[QUOTE=tokamak;381418]The CP rushing at the start IS annoying, especially because the first minute in the game is so ridiculously important in so many maps.
But at the same time, if you’re against that then it shows how inconsistent it is to be in favour of char and bodytype swapping. I don’t think people who want this have thought this through. Once that option is there, it becomes a strategic asset you MUST utilise to stay ahead. People will constantly need to switch characters to adapt to the objective, the status of progression and the composition of the opponent team, who in their turn will swap to adjust to yours. If you’re annoyed by people wasting time on CP’s, then wait for people wasting even more time at CP’s to chose new characters. It’s a constant rock paper scissors game at full swing which distracts tremendously from the action.
It’s a Pandora’s box really. Bodytypes lose their meaning and are replaced by the mere act of switching to the right tools for each job, which is far less interesting than trying to solve the problem with the cards you’ve been dealt at the start.[/QUOTE]
But I’m only talking about the starting CP rush. When you can change this in the warm-up (well you can in some servers but most of the time you can’t or only for a short time), it is a bit less rush and more people go directly to the meaningful locations.
Although I get the thing with the bodytypes (and which is why I can still play the game despite this), but this is valid with proper balance. Even though it is a bit better now, there is still a huge advantage for light bodytypes in the game, in some maps more than others. Then when you realize you have too many heavies on your team, and that it is causing your team to be held back, you can’t do much
I think it’s also a question of dimensioning of the game : it is fewer players in the field than ETQW, which ultimately means that anybody idling or browing in CP (meaning, away from the front), has more impact on things than in ETQW before. That’s why, in a reduced number of players type of game, idling time should not be encouraged… I understand this much. If the game was upscaled a bit, with bigger maps, more speed in movement, and more players, then if would be different that’s for sure.
But like I said, despite the rant, I can do with the current setting. It’s not that much the bodytypes switching impossibility that bothers me actually, but the leveling system and skills-choosing. But then again it’s a game design choice, so I go with it, but I prefer the old way with equal chars for everybody and the playing makes the difference etc. call me nostalgic :eek: