(SD) why no sprint and fire?


(its al bout security) #41

[QUOTE=tokamak;335509]Have you ever tried to sprint as fast as you can while firing an assault rifle?

Anyway, the reason they do this is because it’s an obviously insanely powerful ability that everyone would take anyway.[/QUOTE]

hate to argue but yes i have.

“assault rifles” as people like to all them are not nearly as powerful as people like to think.
i can shoot a M4 carbine with 1 hand and sprint and my grouping accuracy still would hit in a quarter inch (probably not) but i could easily hit a moving body while sprinting yes even 1 handed.

my girlfriend can shoot most “assualt rifles” one handed. they arnt as hard to shoot as implied

look up a lahti anti-material rifle. its a 20 mm round 120ish pound anti tank rifle. thatll put a smile on your face when you shoot it. 20 mm =68.7 caliber and the rounds are bannana sized.

story short anything is possible if you put your mind to it.


(Glyph) #42

[QUOTE=obliviondoll;335759]Want to keep up the speed?

  1. Hit crouch button while sprinting.
  2. Start shooting.
  3. Stop firing as you’re standing up.
  4. Hit sprint button again.
  5. See 1.[/QUOTE]

^^^This.

The irony is that the OP of this thread is also the one claiming that sliding has limited uses in another thread.


(BiigDaddyDellta) #43

I understand running and sliding and wall hoping that isn’t my point. I know how to play the game I just think there should be a perk for sprinting and fireing.


(BiigDaddyDellta) #44

[QUOTE=Glyph;335840]^^^This.

The irony is that the OP of this thread is also the one claiming that sliding has limited uses in another thread.[/QUOTE]

wow learn to read sliding itself does not have a problem, but you don’t use it enough as an entry method that’s all I meant in the other thread. don’t drag other topics into this thread please.


(Glyph) #45

I love how ‘lern2read’ is your go-to when you have an issue with another post. The bottom line is that you can currently do what you are asking for by sliding. Yes, it is not as simple as holding down the trigger while sprinting but it serves exactly the same function.

Besides, given how poorly ARs handle with sustained fire while hip-firing I can’t imagine that shooting while sprinting would be able to kill anything due to the accuracy penalty it would incur. In the end, this idea is simply not needed.


(DarkangelUK) #46

The way I see it, you’re purchasing skills for your character. Being able to throw a grenade and shoot it mid-air is classed as a skill, being able run at full pelt and reload your gun at the same time is classed as a skill, and being able to run and throw a grenade is classed as a skill as well… the ironic part is that most of those could probably be done by the average person anyway and don’t exactly take much ‘skill’ to perform… where in fact a real skill would be being able to sprint and shoot and shoot at the same time with a decent amount of accuracy (increased obviously, but enough to connect some shots).

It’s a more obvious ‘skill’ than the other 2 so would in fact make sense, and as something that would create more flow and reduce the ‘stop/start’ mindset I really don’t see any harm in it. I can certainly claim that it would be one of the 1st abilities I would purchase… the amount of times I’ve been jumped on while sprinting to cover is astounding :S


(BiigDaddyDellta) #47

[QUOTE=Glyph;335919]I love how ‘lern2read’ is your go-to when you have an issue with another post. The bottom line is that you can currently do what you are asking for by sliding. Yes, it is not as simple as holding down the trigger while sprinting but it serves exactly the same function.

Besides, given how poorly ARs handle with sustained fire while hip-firing I can’t imagine that shooting while sprinting would be able to kill anything due to the accuracy penalty it would incur. In the end, this idea is simply not needed.[/QUOTE]

You’re right my default does seem to be learn to read, and there’s a reason for that. Obviously your comprehension skills suck and you’re twisting a subject… so maybe I should be saying learn to think? Some people obviously can’t make sense of a simple run and gun or sliding through a hole into a room in their tiny little heads.


(tokamak) #48

That’s the cost you pay for using sprint.

How hard is it to understand that all these actions are balanced on each other? Shooting and mobility are two assets that are inverse proportionate to each other and it’s up to you to decide where on this balance you should be according to the situation at hand.

