Silence


(.Chris.) #61

They had 4 years. They managed to make a much better game with less staff and funding with ET:QW, granted they weren’t making it on 3 platforms at the same time but that’y why they hired more staff for Brink…


(tokamak) #62

I’m not defending them on that. I’d still really like to know where it went wrong in the process, I have my suspicions but nothing more than that. All I’m saying is that I appreciate what they’re trying to do with the bodytypes, it’s a cool move and it’s a shame they didn’t manage to execute it well.


(iezza) #63

[QUOTE=badman;381298]What worries you about them, specifically?

We’re almost there btw - not much longer to wait.[/QUOTE]

Thinking about it, two things: my main concern was the time, but you asnwered that.
My other concern was the shotguns consistency, i read somewhere that a 14% spread change for mossington was incoming, along with a damge nerf. what im worried is that maybe it is too small, i dont want hyper shotguns, but, something like 20-25% would be nicer.


(Senethro) #64

[QUOTE=iezza;381500]
[B]#I used the deadwood to make the fire rise
The blood of innocence burning in the skies
I filled my cup with the rising of the sea
And poured it out in an ocean of debris

I'm swimming in the smoke
Of bridges I have burned
So don't apologize
I'm losing what I don't deserve
What I don't deserve#


Owned by ANOOBis[/B][/QUOTE]

is there some internet forum police i can report crimes to


(coolstory) #65

[QUOTE=badman;381298]

We’re almost there btw - not much longer to wait.[/QUOTE]

So this week? or next?


(iezza) #66

Whats wrong with Linkin park?


(Shinigami) #67

Dont do that to yourself, or to SD. The second you start ‘guessing’ the release date or misinterpret their words, you are just going to drive yourself crazy through impatience. My advice, just do what I did. Forget about the whole upcoming patch, and in a few weeks casually start checking again. that way you don’t “wait” and SD isn’t pressured into release.


(Hk_Obayda) #68

I feel the love dog.


(FightsInTheShade) #69

Completely ridiculous. You let this game rot and fester until there is literally less than a couple dozen people online at any given moment and are holding back CRUCIAL changes because of Clan Support? WHAT CLANS? You guys have completely lost the plot, holy crap. I’m starting to worry that the complete failure of your product has sent you into some kind of dementia where you imagine reality being completely different than it is.

Oh and in what universe could it possibly take this long to make weapon balance changes? What the hell are you guys doing over there? What happened to the MAGICAL POWER OF NETVARS? Maybe making it so crucial, game balance critical things like weapon values only changeable with heavy amounts of work that takes ridiculous amount of time was a bad idea. Jesus, the level incompetence displayed by the handling of this game is infuriating. You must be joking if you think people will EVER buy another Splash Damage game after this travesty.

I think the most important point made here is that Splash Damage has irrevocably damaged their credibility as a game developer. They’ve damaged it by almost completely ignoring the Brink community, not just through problematic or annoying game mechanics.

[QUOTE=Stormchild;381288]You’re ridiculous. Everybody agrees there was a screw up but this update is most likely part of the original contract between SD and Beth. Also, you don’t really know whose decision (SD or Beth) is to blame for the late patch schedule and the sporadic communication.

No need to burst in flames like that with all the classic “nobody will ever buy a game from you evaaaarrrr”, you’re just showing how you lose to your emotions like a kid. Take some altitude.[/QUOTE]

I don’t think the emotionally charged tone of the post necessarily detracts from the accuracy of the poster’s observations. It’s realistic to imagine that consumers sometimes make informed purchasing decisions. Since Splash Damage and Bethesda have both thumbed their noses at the community it will inevitably affect both companies.

Though I suspect Splash Damage will suffer the worst of it as Bethesda is much larger and more experienced. The reality of the situation is that it’s not just Brink dying. Splash Damage is dying right along with it. I would be quite surprised to see another title from Splash Damage AS Splash Damage. Bethesda may be to blame for delays but Splash Damage is responsible for their own poor decisions in handling the Brink community.

I think it’s true that many, many people will avoid Splash Damage titles in the future. It’s commonly said that for every one customer who complains there are nine others who experienced similar disappointment without ever saying a word. Brink and Splash Damage are going to the grave together. Though wrought with emotion, the original post probably reflects the feelings and opinions of thousands, if not tens of thousands of people worldwide. And believe me, the executives and management at Splash Damage are well aware that their doors will be closing sooner than they would have preferred.


(coolstory) #70

The game would have okay if it wasn’t this hyped up. Still would’ve died. SD really made players think the game was polished and perfectly balanced. Didn’t even do a beta. They also made so many competitive players think brink was the next best competitive game.

Personally, I didn’t mind the bugs or the low fps but the shooting. Cmon how do **** up the shooting in a fps game this badly.


(.FROST.) #71

[QUOTE=coolstory;382315]The game would have okay if it wasn’t this hyped up. Still would’ve died. SD really made players think the game was polished and perfectly balanced. Didn’t even do a beta. They also made so many competitive players think brink was the next best competitive game.

Personally, I didn’t mind the bugs or the low fps but the shooting. Cmon how do **** up the shooting in a fps game this badly.[/QUOTE]

WOW:eek:, THATS^ A NEW ONE


(wolfnemesis75) #72

Silence is the calm before the storm. Maybe they be busy working on something new. I will buy it.


(tokamak) #73

You haven’t even bought the bargain old stuff.


