Shrub Mod For ET ???


(Majikthise) #21

sigh

I’ve said that already, in this same topic at that, as well as in other topics about shrubmod. If you like, I can change my nick to “Ithinkshrubmodgetstoomuchcreditforwhatitisworth”, since you don’t seem to pick up on it otherwise. I figured I could expand on it also, without having to say the same thing over and over. Guess not.

Since we have nothing to “agree” on at all with this, how about we just drop it all, and leave it at this:

Does anyone know if there is any truth to shrub exclusively getting the source?


(Dawg) #22

I have not played on his server so I have no idea if the rumors of this ET-shrub mod are true. But if they are true, then I imagine that shrub has looked at what features from RtCW have persisted into ET. He then can assume that API still exists for those features in the same locations and has tailored his mod to exploit these without access to the ET source code. Thus, he will not be able to create features based on new elements of ET that he doesn’t have access to but he can recreate some of the old ones from RtCW.

Mind you, I am just guessing here.

Dawg


(ND80) #23

Not to argue with you the banimod vs shrubmod, but to suggest that admins use Shrubmod because of Happy Penguin is absurb. You give them way too much credit for influencing the way admins run their servers. I could care less what HP does on their servers.


(ND80) #24

On another issue, yes there is a developmental shrub mod for ET. I have agreed to beta test the mod on my ET servers. We are in the process of installing it on my public ET servers now, so we’ll see what effect it has on the game. I see some good things for it and it has lots of great features to assist admins.


(FstFngrz) #25

I think we agree on quite a few things,
MY POINT is you come into a thread and bash someone in the community for their work. Then start in on a friend of mine, while going off on some tangent about stats and kids. (Average age in our Gaming Group is over 30, with over 40 members and who cares about stats…CLQ is dead, lol).
Maybe if you would of came into the thread and stated something worthwhile, instead of bashing people and there work…

It would of been great to come back into the thread and hear all the Great things about Bani mod and why it is Better.

If you would of came in and promoted Bani mod instead, you would of actually made sense to start with. (As well as give a boost to Bani mod)


(RivrStyx) #26

Well Majikthise …i guess your question has been answered. Not only is it fun…but goombas own.
Really… though. Bani mod was very limited on servers and was mostly shrub being used besides osp. Shrub has alot of features that make it fun that are mentioned above . I saw a poll on OSP, Shrub, Bani, and a few others and bani was a blip with shrub and osp getting about all of the votes. Most have been a reason for that. I don’t care if you like Bani, Shrub or whatever just seems to me Bani mod likes to implement feaures from other mods like shove and other things from shrub… headshot from the headshot mod…etc. Seems like when another mod comes out …its stuck into the Bani mod. To bloated for my taste and thats my opinion.
I played bani a few times and remember every server i went on the rocket pilots flying around…got old real quick… but i’m sure alot of players like that. I applaud Bani for making a mod that players like as well as Shrub and others for doing the same.


(Dawg) #27

I like both bani-mod and shrub-mod.

I can’t really say one is more fun than the other. The server I used to play RtCW on ran shrub-mod most of the time so I became more familiar with it. I already had a thing against chairs so its just a bonus to get something for ‘killing’ them.

Dawg

“Die, chair, die”


(duke'ku) #28

Actually, many features were in banimod FIRST - the other mods copied them. That’s what Majikthise is making his point on - banimod doesn’t get enough credit.


(bani) #29

hey thanks a lot.

i implement things people ask for. if that happens to be a shrub mod feature then whatever.

iirc both me and shrub made shove independently around the same time, banimod didnt take it from shrub.

but notice how shrub nicked bani features like server banners, playdead, kickable smoke grenades (he still doesnt have kickable regular grenades i guess?), semiadmin, disguises, team shuffling, auto team shuffling, disallowed votes…

banimod also introduced antilag to rtcw, which shrub and then activision copied.

not like the only original ideas come from shrub you know.

but if that’s really what you think, whatever.


(NoSoup4U) #30

I have seen the server around, but pnged to high (becuz it’s prolly in the States).
But…
About the XP-saving : Does Shrub really do this ?? Ifso … man : Why is it not yet in ET.