Yes of course, everyone will end up in situations where they wish they had the accuracy of crouching or the mobility of sprinting, often sooner than later. But that’s down to their poor decision making and not down to the game not allowing them to have both at the same time.

Getting to buy this as a skill would be such a trivial cost as well. Everyone would be required to have this because it’s simply that powerful to have that freedom.


(DarkangelUK) #49

[QUOTE=tokamak;336195]That’s the cost you pay for using sprint.

How hard is it to understand that all these actions are balanced on each other? Shooting and mobility are two assets that are inverse proportionate to each other and it’s up to you to decide where on this balance you should be according to the situation at hand.

Yes of course, everyone will end up in situations where they wish they had the accuracy of crouching or the mobility of sprinting, often sooner than later. But that’s down to their poor decision making and not down to the game not allowing them to have both at the same time.

Getting to buy this as a skill would be such a trivial cost as well. Everyone would be required to have this because it’s simply that powerful to have that freedom.[/QUOTE]

As much as I hate to bring other games into this, it balanced fine in W:ET when you could sprint and shoot at the same time, and everyone had it. The balance with abilities is that you forfeit one in favour of another, but to your point of obvious abilities to choose, there’s a few of them there. Combat Intuition seems just as, if not, more overpowered to me, so no this isn’t the huge stretch of the imagination you’re making it out to be… and it seems a far more obvious skill that should be available than knowing when someone has their crosshair on you… that one requires more of a stretch than anything.


(tokamak) #50

Yeah and the first quake was fine without vertical axis to aim at. That doesn’t mean the game couldn’t have used it. I would love to see W:ET with ETQW’s mechanics. W:ET’s shooting is more shallow than QW, it worked, but it could’ve been better.


(DarkangelUK) #51

That’s the cost you pay for using sprint

This part made me the most curious, a comment that seems to ignore every other ability in the game and solely designed to target my post… abilities are there to remove cost in the 1st place, that’s the whole point of them.

Throwing an uncooked grenade comes at the cost of delayed detonation, giving the enemy time to flee from it… grenade shooting removes that cost. Capturing a command post comes at the cost of having a fixed view and can’t see the enemy getting the jump on you… Sense Of Perspective removes that cost. Shall we go on? So yeah, I think your ‘cost’ argument can get thrown out the window, else we should just remove all abilities if that’s the basis for your argument.


(BiigDaddyDellta) #52

[QUOTE=DarkangelUK;336242]“That’s the cost you pay for using sprint

This part made me the most curious, a comment that seems to ignore every other ability in the game and solely designed to target my post… abilities are there to remove cost in the 1st place, that’s the whole point of them.

Throwing an uncooked grenade comes at the cost of delayed detonation, giving the enemy time to flee from it… grenade shooting removes that cost. Capturing a command post comes at the cost of having a fixed view and can’t see the enemy getting the jump on you… Sense Of Perspective removes that cost. Shall we go on? So yeah, I think your ‘cost’ argument can get thrown out the window, else we should just remove all abilities if that’s the basis for your argument.[/QUOTE]

Wow… good call man. I am on the same page, the game and it’s abilities are all pretty linear in prospective with one another except sprinting and firing.


(tokamak) #53

[QUOTE=DarkangelUK;336242]“That’s the cost you pay for using sprint

This part made me the most curious, a comment that seems to ignore every other ability in the game and solely designed to target my post… abilities are there to remove cost in the 1st place, that’s the whole point of them.

Throwing an uncooked grenade comes at the cost of delayed detonation, giving the enemy time to flee from it… grenade shooting removes that cost. Capturing a command post comes at the cost of having a fixed view and can’t see the enemy getting the jump on you… Sense Of Perspective removes that cost. Shall we go on? So yeah, I think your ‘cost’ argument can get thrown out the window, else we should just remove all abilities if that’s the basis for your argument.[/QUOTE]

I answer that in the second part. Because shooting and moving are such important parts in the game, an ability that enabled the player to both sprint and shoot at the same time would be disproportionally powerful compared to other abilities.

