Server Crashes


(Flubber) #41

[QUOTE=beservers;321906]Since the update our gameservers are crashing more frequently.
Some after 12-14h, other after 30 minutes.
Always same disconnect message, but we are not able to find what the trigger is for this problem.[/QUOTE]

Same here, i had almost no crash (1/1-2day) now i got 5-6 shutdown a day.


(humbug) #42

yup this is LOADS worse than it was… Seriously please sort this as the common gamer doesn’t see this as a problem with the server software but more a problem with the host(GSP or Community) running it which kind of makes it hard to get people to return to the servers.

Although, being s everyone must be getting it we’re all in the same boat :frowning:


(humbug) #43

from 5 servers we had 3 running cos we got fed up of the servers restarting all the time and had 12 server disconnects since the update at around 23:00 yesterday.


(NCC1701A) #44

Gentlemen

I am using a translator to translate to you my experience with the server BRINK, I notice that happens CRASH bottleneck between the server and authentication Steam.

I say this because he made ​​a TEST denial of service within a NAT, with four servers BRINK. At a time when the network congestion entered the fourth four servers BRINK stopped and did not respond more after testing. Iemphasize that other game servers as Homefront, HALO, etcthat were in NAT do not stop .

It is as an idea. Since I do not know the reason for CRASH, but a hunch.

Sorry, the English again used a translator.

NCC1701A

BR Gzone
www.gzone.com.br


Senhores

Estou usando um tradutor para passar para vocês a minha experiencia com o servidor BRINK, noto que o CRASH acontece por congestionamento entre o servidor e a autenticação Steam.

Digo isso por ter efetuado um TESTE de negação de serviço dentro de uma NAT , com 4 servidores BRINK. No momento em que a rede entrou congestionamento os 4 quatros servidores BRINK pararam e não responderam mais após o teste. Quero salientar que outros servidores de jogos como HOMEFRONT , HALO e etc que estavam nesta NAT não param.

Fica como ideia. Visto que não sei o motivo do CRASH, mas um pressentimento.

Desculpe, o inglês mais usei um Tradutor .

NCC1701A

BR Gzone
www.gzone.com.br


(humbug) #45

we’re not using NAT


(rookie1) #46

Me too it was going good latetly this morning server was crashed after updated it yesterday .
Since ,its crashing often .Id stop the server for most afternoon .I just restarted it and see how it will go, if no improving I will stop it.


(rookie1) #47

Thats it! Im :frowning: not to say something else ;! about this stopping server .Id just stop it for today :frowning:


(Deadwalking) #48

Well just had an odd happening I was sitting Idle in the game Server Browser, and when I cam back to my machine I was at the main menu with a prompt stating online status has changed something or other. Basically I lost connection with Steam and the game kicked me to the main menu.

The thing that is odd is all 3 servers I had running also showed Disconnect status on them as well. I know it all happened at the same time as just before walking away from my desktop I had restarted all the servers. So it seems that some of the server crashes(I would guess all that show Disconnect status in the console window are due to having an issue with keeping a connection with Steam).

I have had little problems with my server crashing, but it has occured. And this is the only time that I have been online when the crashes took place.


(NCC1701A) #49

Gentlemen,

BRGzone XEON has 23 dedicated servers behind a NAT and only the Brink’s Program server CRASH. This test was a denial of service experience -> DDoS. And I found that the lack of communication caused the server to only CRASH BRINK.

NCC1701A

BR gzone


(EnderWiggin.DA.) #50

I had two crashes tonight as well. I wasn’t running a logfile at the time but I am now so I don’t know why it crashed. The crashes happened after two restarts. Both crashes happened within the first two maps. Then. I was was able to play 5 maps without problems after I turned on the logfile. :frowning:
Xfactor servers are my GSP.

+set net_serverDedicated 1 +set net_ip 206.123.95.114 +set net_serverPort 27017 +set net_serverPortMaster 27018 +set net_serverPortAuth 8768 +set net_clientRemoteConsoleAddress 206.123.95.114 +set si_maxPlayers 16 +set fs_userpath D:\UserFiles\13485\GameServers\TC87257671632683150615457 +set exec_maxThreads 1 +set si_name “^d!!****z and Gigglez -Dallas ^q-FF=ON” +exec shackbattleEW.cfg +set spawnServer mp/refuel +set net_serverAllowHijacking 0


// Server Hostname
seta si_name "^d!!****z and Gigglez -Dallas ^q-FF=ON"

// Server Advertisement Settings
si_adminName ""
si_email ""
si_irc ""
si_motd_1 ""
si_motd_2 ""
si_motd_3 ""
si_motd_4 ""
si_website ""
si_serverURL ""

//-------------- LOAD GAMETYPE ----------------//
exec server_objective_oldskool_vs.cfg  //This assume this file is in your base directory.

