It existed since Quake 1 and actively carried over in each iteration of the series and engine, intentionally carried over, because they didn’t create defrag themselves that means it wasn’t supported?
What is this “sense of achievement” I keep hearing about? It’s movement in a game…it doesn’t and shouldn’t be rocket science. The only time a sense of achievement should be present for moving within a game, is when movement is the game, like in Mirro’s Edge or some sort of simulator.
Accomplishing something that very few have or can doesn’t give you a sense of achievement? Why shouldn’t it be part of the game, because you don’t want it to be part of it and don’t get it? Close minded opinion where you don’t like something therefore no one else should. The simple act of mastering the physics of a game has substantially increased the lifespan of a game for thousands of players, with absolutely no effect on those that don’t want to spend the time doing it… yet removing it has had an adverse affect on peoples opinions, again with no effect to people like yourself, yet apparently you not giving a crap is somehow worth something now.
lol, listen to yourself - “tricking scene,” “movie making groups,” “trickers,” “trick competitions,” what does any of this have to do with implementing movement in the actual game? You’re talking about sub-cultures that spawned from taking moving within a game and made it the central focus (or only focus) All this has nothing to do with actually playing the game. Brink is a team-based objective FPS. Does that have anything to do with trick competitions or using the movement system to actually play the game? Not really. Like you said, it’s a scene - a niche. It doesn’t apply to the big picture. It’s like going on and on about PC enthusiasts, and how they have PC mod competitions when we are simply speaking about PC gaming - You’re straying off course.
Now who’s losing focus, as far as I saw there was a discussion on skill and how movement can be a skill to master, which doesn’t exist in Brink and somehow you think it doesn’t have to… ironically in a not very popular game. Your exact question was “who cares?”, I explained exactly who cares, and how popular a single focus of skill can be from a game which can increase it’s popularity and longevity quite a lot. A niche group who happen to outweigh the entire community of Brink over 3 platforms… so I guess Brink is a niche game that the majority don’t care about, therefore pointless replicating. Sometimes I think you want a potential Brink 2 to fail or not be developed at all, the reasons for Brink severe drop in popularity are laid out for you, yet you write them off for no other reason than you just don’t get it.