sensores?
bunker for sure 
sensores?
bunker for sure :)[/quote]
Sensors - i am having an area underneath the trenches where there are two team doors - axis and coverts disguised as axis can go in between the two doors - but if an allied member goes through the doors a siren is triggered for 30 secs indicating someone is in the underground system.
then i would make it a bunker type with only one exit, then the axis can ambush 
otherwise, a sewer with an alarm system :unsure:
sounds cool death…I think a combo of cement/wood textures would create a better underground environment than sewers 
my bad
make two
but one where the allies have to blow up something, or something wich is getting hard to get for axis but easely from the underground system,
if you know what i mean (hope so :p)
then axis will ambush one place while allies are going trugh other 
hmmm - but
i have a problem
i already have four dynamiteable objectives (side entrance, trench wall, main door, radar works)
and if i add another wont it look a bit too much?
i might add a constructable area - where there is rubble covering up the area - and an engineer has to make it so ppl can go in.
It’s looking really good Death, considering this is your first map. It’s come a long way from the original pics you posted.
Keep up the great work.
Make a collapsed tunnel
then an engy has to remake the tunnel so allies can get trugh
maybe that is an idea
Ye - thanks to a lot of people i manage to get rid of the whole perimeter dull wall around the whole map, and replaces it with snow mountains - some trees still need to be added for a more open but secretive effect in some places
Yep - i think that is what i will have thanks smetske, SO minds think a like 
Going to start working on it tomorrow- should only take one day - i will try and figure out the scripting - i will post pictures tomorrow - and try not to give too much away.
As i promised,
Screenshots of the New Underground System
I have shots of the Underground Bunker Way
Allies have to construct the doorway which is filled with rubble
I am having trouble with the construction mechanism at the moment since the construction contains a mixtures of models and brushes as does the thing that u attack your pliers to, i will probably end up redoing the script and some targets.
Some other screens are included.
first pic is of - UNBUILT bunker way -





those are lookin real nice…can’t wait to give this a try
love the spotlights…still trying to figure that out myself heh :banghead:
the beam is a texture - it is an alpha texture - and it is a cyclinder brush
BIG CLUE
i will give you the texture name if you want 
Thanks
I am thanking a lot of people who have helped me in developing my mapping skills
Drakir
Sock
Thej
Pog’s
Weasel
hummer
I think you should not use too much Dynamitable objectives. You can use satchel Charghes too. I find it more realistic for small objects like doors, …