// Rcon Password
set net_serverRemoteConsolePassword "xxxxxxx"   //was commented out

// Private Server Password
set g_password "xxxxxxxx" //was blank
set si_needpass 1

// Allow Co-Op Players to Borrow your Server [0 = no, 1 = yes]
set net_serverAllowHijacking 0

// Multiplayer Mode (Changing this will break the server)
set si_onlineMode 3

// Maximum Player Rank [ 0 = Rank 1 players only, 1 = rank 1 and 2 players only , 2 = rank 1,2,3 players only
// 3 = rank 1,2,3 and 4 players only , 4 = all ranks allowed
set si_maxRank 4

//-------------- Gameplay Configurations ----------------//

// Multiplayer Rules [ sdGameRulesStopWatch, sdGameRulesObjective ]
// Singleplayer [ sdGameRulesChallenge, sdGameRulesCampaign ]
set si_rules sdGameRulesObjective

// Play Mode Setting [ 0 = solo, 1 = coop , 2 = versus ]
set si_playmode 2

// Friendly fire [ 0 = off , 1 = on ]
set si_teamDamage 1

// Minimum Amount of Players to Start a Game
set si_minPlayers 2

// Toggle Spectators [ = off, 1 = on ]
set si_spectators 1

//specifies whether the match time is controlled by script or uses the si_timelimit cvar. [1=on, 0 =uses si_timelimit]
set si_scriptControlledtimeLimit 1

// Time limit in minutes [ default = 20 ]
set si_timelimit 20

// Toggle Player's Ability to Join Team's with more Players [ 0 = off , 1 = on ]
set si_teamForceBalance 0

// Toggle Voting [ 0 = off, 1 = on ]
set si_disableVoting 0

// Bot Difficulty [ -1 = any, 0 = easy, 1 = normal, 2 = hard ]
set si_botDifficulty 2
//seta bot_aimskill 3
//seta bot_minclients 10

// Percentage of Players to start Match [ default = 51 ]
set si_readyPercent 51

// Allow Warmup Spawning [ 0 = off , 1 = Allow and restart when enough players , 2 = Allow and don't restart when enough players ]
set si_warmupSpawn 1

// Rim Lighting tints on Enemies [ 0 = off, 1 = on ]
set si_enemyTintEnabled 1

// Allow player to join the game without waiting for round to finish [ 0 = no, 1 = yes ]
set si_allowLateJoin 1

// Toggle Overtime [ 0 = off, 1 = on ]
set si_allowOvertime 1

// Toggle Global Chat [ 0 = enabled , 1 = disabled ]
set si_disableGlobalChat 0

//Allow overtime
set si_allowOvertime 1

set logfile 1

//----------------- VOIP SETTINGS -----------------//

set si_globalVoipEnabled 1 // GLobal VOIP [ 0 = off, 1 = on ]
set si_teamVoipEnabled 1 // Team VOIP [ 0 = off , 1 = on ]

//--------------- MAP ROTATIONS -----------------//
//Execute map rotation [ Working only with si_rules = sdGameRulesObjective or si_rules = sdGameRulesStopWatch ]
g_mapRotationFixed "mp/refuel,mp/ccity,mp/sectow,mp/reactor,mp/aquarium,mp/resort,mp/terminal,mp/shipyard"

// Spawn the Server with a Paticular Map
spawnServer mp/refuel.entities

(beservers) #51

Server crashes keeps going on. Always the same disconnect output.
Some after 30 minutes other runs more dan 12h.


(BomBaKlaK) #52

same ! crash fos us every hour or 2 h in the best days


(NCC1701A) #53

[QUOTE=ButchCassidy;298296]A lot of admins are getting the same thing…

DisconnectSafe: Appending cmd system disconnect…
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------

It appears that the map rotation is not looping?[/QUOTE]

Gentlemen

I think I found the problem or at least mine.
I noticed that the server executable not send error to the operating system, and I’ve noticed that it was a communication problem enters server -> steam

Well you are below the activation of the service configuration of the four servers Gzone BR BRINK. And tested with simulation error.


+set net_serverDedicated 1 +set si_name "BR Gzone I www.gzone.com.br" +set net_serverPort 27022 +set net_serverPortMaster 27023 +set net_serverPortAuth 8767 +exec server1.cfg
+set net_serverDedicated 1 +set si_name "BR Gzone II www.gzone.com.br" +set net_serverPort 27025 +set net_serverPortMaster 27026 +set net_serverPortAuth 8768 +exec server2.cfg
+set net_serverDedicated 1 +set si_name "BR Gzone III www.gzone.com.br" +set net_serverPort 27027 +set net_serverPortMaster 27028 +set net_serverPortAuth 8769 +exec server3.cfg
+set net_serverDedicated 1 +set si_name "BR Gzone IV www.gzone.com.br" +set net_serverPort 27029 +set net_serverPortMaster 27030 +set net_serverPortAuth 8770 +exec server4.cfg

The problem is that for each CPU / IP address that has more than one server configuration must have BRINK:

CPU - IP : 222.222.222.001

net_serverPortAuth 8767 ->Server I
net_serverPortAuth 8768 ->Server II
net_serverPortAuth 8769 ->Server III
net_serverPortAuth 8770 ->Server IV

CPU - IP : 222.222.222.002

net_serverPortAuth 8767 ->Server V
net_serverPortAuth 8768 ->Server VI
net_serverPortAuth 8769 ->Server VII
net_serverPortAuth 8770 ->Server VIII

So far everything OK:)

Senhores

Acho que descobri o problema ou pelo menos o meu.
Reparei que o executável do servidor não mandava erro para o sistema operacional, e já notei que era um problema de comunicação entra server - > steam
Bem senhores seguem abaixo a configuração ativação do serviços dos quatro servidores da BR Gzone BRINK. E testado com simulação de erro .

+set net_serverDedicated 1 +set si_name "BR Gzone I www.gzone.com.br" +set net_serverPort 27022 +set net_serverPortMaster 27023 +set net_serverPortAuth 8767 +exec server1.cfg
+set net_serverDedicated 1 +set si_name "BR Gzone II www.gzone.com.br" +set net_serverPort 27025 +set net_serverPortMaster 27026 +set net_serverPortAuth 8768 +exec server2.cfg
+set net_serverDedicated 1 +set si_name "BR Gzone III www.gzone.com.br" +set net_serverPort 27027 +set net_serverPortMaster 27028 +set net_serverPortAuth 8769 +exec server3.cfg
+set net_serverDedicated 1 +set si_name "BR Gzone IV www.gzone.com.br" +set net_serverPort 27029 +set net_serverPortMaster 27030 +set net_serverPortAuth 8770 +exec server4.cfg

O problema e que para cada CPU/IP que tiver mais de um servidor BRINK a configuração deve ter:

CPU - IP : 222.222.222.001

net_serverPortAuth 8767 ->Server I
net_serverPortAuth 8768 ->Server II
net_serverPortAuth 8769 ->Server III
net_serverPortAuth 8770 ->Server IV

CPU - IP : 222.222.222.002

net_serverPortAuth 8767 ->Server V
net_serverPortAuth 8768 ->Server VI
net_serverPortAuth 8769 ->Server VII
net_serverPortAuth 8770 ->Server VIII

Ate agora tudo OK :slight_smile:


(Mustang) #54

I was already setting net_serverPort and net_serverPortMaster and net_serverDedicated defaults to 1
So the only change I have made to my config is setting net_serverPortAuth for each server
Will feedback results


(Major_Day) #55

I have only one server, set to net_serverPortAuth 8767, and it still crashes with that same error message, so i don’t think changing the port numbers for multiple servers is the answer.

I think its a Steam problem, the servers are losing their connection to the Steam authorisation servers or the connection is being rejected by Steam for some reason, i had the same problem a few months back with a Red Orchestra server which no-one could join because Steam authorisation was being refused, neither myself nor my GSP ever found a solution and in the end i had to shut the server down and go with another GSP.


(The-Crow) #56

I added net_serverPortAuth seetings to my batfile (as I already had everything else) and brought my server back up to test it. Server still disconnected after about 90 minutes.

I only run one instance of Brink Server and even shut down all my other game servers (although none of them have port conflicts with brink) just to be sure.

Leaving Brink server down.


(Lokalen) #57

I’ve had the AuthPorts configured via my bats since launch and it is not a solution to this problem. The problem I think is that the servers needed to communcate with goes down or gets over-loaded, and that the game then shuts down.

Either the game should not be dependent on Steam servers in the way it is now, just continuing the game without reporting stats or updating anything Steam related untill it gets a connection again (auto retry). Or the game should shut down the process aswell so it is clear that the server has crashed.

The first option is the one that devs need to look into.


(Mustang) #58

I’m back
And sadly am here to confirm that having all each server assigned to three separate ports doesn’t help in the slightest
Still crashes with the same error

Sorry NCC1701A, worth a try

EDIT:
Thought I’d try some investigatory work to see if it is map specific
But the last 6 crashing have each occurred on 6 different maps
So I think it’s safe to say that theory is out the window


(miL) #59

Hi i dont have access to my console, of my server.

But i have logs with this error on crash times

[2011-05-31 16:59:02][0,0] : ConnectionDisconnected(‘I/O Operation Failed’) : ‘OK’ (81.171.115.6:27017, UDP)
[2011-05-31 16:59:02][0,0] : CUDPConnection::OnFailedSend() failure info
pending unsent: 0, unacked sent: 1, our seq sent: 2032
message pending type 6, packets 1, seq [2032, 2032], first unacked: 2032, size 48
[2011-05-31 16:59:02][0,0] : StartAutoReconnect() will start in 8 seconds
[2011-05-31 16:59:03][0,0] : LogOff()
[2011-05-31 16:59:03][0,0] : Log session ended

And my whole dedicated box laggs for 2 mins when the brink server crashes.

Is this the same issue as everyone else is having ? i dont have acces to console logs so i cant see the usuall game map shutdown ;/

I cant run this game server on my box anymore as it laggs other clients sharing the box, at the specific crash time !

And was hoping to sell some brink game servers at a affordable price, in the future when the dedicated server was stable. Seems that im another GSP that wont run this game on there boxes also. Im really disappointed as i actually play the game also, not being able to run a server even for myself, is the most annoying thing.


(Major_Day) #60

Did you update your server with the hotfix that was released on Friday evening?

http://www.splashdamage.com/content/brink-hotfix-released-console-updates-coming-soon