Silence


(zenstar) #41

Their complaints may get heard by the SD guys who are actually reading and responding to this thread.
Your complaint is more likely to be wasted energy as you’re not adding to the discussion and most people will write your post off as trolling.

Or were you trying to be sarcastically ironic?


(Darksider) #42

After 6 months, trust me Splash Damage have read and knows how people feel. What’s the point of sounding like a broken record for the millionth time already? All anyone can do is move on or try to make the best of it.

Also stop shouting the TROLL comment, it’s getting old.


(Breo) #43

I think they are already working on a new project… Enemy Territory Brink Wars 2 :smiley:


(tokamak) #44

Right so that’s why their community relations manager is asking what worries people specifically.


(DarkangelUK) #45

You missed a couple of key words out there, he asked iezza (should be an indication in itself) what worries him about the weapon tweaks specifically.

And don’t Blizzard get regularly paid by their fans to keep a vested interest in their games and keeping their paying customers happy? (Not sure about SC, but WoW for sure)


(tokamak) #46

They’ve proven themselves with the original Starcraft. I think it can be considered the longest supported game in history and people know SC2 is going to get a similar if not better treatment.

Though one caveat is that SC2 has an upcoming marketplace for custom content, in the same way Valve does it with TF2, so they have a vested interest in maintaining the community of that game.

What I’m saying is, these companies show how much value a sustained community has to investors. It’s the most valuable resource a publisher can wish to hope for. The cost of supporting a game pales in comparison to the development of it and it pays itself back in a manifold, not just because large communities work like snowballs and sell more games (the original Starcraft still sells at a relatively high cost) but also because large communities guarantee the sales of new projects and all the side stuff you wish to sell alongside it.

The way the Brink community has been treated, not just the PC part, is just an utter disgrace. I’m not pointing fingers, I have no idea who is responsible for this trainwreck but to me investing in communities seems like an absolute no-brainer.


(SockDog) #47

On the updates I do feel a little miffed that the PC versions which could have beta updates pushed nearly daily see’s nothing because they appear to be held back to appease the console user base. Thought this was one benefit of using the Steam platform and yet we’re back to stupid month long patch cycles.

Regarding communication. I’d love a blog or even better a podcast, include some general gaming related stuff but then also move into more development information. SD should be pushing their identity and establishing a brand which in turn will command them more leverage with publishers.


(Nail) #48

What I’m saying is, these companies show how much value a sustained community has to investors. It’s the most valuable resource a publisher can wish to hope for.

like this ?

http://www.totalvideogames.com/FIFA-11/feature-16079.html


(zenstar) #49

[QUOTE=Darksider;381319]After 6 months, trust me Splash Damage have read and knows how people feel. What’s the point of sounding like a broken record for the millionth time already? All anyone can do is move on or try to make the best of it.

Also stop shouting the TROLL comment, it’s getting old.[/QUOTE]
Apparently not because they’re still pulling the same mistakes. Still a massive lack in communications and still being all secretive about their patches while not actually addressing people’s direct issues.

Also: You seem ultra sensitive about being called a troll. Reread what I posted. I didn’t call you a troll. I said people would write your post off as trolling. If you cannot see the distinction then there’s no healping you really. Don’t know why you’re so defensive about it.

If you think people are wasting their energy then don’t bother reading the thread. You’re wasting your energy by doing so.


(sereNADE) #50

I think after the next patch it will be worth a second look at brink. You never know, SD might just surprise you because of how long it has been. Anyway, count the next patch anticipation to at least one player who will give the game a second chance.


(.FROST.) #51

Count me in too. I’m also hoping for some un-announced extra candy.


(tokamak) #52

I know I will, but you can’t just put a community ‘on hold’ like that. It doesn’t work like that.


(Stormchild) #53

I’ll be there too. I don’t think weapons tweaks can make the game perfect in my eyes but it could still be a vast improvement and have an effect on body types balance.

