[QUOTE=Weeohhweeohh;271173]I get what you are trying to say, but would rephrase it (IMHO). The movement skill ceiling is higher with lights vs heavies, but I don’t believe the over all skill ceiling is higher with lights vs heavies.
The way I see it is that heavies are going to be the real controllers in the terms of the flow of battle. They are going to use their ability to soak damage and hold strategic points so as to let other players to flank around or complete objectives. Its all about distraction and damage assessment. They could allow me (and my turret…just sayen) to deposit a good portion of my ammo in their faces, or they could prioritize me as a target there by hopefully overlooking my other teammates.
My placement requires a certain skill. I won’t just willy nilly place myself on the field of battle without cover or a way to escape. I will try to make the easiest path for them the hardest path all the while making the hardest path no so easy. How would you quantify how much skill that takes?
Heavies will gain access to different guns as we all know. If I have a rapid fire grenade launcher, I will not use it purely for damage. I will use it for crowd control. Having 2+ enemies staggered/knocked on their butts = a lot less damage being dealt. How would you quantify how much skill that takes? If I was using a HMG and use it to distract enemies and make them think twice about using one path, how would you quantify how much skill that takes?
Heavies have more skill pips at their disposal and IMO makes their use a sustained battle option as apposed to a reactive, knee jerk response. I will not be shy about using a skill, throwing down turret or buffing my teammates because I know I got a large pool to draw from. I can command and control my pile of dirt because I have the ability to waste pips instead of dieing without using them. So what if they didn’t come this way…oh well, I got more pips I can use. How would you quantify how much skill that takes?
Saying lights will have a higher skill ceiling is an opinion, but something I wouldn’t subscribe too. Saying lights will have a higher skill ceiling when it comes to movement…is a fact.
Also, saying “skill ceiling” makes me want to punch babies. Does anyone else feel like that? I like skill threshold. If you like, you could use that from now on. Just sayen…[/QUOTE]
Actually all body types now have the same number of pips 