@THUNDA I understand your “logic” but i don’t agree with it. Engineers are not dedicated defencive class. They are objective specialists. Sure their ability should help them defend objective, but that totally doesn’t mean it shouldn’t help them in assault. Fletcher is best example of that. And Proxy is not ANY near to be as effective at that as assault merc with her low health, worse weapons, short throw range and need to additionally detonate it.
Speaking of defending objective. I’ll mark it for you as you seem to not notice. IT DOESN’T WORK AS DEFENCIVE ABILITY AGAINST ANYONE WHO LEARNED TO MAKE MINECHECK AND WORK IN TEAM. I wonder how many times it was mentioned in this thread…
I wonder if you even read my posts.
[quote=“THUNDA;198659”]
Worst noob stomping merc ever, but useless in comp.[/quote]
Mine traps are absurdly OP against low lvl unexperienced players, but they just DON’T WORK against experienced players, especially ones who have Bomb Squad load outs.
You, sir, suggest to bash ability of weakest engineer with nerf bat and not give something in return to make it work as you think it should. Sure nerf explosion radius and CD, but in return increace interval between mine sounds and make bomb squad spot mine only during those sounds; double its damage to EV and generators or give it a concussion or blinding effect so triggering mine has bigger consequences.
If you’d bother to write something like that, i wouldn’t say anything against.
I would love to see her mines to work better against EV and generators so she becomes better objective speacialist.