I still have some gripes with deep core game design though, but these I can somewhat endure for now. (no changing char in game, no changing bodytype ingame, no limbo so useless warm-up count down then everybody rush on CP and lose time, and finally, Downed fire and nade shooting accessible to all classes/bodytypes… uhrr…)


(tokamak) #54

The CP rushing at the start IS annoying, especially because the first minute in the game is so ridiculously important in so many maps.

But at the same time, if you’re against that then it shows how inconsistent it is to be in favour of char and bodytype swapping. I don’t think people who want this have thought this through. Once that option is there, it becomes a strategic asset you MUST utilise to stay ahead. People will constantly need to switch characters to adapt to the objective, the status of progression and the composition of the opponent team, who in their turn will swap to adjust to yours. If you’re annoyed by people wasting time on CP’s, then wait for people wasting even more time at CP’s to chose new characters. It’s a constant rock paper scissors game at full swing which distracts tremendously from the action.

It’s a Pandora’s box really. Bodytypes lose their meaning and are replaced by the mere act of switching to the right tools for each job, which is far less interesting than trying to solve the problem with the cards you’ve been dealt at the start.


(Stormchild) #55

[QUOTE=tokamak;381418]The CP rushing at the start IS annoying, especially because the first minute in the game is so ridiculously important in so many maps.

But at the same time, if you’re against that then it shows how inconsistent it is to be in favour of char and bodytype swapping. I don’t think people who want this have thought this through. Once that option is there, it becomes a strategic asset you MUST utilise to stay ahead. People will constantly need to switch characters to adapt to the objective, the status of progression and the composition of the opponent team, who in their turn will swap to adjust to yours. If you’re annoyed by people wasting time on CP’s, then wait for people wasting even more time at CP’s to chose new characters. It’s a constant rock paper scissors game at full swing which distracts tremendously from the action.

It’s a Pandora’s box really. Bodytypes lose their meaning and are replaced by the mere act of switching to the right tools for each job, which is far less interesting than trying to solve the problem with the cards you’ve been dealt at the start.[/QUOTE]

But I’m only talking about the starting CP rush. When you can change this in the warm-up (well you can in some servers but most of the time you can’t or only for a short time), it is a bit less rush and more people go directly to the meaningful locations.

Although I get the thing with the bodytypes (and which is why I can still play the game despite this), but this is valid with proper balance. Even though it is a bit better now, there is still a huge advantage for light bodytypes in the game, in some maps more than others. Then when you realize you have too many heavies on your team, and that it is causing your team to be held back, you can’t do much :frowning:

I think it’s also a question of dimensioning of the game : it is fewer players in the field than ETQW, which ultimately means that anybody idling or browing in CP (meaning, away from the front), has more impact on things than in ETQW before. That’s why, in a reduced number of players type of game, idling time should not be encouraged… I understand this much. If the game was upscaled a bit, with bigger maps, more speed in movement, and more players, then if would be different that’s for sure.

But like I said, despite the rant, I can do with the current setting. It’s not that much the bodytypes switching impossibility that bothers me actually, but the leveling system and skills-choosing. But then again it’s a game design choice, so I go with it, but I prefer the old way with equal chars for everybody and the playing makes the difference etc. call me nostalgic :eek:


(tokamak) #56

Unlocking bodytypes because they’re imbalanced is symptom-treatment though, it’s in a way acknowledging that diversity in bodies has failed rather than trying to make it work.


(.Chris.) #57

It’s something they didn’t have to add in first place though, easy come easy go.


(tokamak) #58

That’s entirely the wrong attitude if you want to innovate the shooter genre. Some ideas require time and polish.


(Thundermuffin) #59

They had tons of time to work and polish that part of the game. Body types were suppose to be one of the core elements of Brink, not some last second addition that they didn’t have enough time to work on. The core of the game is suppose to be finished before you move on to other parts, isn’t it? That obviously wasn’t the case, otherwise we might have seen scrims without 5 lights.


(tokamak) #60

Yeah we know it’s an underfunded project to produce an overpriced game. Still, that balance is tied in with the weapon balance which they didn’t get right at the start either. Or at least the community didn’t like the direction they took it (even though they could’ve easily known that in advance).