Sky High Radar - Complete redo - pics...!


(DeAtHmAsTeR) #41

Sorry, i have used satchel charges aswell - my mistake for no mentioning it


(Pog'S) #42

Cool :smiley: I find it good to use satchel charge explosable objectives as it reduces engineer class dependancy.


(DeAtHmAsTeR) #43

yep exactly -

I have included much more Covert Op and Technical things in this map that some might think

I.e:

Sensored Room - if entered by Allies sounds an alarm
Switch for Sensored Room (only operated by axis and cvops)
Axis Command Post has to be built for Sensor Room to work

and i am hoping to add some more stuff

Scripting will be a bitch, so im expect some threads from me in the next few days.


(Pog'S) #44

I find it not realistic that you need to be either axis or Cops to operate a switch :???:

For scripting, look at SO Team members (Barracks), some are good at scriupting, they can give you an hand.


(DeAtHmAsTeR) #45

Will do

hmm - seems i will change it to an all round switch - less hassle too :smiley:


(SoulRebel) #46

look really great… i hope i can play it soon on di’s server…


(DeAtHmAsTeR) #47

di ?

:eek2: :weird:


(DeAtHmAsTeR) #48

I was just checking out some of my very early pictures, and i thought you lot might like to see too



(SmeTskE) #49

:eek: :eek2:
THAT IS SO ******* COOL!!! :clap: :clap: :beer: :beer:

(you forgot to mention my name ahem)


(Thej) #50

Looking very good Death!

U really improved ur mapping skills :smiley:


(Pog'S) #51

Yeah good :smiley:
I want the map to test !!!


([DS]-=MisterX=) #52

Its so hard to wait, when will we get the map? Or just new Pics??? :eek3: :eek: :eek2: :clap:


(DeAtHmAsTeR) #53

lol i was about to post some new pictures - but then thought i might aswell do some more mapping,

the Beta is 95% done - please bare with me - the trickiest bit is coming now

I am scripting the area which will be Sensored acording to if an axis command post is built or not.

I really need some help.


(diaper eater) #54

very nice dewd, great improvments


(S.S.Heirpie) #55

]
This map looks great!!! cant wait till you release it!!been watching the forums and have seen the progress on your map…I hope you find the help you are looking for…the scripting sounds like it might take some time to come up with…


(DeAtHmAsTeR) #56

Here is the story of my map

enjoy

this is just the start of a campaign which i hope will have some interesting twists and turns:

Neutral Story line

The Allies are attempting a successful invasion on the Axis forces, the Axis forces have infiltrated the Allied AirForce labs and made it their own, and the latest news from the moles of the Axis community suggest the whole place has been converted for an Axis project to end all Allied Air Attacks.

More story lines will be added soon.


(DeAtHmAsTeR) #57

see yas in 2 days
bye


(lennyballa) #58

The mountain looks a bit reared or is that me?


(ildon) #59

you should really redo your texturmapping on the terrain. the blending looks really bad, especially that one dirt spot between the trench texture and snow bank texture that’s in most of your screenshots.

other than that, it’s nice looking. havent playtested it at all though.


(DeAtHmAsTeR) #60

hey

About the montain - im fixing that - the reason i made it like that is because im going to add some models to the spaces

Yes - but texture remapping would take me weeks to do.

I am going to change all the retarded triangles to the textures around them manually in radiant… or i will leave it how it is - and stick some rocks in the places - because the allied need some cover anyway.