So I was looking at this poll which shows that a much larger number of people are interested in light than in heavy bodytype. I think this is a reflection of the perceived skill ceiling available to each class.
Light bodytypes (and quick moving classes in other games as well) are going to have an inherently higher skill ceiling for movement than the heavies will. There is going to be a very big difference between skilled light players and new light players. There is not going to be nearly as big a difference in skilled heavies vs. new heavies, because they will not be able to pull off the complicated maneuvers.
This is a problem in TF2, for example. The heavy is a very weak class in that game, because the faster moving classes have a much higher skill ceiling. A very good Scout is much more useful than a very good heavy. But if they make heavies easier, they will be much too powerful in the hands of new players.
Though the real problem in TF2 is that heavies move so slowly they cannot keep up with the team, which should hopefully not be an issue in brink (I’m guessing the difference between heavy/light is not nearly as much as heavy/scout).
What are your thoughts? Is there any way to provide some skill to heavies to compensate for the lack of movement-related skills?*
*obviously they still can use the smart system, but it will likely be a lot less useful to them, moving as slow as they do.
:rolleyes: