Server Crashes


(miL) #61

I missed that update, updated now see if it works.

Thanks for heads up, we always miss the simple things :slight_smile:


(Major_Day) #62

Im not surprised you missed it, it wasn’t very well publicised.


(miL) #63

Server was online for 24 hrs think that was one of my longest times, but steam went down globally or somit, shall test some more over the next 72 hrs.

see you all in 3 days with a update

From me not splash dont get your hopes up :slight_smile:


(NCC1701A) #64

Gentlemen

I had a few days of stability, but do not know if it was because I put a task in Windows 2008 to reset the servers at 6:00 GMT -3. Opening hours in Brazil and to agree not to play:)

Even with the new update http://www.splashdamage.com/content/brink-hotfix-released-console-updates-coming-soon&usg=ALkJrhgSwanhYeIz3tOfTGP3Abm8LZTfYw

06.02.2011 Today we had 4 servers crash several times.

Relies on references, I noticed that after the passing brink.exe 210 MB of RAM after a crash at a time. :frowning:


Senhores

Tive alguns dias de estabilidade, mas não sei se foi porque coloquei uma tarefa no Windows 2008 para fazer reset nos servidores as 6:00 -3 GMT. Horário aqui no Brasil e hora de acordar não de jogar :slight_smile:

Mesmo com a nova atualização http://www.splashdamage.com/content/brink-hotfix-released-console-updates-coming-soon&usg=ALkJrhgSwanhYeIz3tOfTGP3Abm8LZTfYw

Hoje 02/06/2011 tive crash nos 4 servidores varias vezes.

Se vale de referencia, reparei que depois que o brink.exe passa 210 MB de RAM após um tempo a um crash. :frowning:

:stroggtapir:


(KrilionGD) #65

Ours is crashing at least once per day, mostly 2-3 times…


(Deadwalking) #66

I have only been getting the Disconnect Crash, which isnt really a crash the server just wont reconnect to Steam and allow another map to load. Probably 6 times over the last week since Friday. Usually when I was losing connection to Steam with my Client as well. Not sure if the Free BLOPs weekend was causing to much traffic on the Steam servers or what was the actual issue.