I’m not opposed to it al together, if it costs a coin and it comes with a ridiculous spread (wide enough that you can only decently hit players a few meters away) then I can see it work. It the fits a niche of players that like to get up really close and personal. It’s a way of playing which not everyone wants to devote their abilities to.


(INF3RN0) #54

If you played ET and ETQW there really is absolutely no reason to try and come up with some complicated self indulgent reasoning for why sprint shooting is bad lol… In a more realistic application to Brink though? Well something a bit more sensible would be that 1) the maps are small enough that you can reach the objective rather quickly and unopposed 2) the parts of the maps where the action takes place are so small and cramped you won’t need to be sprint shooting much 3) there’s no strafe jumping 4) you would be unintentionally SMARTing all over the place… etc etc. Although some areas of the maps would be ideal locations for sprint shooting fire fights (the giant middle ground between spawn and the cramped obj), you rarely see anyone there unless your being spawn camped lol. I guess you could blame that one on the lack of forward spawns, but that’s a different story…


(BiigDaddyDellta) #55

The places I want this most are places like the last objective in container city and the entiretly of refuel. Now the reasons I want this may be the same ones for it NOT being in the game. If you have the “ball” then you could run and gun and never have to slow down considerably cutting time off of your return. But to be chasing that person has the opposite effect stopping and firing when they just keep going and they duck away really sucks.


(iezza) #56

[QUOTE=its al bout security;335829]hate to argue but yes i have.

“assault rifles” as people like to all them are not nearly as powerful as people like to think.
i can shoot a M4 carbine with 1 hand and sprint and my grouping accuracy still would hit in a quarter inch (probably not) but i could easily hit a moving body while sprinting yes even 1 handed.

my girlfriend can shoot most “assualt rifles” one handed. they arnt as hard to shoot as implied

look up a lahti anti-material rifle. its a 20 mm round 120ish pound anti tank rifle. thatll put a smile on your face when you shoot it. 20 mm =68.7 caliber and the rounds are bannana sized.

story short anything is possible if you put your mind to it.[/QUOTE]

Anti-materiel ,sorry peevs me off, its anti-materiel not material, yeah, isnt it true that the M200 intervention(or m95) can take out a medium armoured APC with 3 shots to the right places?


(tokamak) #57

This makes no sense.


(DarkangelUK) #58

[QUOTE=tokamak;336299]
I’m not opposed to it al together, if it costs a coin and it comes with a ridiculous spread (wide enough that you can only decently hit players a few meters away) then I can see it work. It the fits a niche of players that like to get up really close and personal. It’s a way of playing which not everyone wants to devote their abilities to.[/QUOTE]

Which is what I suggested, though I admit I worded it incorrectly.

where in fact a real skill would be being able to sprint and shoot at the same time with a decent amount of accuracy (increased obviously, but enough to connect some shots).

That was actually meant to read “increased spread obviously, but enough accuracy to connect some shots”.


(Glyph) #59

Even if firing while sprinting was added what makes you think that you would be able to hit your desired target? The weapon spread in this game is based upon random probabilities within a defind area so even if you aim center-mass at the target while sprinting the chances of hitting them are reliant upon your distance to the target or luck. In a nutshell, what you are asking for would only benefit the Light class as only they would be able to close the distance to a target quickly and would further provide them with an unblanaced advantage over the Medium and Heavy body types.

Also, being able to run and gun in Brink would more than likely end with you wasting bullets and having to use reload while sprinting. It would simply be better to either slide tackle the enemy, if you are that close anyway, or to stop briefly and more accurately fire a few shots before continuing on. If moving and shooting is your baseline for accuracy then sprinting would incur a much larger penalty based on that value. Good luck hitting much of anything even with a shotgun. I understand what you are saying but even if SD added such a feature it would provide no possible benefit unless you want more things in Brink based upon luck.


(tokamak) #60

[QUOTE=DarkangelUK;336338]Which is what I suggested, though I admit I worded it incorrectly.

That was actually meant to read “increased spread obviously, but enough accuracy to connect some shots”.[/QUOTE]

As long as it’s an active ability that can only be used in the most desperate situations I’m game.