(RivrStyx) #31

Thats not true… look back at the releases. But Bani also makes a point with the ideas that he came up with and adding what players like. From what i remember i thought RTCW had antilag first but it sucked and then bani did make it better… not sure about that though. Which ever way it went you should be proud at the accomplishment and where antilag is now and where your mod is even if feeling its under rated which it probably is. I feel that way about my maps but seems a bit of luck helps whether thats timing or whatever.

Anyway…Like i said Bani mod is for some players as Shrub is for others as OSP is for others. Thats what makes mods great.
Bani i guess what i said was a bit strong (sorry for that) but was more to get back at Majikthise and his attacks for liking a mod and a server he doesn’t. Majikthise … I play on HP also now and then…not so much for Shrub but because 64 player games kick ass when in the mood and because shitkicker was kind enough to put my last map on there tbh. Reactions were the same as with mods …some players liked it others didn’t…but for whatever you think of HP the admin does give custom maps play time if matching the servers criteria. I really don’t think HP influenced other admins to use shrub but HP is a place to go and let lose. Thats not for everyone of course.


(bani) #32

what I really took offense was you stating banimod was simply a copy of other mods.

unfortunately it’s not the first time ive been accused of ‘just stealing from shrub’, and it seems to be a common perception amongst shrub fans, and every time someone posts the claim publically, its extremely annoying.

and fwiw, banimod had antilag first by far (june 2002 is the earliest reference I can find – this would be rtcw 1.31 days i think) then much later shrub copied it, then activision copied it in rtcw 1.4 …


(colic) #33

Just to point out that shrub has never taken credit for antilag, as it is used from a third party (Cant remember who now! Doh!), shrub mod was originaly introduced as a OLTL live mod, which I use to play way too much, many many euros played on a server called UDP OLTL1 which was based in america.

With the antilag which I think was called de-lag in shrubs mod totaly levelled the playing field ping wise, which was great. As with your one life you need the playing field to be level :slight_smile:

But I always like both mods, goldrush is always a good laugh :slight_smile:

But at the end of the day, if you dont like a mod the most simple thing to do is not play it.

Also dont criticise it to hell saying it is crap with no other information unless you have actualy made a mod of your own! I for one appreciate the work shrub and bani have done, which has made wolf more interesting.

The more mods the better IMO :slight_smile:


(RivrStyx) #34

what I really took offense was you stating banimod was simply a copy of other mods.

unfortunately it’s not the first time ive been accused of ‘just stealing from shrub’, and it seems to be a common perception amongst shrub fans, and every time someone posts the claim publically, its extremely annoying.

and fwiw, banimod had antilag first by far (june 2002 is the earliest reference I can find – this would be rtcw 1.31 days i think) then much later shrub copied it, then activision copied it in rtcw 1.4 …[/quote]

I understand what your saying…and again sorry. It was completely out of line. I guess i was wrong about antilag. It is a bitch not getting credit for what you’ve done. :disgust:


(bani) #35

same place i got it from.

neil toronto’s unlagged for quake3


(ND80) #36

I have seen the server around, but pnged to high (becuz it’s prolly in the States).
But…
About the XP-saving : Does Shrub really do this ?? Ifso … man : Why is it not yet in ET.[/quote]

Yes, shrub has an XP saving feature. I have made an agreement with Shrub to beta test his mod for ET and I have it running on 11 ET servers, so if you would like to test it out, stop by one of my servers anytime.


(RivrStyx) #37

ND is da server king…woohoo :chef:

Oh antilag was in q3… so it wasn’t yours :bash:


(bani) #38

i was the first to bring antilag to rtcw.

but ive been accused of stealing it from shrub :huh:

im waiting for someone to accuse me of stealing goldrush from shrub :moo:


(spoon) #39

Goldrush? Nah… obviously that was original.

But the spy class… I mean… C’MON. You clearly ripped that off of ET’s Covert Ops.

:blah: :blah: :blah:

Yes, folks, that was a joke.

I would give anything to have a commanding officer with the pimp shotgun and deployable spawn points in ET. :rocker: Talk about a power for good or for awesome.


([fun]scott) #40

we still love you bani. we know you dont steal code. hope you sourced the et code tho heheh…