(Dormamu) #74

If their next game is good, is made for W:ET/ET:QW players, and has a demo, it will sell, regardless of how angry the people are right now. If not, their is always the option to sell the studio to Zenimax. :tongue:
Next year we will probably see some news about SD making the MP part for Doom IV with “id” and Beth. id is right now on the console market with a new engine and no fk clue about MP, so they will team up with their pupils to help them make a good MP with the caring guidance of Bethesda.:smiley:


(zenstar) #75

[QUOTE=Dormamu;382583]If their next game is good, is made for W:ET/ET:QW players, and has a demo, it will sell, regardless of how angry the people are right now. If not, their is always the option to sell the studio to Zenimax. :tongue:
Next year we will probably see some news about SD making the MP part for Doom IV with “id” and Beth. id is right now on the console market with a new engine and no fk clue about MP, so they will team up with their pupils to help them make a good MP with the caring guidance of Bethesda.:D[/QUOTE]
Except for the fact that Rage is failing on the PC with even more “Consolitis” and OpenGL woes than Brink has had. A lot of PC players are annoyed with id at the moment for “turning their back on the platform” with super low textures, loads of texture popping, lack of graphics settings (some got patched in). It definitely looks like the game was aimed at consoles first and then that design was made to work on the PC.

It might garner a great console following but I suspect PC players are probably going to far more critical. Similar to what has happened to Brink.


(Dormamu) #76

Their is nothing wrong with that. With their latest game, branded as a “port”/“fail”/etc., they will need to put their sh* together and deliver something special for the PC crowd or stay in the console market. This goes for SD/id/Bethesda (i’m convinced that Skyrim will also be a console port). They just raised the bar on how to please the PC crowd with their next game :D. Deliver something amazing, or don’t bother :smiley:
Maybe next time we will pay a little more attention to details like seeing Locki presenting the game with a xbox controller, and Carmack talking on and on about the 60 fps on the console.
I will get their next game for the platform it was intended from the start.


(zenstar) #77

[QUOTE=Dormamu;382639]Their is nothing wrong with that. With their latest game, branded as a “port”/“fail”/etc., they will need to put their sh* together and deliver something special for the PC crowd or stay in the console market. This goes for SD/id/Bethesda (i’m convinced that Skyrim will also be a console port). They just raised the bar on how to please the PC crowd with their next game :D. Deliver something amazing, or don’t bother :smiley:
Maybe next time we will pay a little more attention to details like seeing Locki presenting the game with a xbox controller, and Carmack talking on and on about the 60 fps on the console.
I will get their next game for the platform it was intended from the start.[/QUOTE]
This is true enough. IIRC Carmack said something along the lines of “consoles are where the market is” and “you can’t develop for PC because the consoles will not be able to reach that point, so you develope for what the consoles can handle”.
Basically saying id are putting consoles before PC now. Fair enough. Consoles have better market penetration (s******) but as you say: either they do the PC version right (which may mean making substantial changes) or they should admit that it’s a console only game and focus there.
Such a pity that the old PC knights have thrown away their title for some cash. I didn’t expect id to fold like that.
Ah well. There are plenty of developers out there doing it right. Deus Ex on PC is a good example. Better textures, PC specific interface changes, etc. Just wish every developer could twist the publishers’ arms to get that sort of commitment.

EDIT:
wtf? sni g g er is censored? s****horpe problem right there! (what’s the bet that get’s censored too).
EDIT EDIT: yep… scu ntho rpe (the name of a town) gets censored. Fail auto censor is fail.


(Senethro) #78

not to be a prick or anything but why are people still repeating to each other that all sd need do for commercial success is to make a game “true” to et

there has never been an et commercial supersmashhitsuccess

it was a free game

people aren’t going to pay money for it

hell someone remind me what the last big pc exclusive was


(Ruben0s) #79

[QUOTE=Senethro;382748]

hell someone remind me what the last big pc exclusive was[/QUOTE]
Starcraft 2


(zenstar) #80

[QUOTE=Senethro;382748]not to be a prick or anything but why are people still repeating to each other that all sd need do for commercial success is to make a game “true” to et

there has never been an et commercial supersmashhitsuccess

it was a free game

people aren’t going to pay money for it

hell someone remind me what the last big pc exclusive was[/QUOTE]

Brink has not been a “commercial supersmashhitsuccess”. It’s done decently for a new IP but has failed to maintain a good population (esp on PC. not sure how you track population on console, but steam is easy to check).

W:ET was free. ET:QW was a full priced game and it too did decently. It also had a major fanbase which still play the game today (retained a community far longer than Brink has done). In fact there are probably more people playing ET:QW than there are playing Brink (PC).

And don’t turn this into a PC vs Console thing (again). A game should be good no matter what it’s platform and the game should be tailored to it’s platform. If you release a PC game on console it should work well with the controller. If you release a console game on PC it should work well with keyboard and mouse.

There have been plenty of PC exlusives, but why would you want that? Surely you’d want a good game to be released across all platforms? I mean I don’t mind if Valve decide to focus on PC only, but I’m pretty sure it made more sense for them to release Portal 2 across as many platforms as they could. I don’t see how requesting PC exlusives adds to your point.
Try think of console exclusives: pretty much all console games come to PC too (if they’re worth it). Very few games stay completely exclusive to a platform unless there’s some hardware limitation (touchscreen / control scheme / etc). The few exceptions to this are generally restricted to a single platform contractually to convince people to buy that console over that other console and have very little to do with “can’t be played well on that platform”.