Shrub Mod For ET ???


(Jack) #41

Well, personally as an everyday common friendly neighborhood RtCW player, I have to admit, that I usually don’t care what mod the server is playing.

I usually look for an RtCW server with players and I join. I’m sure they all offer great features, and in the game industry ideas do seem to meld together. Hasn’t really been an original game idea in quite some time… ET did a great job at implementing some unique features. But still, engies build, spies stab…

One feature of Shrub that does stick to my memory is the syringe kills. ET already has the stat slot for it. I nice little poke to my nemesis would be fun :slight_smile:

But from what, two years of playing these mods, thats about all I remember. Poison syringes. I would like to see the mod creators come up with something new, not just carry over stuff from RtCW.

For example, limit the number of covert ops on a team. Whomever can do that would be my hero.

Or another thought, how about a mod to warp us out of the WWII era. sigh way off topic, but MOH ( played multiplayer for ten minutes then retired CD) is coming out with yet another WWII themed game. Enough already!!! I digress.

Instead of arguing about simularities, be the first to come up with something unique. Personally I’m praying TF2 comes out with HL2 on October. Its time to leave this WWII era to rest.


(bani) #42

yeah, lets go back to where every fps is terrorist/counterterrorism… or futuristic deathmatch… yeah thats original

there’s been more originality in the WW2 fps in the past few years than all the FPS before that put together…


(Domipheus) #43

if bani stole the covert ops, then im sory but i have to admit the wt team stole his verion

im so so sorry

(if u can sence the sarcasim, you have passed your sanity test)
(and yes, this is another joke :smiley: :blah: )


(Jack) #44

yeah, lets go back to where every fps is terrorist/counterterrorism… or futuristic deathmatch… yeah thats original

there’s been more originality in the WW2 fps in the past few years than all the FPS before that put together…[/quote]

LOL TF2 has nothing to do with deathmatch. And it was out way before the CS days. It roughly based on a q1 modification Team fotress. Hl/Valve spiced it up to be Team fortress classic.

Basically its exactly what Wolf MP is now, Soldiers, medic, spy, pyro, engineer… And a really cool thing about it, is that its not futuristic. Not exactly realisitc…but its not a q3 or UT2k3 theoried games.

You really have to do some research before you hit the reply button. At least take a second to think.

Originality in something that happened 60 years ago? Um…ok. You mean you didn’t see the MP 40 coming? The Axis team was a surprise?


(MAN-AT-ARMS) #45

I’m not going to bash anyone’s point of view here, or say ‘this mod is better than that one’, because that is all personal preference stuff. Also, it’s kind of irrelevent who had what feature first, etc. etc… Both bani and shrub have done a tremendous job on their mods and contributed an enormous amount to the wolf community.

But let me offer my theory of why shrub’s mod is much more widely used…

  1. Stats - This seems like such a small thing, but players like to know how well theyve played. They make you try to be a better player and it’s easy to follow your progress when you have stats.

  2. Version Documentation - This is a really big deal. Bani’s website is approaching a year without an update and is still only offering 1.0.0 which is AFAIK not 1.4 compatible. I know there have been a lot of updates to the mod since then that are for 1.4, but no admin wants to have to search through a year of posts in a forum to find a newer version and try to figure out what the incremental changes have been. If server admins don’t know how to configure the mod, theyre not gonna run it - and with no servers running it, noone is gonna play it. I feel this is why there arent many servers runnning banimod.

  3. Gametype - When I think of banimod, I think of goldrush. Probably because I dont see banimod servers running any other gametype. Don’t get me wrong…goldrush is extremely fun, but to me it’s just a nice diversion from the standard wolf to play every once in a while. Players love vanilla wolf, and shrubs mod doesnt alter the gameplay, it enhances it.

Just my $.02


(bani) #46

because xian runs it on id’s servers and most players think that’s the only mod in existence, or they think ‘ooh id runs it so ill run it too’. and never look elsewhere.

it doesnt help that activision is playing favoritism…

it also doesnt help that many people think i stole ideas from shrub or other mods that banimod actually had first… :banghead:


(Dawg) #47

because xian runs it on id’s servers and most players think that’s the only mod in existence, or they think ‘ooh id runs it so ill run it too’. and never look elsewhere.

it doesnt help that activision is playing favoritism…

it also doesnt help that many people think i stole ideas from shrub or other mods that banimod actually had first… :banghead:[/quote]
That xian is running the shrub mod on the id servers does certainly give shrub an advantage. But I am curious as to what favoritism Activision is showing? Is this in regards to the RtCW mods or to shrub’s ET mod project?

I agree that it is a shame that some people think you stole ideas from shrub. Even if it were true (and its not), so what? The end result is the important thing - creating a mod that is fun to play and gives the users the features they desire. Should you NOT implement a feature that is cool just because someone else already did it? I think that both your mod and shrub’s mod were fun to play under.

I’m curious, have you tried porting any of the RtCW banimod to ET?

Dawg


(duke'ku) #48

since when were the stats that showed who got the most binoculars supposed to help you improve?

  1. Version Documentation - This is a really big deal. Bani’s website is approaching a year without an update and is still only offering 1.0.0 which is AFAIK not 1.4 compatible. I know there have been a lot of updates to the mod since then that are for 1.4, but no admin wants to have to search through a year of posts in a forum to find a newer version and try to figure out what the incremental changes have been. If server admins don’t know how to configure the mod, theyre not gonna run it - and with no servers running it, noone is gonna play it. I feel this is why there arent many servers runnning banimod.

http://rtcw.dukechansey.net/banimod/cvars.html i made this guide, it has all the banimod cvars that are in the current release of 1.1.70. bani is working on a final 2.0 - which has oh so many features. the admins can learn to configure the mod if they come to the forums, where all betas are released and help is provided very quickly if you ask.

