My most memorable moment happened in one of the first games I played after ET:QW’s retail release. I was playing as a GDF engineer on Area 22. I had just heard that those evil Strogg had planted explosives on the jamming generator.
I ran towards the icon indicating where the explosives were and started to disarm. Behind me I could hear guns and lasers and explosions everywhere. I took some damage and figured I would just keep disarming until I died. Then suddenly, my life bar began to fill up. I finished the disarm, with a little sigh of relief and turned around anticipating dieing in a blaze of laser fire.
What I saw was a medic healing me with med packs and three other teammates in a semi-circle around me gunning down any Strogg that dared come near me.
At the time, the game did not have built-in VoIP yet. This coming together happened amongst strangers on a public server, without a word being spoken. This being the first game I had played from this company called Splash Damage, I had never seen anything like it.
That’s when I knew SD had made something special and I had found the game I had been looking for since I first learned you can play video games with people over wires. Coincidentally, it’s also when I became a huge fan of SD.