open doors to the tank- I can get 1-2 hits on anyone coming through that door from the market stall area behind the tank area- no engy would get to the tank.
While one shot kills is realistic, and noob sniper friendly, it can really unbalance a game in the favor of a great sniper; and god forbid 3-4 expert snipers are on a team… that other team would empty the server in record time. I vote sacrifice the one shot head kills for better gameplay. I like the added the challenge of not having 1 shot kills, and I like it when I’m not a sniper as I can fall back if I get hit and not just start cursing
Thanks for the plethora of insults, real enlighening, truly. But regardless of how you look at it, if ETQW maps are as huge as I think they could be, one-shot kills would be amazing. I guess it would be a really powerful class, but tell me, how much of a chance does a sniper have in a real gunfight against a good player? Zilch. Also, when you consider that good players can take out snipers with a thompson AND the fact that snipering is harder than looking at a small, medium, or large dot, you realize it wouldn’t be as godlike as you may have thought. Also, it wouldn’t be very hard to implement some limiters such as a limited number of sniper rifles available. Also, please, look at it realistically, what’s the point of playing if no coordination skills were involved in video games? (Isn’t that why they’re fun?) I really like Kamikazee’s suggestions about wind and gravity, that would be awesome! And last time I checked, video games are getting closer and closer to reflecting real-life laws through physics. The cool part is games aren’t real but you can play in a simulated environment.
You should try Joint Operations. All that is in there- one shot kills, wind and dropoff… and sniper model textures even change with the terrain to make them less visible. Hated it myself after a while, but some people like that.
Good players can take out a sniper with a thompson, but a good sniper would never let an enemy know his position or move if he was spotted. Too many ET snipers like staying in one spot until they die, or get into close quarters battles when they could run and get teammates to kill their pursuer or pull the old satchel surprise.
In QW with the expanded enviroments, there will be many more sniping spots than ET. My 12 or so per ET map now turns into 36 sniping positions, and I should get one shot kills too? Don’t you think that is a little unbalanced?
Yeah, more sniping spots would be better.
As it is right now, it’s not very much fun for me to snipe. Stealing uniforms and knifing people, on the other hand makes me pee my pants all the time.
My favorite is playing axis covops on Gold Rush and destroying the CP, and then knifing the arty by the spawn door.
Oasis is close second, but it gets hard for me to infiltrate (I’m a noob covops) through only 3 congested chokepts.
It’s already hard enough hitting someone in the head if they don’t stop moving like a lump on a log. I would love dodging sniper rounds as an engineer or anything else, the more intensity, the better. I was only talking about headshots, too.
tbh i think that snipers destroy games, bf2 since the last patch snipers grew by 100% you couldnt move for them. I wouldnt mind if there was an alternate use to one of the weapons that you could snipe aswell but only be having a few bullets that would balance it out!
the hard thing with snipers in ET is the fact that due to the nature of the engine/game snipers cannot conceal themslef and there are limited places they are effective from, there is no camoflage tricks you can realy use and since the enemy can see you they can sheet you since you can get hits with about any weapon at any range in ET. as soon as the bullet hs you your scope is not use
making snipers have better ability to get cover in bushes would be a great advatage to them although i expect config tweeking would make it much easier to spot them. on the other side if you make snipers so hard top spot then the game becomes crap for everyone else who spends the entire match being spamed by sniper fire and half you team ditches objectives and goes sniper
i like the sniper setup in ET. they are ok’is at close range combat and the sniping side is better used as a weapon of opatunity when having infultrated the enemy defences and can shoot them in the back so they dont sopt you
Just a matter of practice. I can pull HS on moving targets if I have a good day, as long as they aren’t zig-zagging (which most don’t do anyway).
I would love dodging sniper rounds as an engineer or anything else, the more intensity, the better. I was only talking about headshots, too.
Dodging a hitscan weapon?
The trick is in finding the good places. Here are a few of mine:
1.) Gold Rush - right smack dab in the middle of bushes in the courtyard outside the bank, prone. I’ve sat in this position until all my ammo runs out, covering the stairs, bridge top, and the far MG and people running up that way. They just cant see you well in this position, and will run right by you. Artillery can be a problem, but if they put it on the two spawn exit areas, I can usually stay just on the side of it and live. This is a position of opportunity - do not go here if an enemy see’s you, or if alot of airstrikes are being thrown there.
2.) Fuel Dump - Outside the tunnel on the fuel dump side, to the left are 2 big rocks after some trees. Jump on the lower and use the bigger to protect you from sight to the left. This is best used when the tank first comes out (after some smoke to cover your movement), as you can cover the road running to the tunnel, the Axis Tower and surrounding area, and even around the hill to the right. Axis love running out that road and coming forward from around the CP… if they run by the rock and are looking forward, they wont see you. As an alternate if too many Axis are by the CP (and will spot you)- backup and go prone under a tree (you can see them but they will have a hard time spotting you through the leaves).
3.) Oasis - As Axis, while guarding the tunnel and top door entrance to the gun area outside the spawn. There is a tree slightly up on a hill, take up position kneeling, with it covering your right side and zoom all the out. People love to get into firefights here, and it is easy to wait for the one shot to put down an intruder since probably 3 teammates are shooting also. This is a close position, as an alternate, backup to the first gun entrance arch and jump up on the thin ledge - kneel here with the wall covering your left side, and cover the same area, but at increased zoom. The tree helps vs panzers that hit it instead of you, but the farther spot is susceptible to panzers.
People rarely see me, unless my team is just owning and I can afford to have my position known. Usually the best spots are the ones low to the ground with a good view of where enemies will run by, rather than high spots with a full view. You are less noticeable and more likely to have someone stumble along your path. This usually does not apply to user made maps that are very large though, you can snipe with impunity from very long distances (just kill enemy snipers first).
When someone does spot you, move to your next spot. It helps if you drop a satchel where you were, and have a view of your previous spot also - surprise when someone comes to find you.
I want to have it that if two people are standing close together, eg, medic dishing out medi packs, that if i shoot him in the head the bullet goes through his head killing him and into the other persons head killing them as well
To initial poster:
Go play Quake 3 Fortress. Or Enemy Territory Fortress (same game, but standalone). It’s made by Splash Damage people.
Almost all servers have (or used to have) limit to 2 snipers per team. Reason - you could kill most people with a legshot. Yes, the game actually registered legshots (0.5 damage if I remember correctly)
Its all well and good suggesting ideas but you have to keep in mind two crucial factors: Balance & Fun.
Just because your prefered class is sniping or you suck at sniping and want to be better is no reason to change how an infantry class should be implemented. If games were ultra-realistic then most people would choose to be a sniper as its would be too easy. Snipers are damn near impossible to spot in ghillie suits and one .338 round to the head, next, torso is fatal. Thus you are able to kill from huge distances with little chance of being killed yourself. However, you CANNOT create this as people playing support or engineers would be crippled.
Anyway - just a word of caution.
Would be cool if the sniper could (as he is lying there, aming towards an enemy base) shift between two types of ammo. Do not know what types but I can imagine armour piercing being one type.
This shift should be relatively easy to do (just a keyboard/mouse click), given that the guys has the ammo with him.
//Loffy