  1. Gametype - When I think of banimod, I think of goldrush. Probably because I dont see banimod servers running any other gametype. Don’t get me wrong…goldrush is extremely fun, but to me it’s just a nice diversion from the standard wolf to play every once in a while. Players love vanilla wolf, and shrubs mod doesnt alter the gameplay, it enhances it.

shrub alters gameplay. the spies in shrub? they alter it just as much as banimod. freeze tag? hello? just as much as goldrush. goldrush is popular, but not the only thing running…

http://bani.anime.net/banimod/servers.html right now only half of the banimod servers are running goldrush. many of the most popular banimod servers are down atm - i have no clue why.


(bani) #49

and how am I supposed to do that then?


(ND80) #50

because xian runs it on id’s servers and most players think that’s the only mod in existence, or they think ‘ooh id runs it so ill run it too’. and never look elsewhere.

it doesnt help that activision is playing favoritism…

it also doesnt help that many people think i stole ideas from shrub or other mods that banimod actually had first… :banghead:[/quote]

As an admin for Xian’s ID servers and now a beta tester for Shrub’s ET mod, I think I have some insight as to why Shrub has access and others dont.

First of all, I have nothing against Bani’s mod. To be honest, I have only played it briefly. I have never heard anyone accuse Bani of taking ideas from Shrub or vice versa. I think the more mods we have to pick from, the better.

When Xian’s ID RTCW servers were fairly new, Xian decided to add a mod to his servers. The first one he selected was OSP. This caused tremendous problems because OSP required client side download and as a result, most of his servers became empty. The admins suggested that he use Shrub because we had heard that it was a server side download only. He installed Shrub on a couple of his servers and it became very popular there. Nonetheless, he didnt even install Shrub on two of his more popular servers, Beach and Trenchtoast, until long after it was out.

I have no particular inside knowledge of why Shrub has access to ET, but I do know that there is quite a bit of ‘networking’ between him, server admins, and Activision.


(SCDS_reyalP) #51

because xian runs it on id’s servers and most players think that’s the only mod in existence, or they think ‘ooh id runs it so ill run it too’. and never look elsewhere.

[/quote]
That doesn’t sound very likely to me. Shrub started out to as an OLTL/limited lives mod. That, I assume, is why xian used it. The players who are aware of mods know there is shrub and osp and bani. The others join severs and notice that some of them are different than others :stuck_out_tongue:

For whatever reason, many server admins chose to put shrub on their servers. Most likely, because they liked the features, and could turn them on and off at will. Shrub can change the gameplay a lot, but on many servers it doesn’t. I suspect part of the reason shrub is popular is because he put in all kinds of features that different people asked for.

For myself, I like classic wolf gameplay. I don’t really care whether I play on an OSP server, a shrub server with most of the weird stuff turned off, or a banimod server with the wierd stuff turned off. If I can’t find a server with any of those options, I’ll take whatever is closest. I bet many other players feel the same way.

I wish SD/id/activision would be more clear what was going on with shrub, but getting the source in the hands of one member of the community is better than none at all.


(Dawg) #52

and how am I supposed to do that then?[/quote]
Having heard absolutely no word on how shrub could have got a hold on the ET source code, I assumed he was taking a hit-and-miss shot at using latent RtCW hooks in the ET code. The last word we heard from SD was that there wasno plan to release of the source code in the forseeable future. With comments like that it seemed unlikely to me that they would hand over to just shrub a copy of the source code.

I assume you have contacted SD and they have refused to make the source code available to you, despite the reputation of your RtCW mod. Have you contacted shrub to discover out how he gained access? I don’t get the impression that there is any sort of bad blood between the two of you. Your frustration seems to be more with the community at-large and their propensity to just accept things as true (i.e. shrub’s the best!) just because that is what they are used to. IMO, this is completely understandable.

It seems to me that if shrub gained access to the source code solely because of the popularity of his RtCW mod, then the situation is unfair. I hope that there is more to it than that.

I haven’t ventured to find more info on his ET effort. Maybe I will. I am more curious now than I was yesterday.

Dawg


(duke'ku) #53

and how am I supposed to do that then?[/quote]
Having heard absolutely no word on how shrub could have got a hold on the ET source code, I assumed he was taking a hit-and-miss shot at using latent RtCW hooks in the ET code. The last word we heard from SD was that there wasno plan to release of the source code in the forseeable future. With comments like that it seemed unlikely to me that they would hand over to just shrub a copy of the source code.

I assume you have contacted SD and they have refused to make the source code available to you, despite the reputation of your RtCW mod. Have you contacted shrub to discover out how he gained access? I don’t get the impression that there is any sort of bad blood between the two of you. Your frustration seems to be more with the community at-large and their propensity to just accept things as true (i.e. shrub’s the best!) just because that is what they are used to. IMO, this is completely understandable.

It seems to me that if shrub gained access to the source code solely because of the popularity of his RtCW mod, then the situation is unfair. I hope that there is more to it than that.

I haven’t ventured to find more info on his ET effort. Maybe I will. I am more curious now than I was yesterday.

Dawg[/quote]

It isn’t SD’s choice who gets the code, it’s Activision’s. Apparently shrub was given the source by Activision…there is also a chance they will be giving it out to other select groups, but that’s just a rumor afaik…


(Kendle) #54

since when were the stats that showed who got the most binoculars supposed to help you improve?
[/quote]
Stats have got nothing to do with improving your game and everything to do with inflating the individual’s ego. Human nature is such that the majority of players like to see “their name in lights” at the end of a game. Sad, but that’s how it is.

I agree with MAN-AT-ARMS, if Bani had stats it would be way more popular than it is.